MojitoM

Andorra
Moderator Streamer Player Viewer

182 followers 6 streams in 30 days 3 avg. viewers last live on Oct 25, 2026

256 matches tracked 12 matches in 30 days

How does MojitoM play?

Rating 0.72 (from 107 matches) K/R 0.52 ADR 58.4 from 256 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 1%
0.72
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.26 ConsistencyShare of matches with a rating of 0.90 or higher. 28%
Rating distribution from 107 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 1% good 1.10 to 1.29 7% normal 0.90 to 1.09 21% weak 0.75 to 0.89 18% very weak below 0.75 54%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (75 matches).

2,001-2,249 ELO

Compared with 2,098 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

First kill in 5% of rounds and so well below the average (10%).

Rounds with first kill 5%−5 pp · Ø 10% better than 1%
Opening duels won 37%−14 pp · Ø 51% better than 1%

Clutch

Weakness
Last one alive

20% of 1v1s won and so well below the average (39%).

Clutch 1v1 won 20%−19 pp · Ø 39% better than 1%
Clutch 1v2 won 16%−6 pp · Ø 22% better than 17%
Clutch kills per match 1.1−0.6 · Ø 1.7 better than 7%

Weapons and aim

Average
Where do the kills come from?

0.74 K/D and so well below the average (1.03).

Headshot rate 46%−3 pp · Ø 49% better than 31%
AWP share of kills 1%−11 pp · Ø 12% better than 5%
K/D 0.74−0.29 · Ø 1.03 better than 1%
Pistol kills per match 2.0
Knife kills 2 in 256 matches

Impact

Weakness
Damage and big rounds

1.5 MVPs per match and so well below the average (2.3).

2K rounds 8.0%−5.4 pp · Ø 13.4% better than 1%
3K rounds 1.2%−2.9 pp · Ø 4.1% better than 1%
MVPs per match 1.5−0.8 · Ø 2.3 better than 1%
4Ks and aces 6x 4K, 1 ace in 75 matches

Utility and deaths

Average
Nades, flashes and deaths

5.0 utility damage per round and so well above the average (4.2).

Utility hit rate 34%−1 pp · Ø 35% better than 42%
Utility damage per round 5.0+0.8 · Ø 4.2 better than 74%
Enemies flashed per round 0.34+0.06 · Ø 0.28 better than 66%
Deaths per round 71%−1 pp · Ø 72% better than 60%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Headshots +6 pp, Win rate +4 pp, ELO +176
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.07, ADR −4.3

Sep to Oct 2026 compared with Dec 2025 to Feb 2026.

Kills per round (K/R)

0.51
DecJanFebMarAprMayJunJulAugSepOctNov

Best month: December 2025 with 0.58. Last 3 months: 0.49 (at the start 0.56). Well below the average (0.74).

Patterns

From the last 256 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −165 ELO
51 matches · 45% win rate
On Ancient −35 ELO
27 matches · 52% win rate
Between 0:00 and 6:00 +74 ELO, win rate 50%
On Sundays −24 ELO, win rate 49%

MojitoM loses the most ELO on Mirage: −165 ELO, 45% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 250 · Mirage
  2. Highest rating in a match: 1.33 · Inferno
  3. Most kills in a match: 29 · Mirage
  4. Longest win streak: 8 wins in a row · Nuke

Maps in detail

from the last 256 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Inferno63
62% better than 72%
0.55 better than 1%
61.8 better than 1%
0.76 better than 1%
33% of 81 duels better than 1%
38% of 13 situations right on the average
Dust 253
60% better than 81%
0.50 better than 1%
55.9 better than 1%
0.74 better than 1%
41% of 82 duels better than 7%
31% of 16 situations better than 30%
Mirage51
45% better than 27%
0.50 better than 1%
56.5 better than 1%
0.63 better than 1%
26% of 58 duels better than 1%
11% of 9 situations better than 2%
Ancient27
52% better than 52%
0.57 better than 1%
62.1 better than 1%
0.83-
55% of 11 duels better than 71%
0% of 1 situations better than 1%
Nuke23
52% better than 38%
0.50 better than 1%
56.2 better than 1%
0.67-
41% of 22 duels better than 3%
0% of 3 situations better than 1%
Cache21
62% -
0.47 -
52.0 -
0.76-
44% of 34 duels -
25% of 4 situations -
Overpass15
73% -
0.57 -
65.1 -
-
-
-

Compared with players on the same level who have at least 15 matches on the map.

How MojitoM plays

Across 256 matches MojitoM averages K/R 0.52 and ADR 58.4; the rating across the 107 rated matches is 0.72. Most room to improve: Rating at 0.72, better than only 1% of level 10 · 2,001-2,249 ELO players. Averages 11.2 kills per match with 46% headshots. The strongest map is Overpass with a 73% win rate in 15 matches. In 8 of 107 matches the rating was 1.10 or higher (7%), in 77 it was below 0.90. In 75 matches with detailed stats: 6 4Ks and 1 ace. Best month by rating: June 2026 at 0.94. MojitoM loses the most ELO on Mirage (−165 ELO, win rate 45%). Things go best on Inferno (+268 ELO, win rate 62%). Improved over the last three months: Headshots +6 pp, Win rate +4 pp, ELO +176. Got weaker: K/R −0.07, ADR −4.3. Last 30 days: 12 matches, win rate 58%, net ELO +13.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.