MomonSamauwu

MomonSamauwu

PY
Streamer

224 followers 9 streams in 30 days 3 avg. viewers last live on Oct 5, 2026

238 matches tracked 48 matches in 30 days
ELO ▲ 227
2,642
30-day peak: 2,689
Rank SA ▼ 2 places
#651
PY #2 in PY
30 days · prev. #649 · best #637

How does MomonSamauwu play?

Rating 0.96 (from 215 matches) K/R 0.66 ADR 75.6 from 238 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 16%
0.96
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 58%
Rating distribution from 215 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 12% good 1.10 to 1.29 20% normal 0.90 to 1.09 26% weak 0.75 to 0.89 16% very weak below 0.75 27%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,500-2,749 ELO average. Higher headshot rate than the level 10 · 2,500-2,749 ELO average. Rarely on the AWP.
ClutcherHeadshotsRifler
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (141 matches).

2,500-2,749 ELO

Compared with 2,321 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

43% of opening duels won and so well below the average (51%).

Rounds with first kill 7%−3 pp · Ø 10% better than 6%
Opening duels won 43%−8 pp · Ø 51% better than 2%

Clutch

Average
Last one alive

28% of 1v2s won and so clearly above the average (21%).

Clutch 1v1 won 41%+3 pp · Ø 38% better than 64%
Clutch 1v2 won 28%+7 pp · Ø 21% better than 86%
Clutch kills per match 1.5−0.1 · Ø 1.6 better than 39%

Weapons and aim

Average
Where do the kills come from?

0.94 K/D and so slightly below the average (1.03).

Headshot rate 56%+5 pp · Ø 51% better than 79%
AWP share of kills 3%−8 pp · Ø 11% better than 17%
K/D 0.94−0.09 · Ø 1.03 better than 13%
Pistol kills per match 2.6
Knife kills 1 in 238 matches

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 12.2% of rounds and so clearly below the average (13.2%).

2K rounds 12.2%−1.0 pp · Ø 13.2% better than 16%
3K rounds 3.4%−0.7 pp · Ø 4.1% better than 18%
MVPs per match 2.2−0.1 · Ø 2.3 better than 31%
4Ks and aces 25x 4K, 2 aces in 141 matches

Utility and deaths

Average
Nades, flashes and deaths

24% of nades dealing damage or blinding and so well below the average (35%).

Utility hit rate 24%−11 pp · Ø 35% better than 2%
Utility damage per round 4.4+0.3 · Ø 4.1 better than 63%
Enemies flashed per round 0.54+0.23 · Ø 0.31 better than 95%
Deaths per round 71%−1 pp · Ø 72% better than 53%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.67, Rating at 0.96, ADR at 76.8, Win rate at 50%, ELO at 2,642
▼ Got worse
Headshots −3 pp

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.62
MayJunJulAugSepOct

Best month: September 2026 with 0.68. Last 3 months: 0.67 (at the start 0.65). Clearly below the average (0.74).

Patterns

From the last 238 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day −186 ELO
53 matches · 32% win rate
On Mirage −119 ELO
114 matches · 53% win rate
On Tuesdays −120 ELO, win rate 43%

MomonSamauwu loses the most ELO in match 2 of the day: −186 ELO, 32% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 45 · Dust 2
  2. Recorded match no. 100 · Mirage
  3. Highest rating in a match: 1.96 · Dust 2
  4. Longest win streak: 5 wins in a row · Mirage

Maps in detail

from the last 238 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage114
53% better than 53%
0.65 better than 10%
74.2 better than 16%
0.95 better than 21%
45% of 362 duels better than 15%
43% of 65 situations better than 65%
Dust 269
54% better than 56%
0.68 better than 17%
77.1 better than 26%
0.99 better than 28%
45% of 216 duels better than 15%
36% of 39 situations better than 43%
Ancient26
46% better than 26%
0.75 right on the average
83.5 better than 56%
1.06 better than 55%
53% of 108 duels better than 57%
41% of 17 situations better than 59%
Anubis13
38% -
0.61 -
73.7 -
0.84-
41% of 46 duels -
33% of 9 situations -
Cache10
20% -
0.71 -
75.5 -
1.02-
47% of 19 duels -
38% of 8 situations -
Nuke4
0% -
0.36 -
47.1 -
0.54-
17% of 12 duels -
67% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How MomonSamauwu plays

Across 238 matches MomonSamauwu averages K/R 0.66 and ADR 75.6; the rating across the 215 rated matches is 0.96. Biggest strength: Headshot rate at 56%, better than 79% of level 10 · 2,500-2,749 ELO players. Most room to improve: Opening duels won at 43%, better than only 2% of level 10 · 2,500-2,749 ELO players. Averages 14.3 kills per match with 56% headshots. The strongest map is Dust 2 with a 54% win rate in 69 matches. In 69 of 215 matches the rating was 1.10 or higher (32%), in 91 it was below 0.90. In 141 matches with detailed stats: 25 4Ks and 2 aces. Best month by rating: July 2026 at 0.99. MomonSamauwu loses the most ELO in match 2 of the day (−186 ELO, win rate 32%). Things go best on Dust 2 (+142 ELO, win rate 54%). Match no. 3 of the day goes best: 68% win rate, +94 ELO. Got weaker: Headshots −3 pp. Unchanged in recent months: K/R at 0.67, Rating at 0.96, ADR at 76.8, Win rate at 50%, ELO at 2,642. Last 30 days: 48 matches, win rate 56%, net ELO +178.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.