MogwaiCS2

Ukraine
Streamer Player
206 matches tracked 52 matches in 30 days Follow on Twitch

How does MogwaiCS2 play?

Rating 0.92 (from 72 matches) K/R 0.68 ADR 79.3 from 206 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 24% on level 5
0.92
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.25 ConsistencyShare of matches with at least a normal rating (0.90 and up). 56%
Rating spread from 72 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 7% good 1.10 to 1.29 15% normal 0.90 to 1.09 33% weak 0.75 to 0.89 24% very weak below 0.75 21%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 5 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (126 matches).

Opening

Average
The first duels of the round
Rounds with first kill 9%−1 pp better than 40%
Opening duels won 47%−2 pp better than 32%

Clutch

Average
Last one alive
Clutch 1v1 won 42%+3 pp better than 72%
Clutch 1v2 won 18%−3 pp better than 35%
Clutch kills per match 1.2−0.4 better than 17%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 39%−5 pp better than 21%
AWP share of kills 3%−8 pp better than 19%
K/D 0.93−0.04 better than 36%
Pistol kills per match 2.4

Impact

Average
Damage and big rounds
Rounds with 2K 12.8%+0.1 pp better than 53%
Rounds with 3K 2.7%−1.0 pp better than 11%
MVPs per match 1.9−0.2 better than 27%
4Ks and aces 14x 4K, 3 aces in 126 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 28%−7 pp better than 13%
Utility damage per round 1.7−2.2 better than 7%
Enemies flashed per round 0.45+0.20 better than 89%
Rounds with a death 73%0 pp level

Progress

One value per month, dashed line is the Level 5 average
▲ Improved
Headshots +6 pp
= Stayed the same
ELO at 1,145
▼ Got worse
K/R −0.09, ADR −11.4, Win rate −11 pp

Aug to Oct 2026 compared with Mar to May 2026.

Kills per round (K/R)

0.66
MarAprMayJunJulAugSepOct

Best month: March 2026 with 0.76. Last 3 months: 0.67 (at the start 0.76).

Patterns

From the last 206 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

In match 4 of the day −146 ELO
29 matches · 45% wins
In match 1 of the day −7 ELO
50 matches · 44% wins
On Fridays +4 ELO, win rate 40%

MogwaiCS2 loses the most ELO in match 4 of the day: −146 ELO, 45% wins

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.66 · Dust 2
  2. Longest win streak: 6 wins in a row · Nuke
  3. Recorded match no. 100 · Nuke
  4. Most kills in a match: 34 · Cache

Maps in detail

from the last 206 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage58
43% better than 26%
0.70 better than 46%
81.1 better than 66%
0.90 better than 22%
51% of 201 duels better than 64%
36% of 25 situations better than 46%
Dust 252
52% better than 58%
0.66 better than 26%
76.3 better than 40%
0.91 better than 24%
44% of 160 duels better than 21%
29% of 21 situations better than 26%
Inferno21
48% better than 43%
0.73 better than 67%
82.2 better than 72%
1.03-
50% of 32 duels better than 56%
60% of 5 situations better than 90%
Ancient19
63% better than 89%
0.58 better than 3%
70.1 better than 10%
0.81-
44% of 52 duels better than 23%
60% of 5 situations better than 93%
Anubis18
44% better than 29%
0.72 better than 56%
80.8 better than 60%
1.08-
52% of 69 duels better than 64%
50% of 16 situations better than 80%
Cache18
39% -
0.65 -
79.4 -
0.85-
47% of 66 duels -
43% of 7 situations -
Nuke16
75% better than 96%
0.74 better than 61%
86.1 better than 83%
1.05-
56% of 36 duels better than 81%
33% of 3 situations better than 39%
Overpass3
100% -
0.83 -
93.8 -
-
-
-

Compared with players on the same level who have at least 15 matches on the map.

How MogwaiCS2 plays

Across 206 matches MogwaiCS2 averages K/R 0.68 and ADR 79.3; the rating across the 72 rated matches is 0.92. Most room to improve: Utility damage per round at 1.7. That is better than only 7% of players on level 5. On average 14.7 kills per match, 39% of them headshots. The strongest map is Nuke with a 75% win rate in 16 matches. In 16 of 72 matches the rating was 1.10 or higher (22%), in 32 it was below 0.90. In 126 matches with detailed stats: 14 4Ks and 3 aces. Best month by rating: September 2026 at 0.92. MogwaiCS2 loses the most ELO in match 4 of the day (−146 ELO, win rate 45%). Things go best from match 5 of the day (+341 ELO, win rate 60%). Improved over the last three months: Headshots +6 pp. Got weaker: K/R −0.09, ADR −11.4, Win rate −11 pp. Unchanged in recent months: ELO at 1,145. Last 30 days: 52 matches, win rate 46%, ELO balance −101.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 5): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.