mnf3t

Belarus
Streamer

449 followers 15 streams in 30 days 2 avg. viewers last live on Oct 19, 2026

590 matches tracked 161 matches in 30 days
ELO ▲ 86
2,383
30-day peak: 2,525
Rank EU
#77,185
Belarus #1,859 in Belarus

How does mnf3t play?

Rating 0.93 (from 439 matches) K/R 0.69 ADR 74.1 from 590 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 9%
0.93
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 50%
Rating distribution from 437 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 11% good 1.10 to 1.29 13% normal 0.90 to 1.09 23% weak 0.75 to 0.89 19% very weak below 0.75 32%
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,250-2,499 ELO average.
Headshots
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (358 matches).

2,250-2,499 ELO

Compared with 2,150 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

45% of opening duels won and so well below the average (51%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 45%−6 pp · Ø 51% better than 6%

Clutch

Weakness
Last one alive

1.3 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 33%−6 pp · Ø 39% better than 23%
Clutch 1v2 won 19%−3 pp · Ø 22% better than 34%
Clutch kills per match 1.3−0.4 · Ø 1.7 better than 17%

Weapons and aim

Average
Where do the kills come from?

0.93 K/D and so clearly below the average (1.03).

Headshot rate 55%+5 pp · Ø 50% better than 79%
AWP share of kills 12%+1 pp · Ø 11% better than 61%
K/D 0.93−0.10 · Ø 1.03 better than 12%
Pistol kills per match 3.1 from the last 585
Knife kills 3 in 585 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 11.5% of rounds and so clearly below the average (13.4%).

2K rounds 11.5%−1.9 pp · Ø 13.4% better than 8%
3K rounds 3.7%−0.4 pp · Ø 4.1% better than 29%
MVPs per match 2.2−0.1 · Ø 2.3 better than 33%
4Ks and aces 53x 4K, 8 aces in 358 matches

Utility and deaths

Weakness
Nades, flashes and deaths

0.15 enemies flashed per round and so well below the average (0.30).

Utility hit rate 31%−4 pp · Ø 35% better than 25%
Utility damage per round 3.4−0.8 · Ø 4.2 better than 30%
Enemies flashed per round 0.15−0.15 · Ø 0.30 better than 12%
Deaths per round 74%+2 pp · Ø 72% better than 20%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Headshots +4 pp, ELO +483
= Stayed the same
Win rate at 48%
▼ Got worse
K/R −0.08, ADR −7.9

Aug to Oct 2026 compared with Apr to Jun 2026.

Kills per round (K/R)

0.64
AprMayJunJulAugSepOct

Best month: April 2026 with 0.78. Last 3 months: 0.66 (at the start 0.74). Clearly below the average (0.74).

Patterns

From the last 585 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Nuke −317 ELO
59 matches · 36% win rate
On Mirage −246 ELO
84 matches · 39% win rate
Between 6:00 and 12:00 −92 ELO, win rate 40%
On Saturdays −345 ELO, win rate 38%

mnf3t loses the most ELO on Nuke: −317 ELO, 36% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.07 · Dust 2
  2. Longest win streak: 7 wins in a row · Ancient
  3. Most kills in a match: 42 · Ancient

Maps in detail

from the last 585 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 2158
47% better than 32%
0.69 better than 23%
73.7 better than 13%
0.96 better than 21%
45% of 562 duels better than 16%
31% of 54 situations better than 34%
Ancient130
55% better than 59%
0.72 better than 36%
78.4 better than 32%
0.95 better than 21%
47% of 553 duels better than 25%
26% of 46 situations better than 22%
Mirage84
39% better than 10%
0.63 better than 7%
69.3 better than 5%
0.88 better than 6%
49% of 272 duels better than 35%
38% of 40 situations right on the average
Nuke59
36% better than 7%
0.65 better than 9%
72.0 better than 12%
0.81 better than 1%
48% of 221 duels better than 23%
21% of 19 situations better than 13%
Anubis58
60% better than 76%
0.69 better than 21%
73.6 better than 11%
0.95 better than 18%
47% of 231 duels better than 21%
42% of 31 situations better than 62%
Cache54
57% -
0.73 -
77.8 -
1.01-
47% of 205 duels -
69% of 16 situations -
Inferno28
50% better than 35%
0.70 better than 23%
72.1 better than 6%
0.93 better than 11%
49% of 107 duels better than 27%
46% of 13 situations better than 74%
Vertigo8
38% -
0.62 -
64.8 -
0.81-
35% of 31 duels -
20% of 5 situations -
Overpass6
50% -
0.85 -
84.4 -
-
-
-

Compared with players on the same level who have at least 15 matches on the map.

How mnf3t plays

Across 590 matches mnf3t averages K/R 0.69 and ADR 74.1; the rating across the 439 rated matches is 0.93. Biggest strength: Headshot rate at 55%, better than 79% of level 10 · 2,250-2,499 ELO players. Most room to improve: Opening duels won at 45%, better than only 6% of level 10 · 2,250-2,499 ELO players. Averages 15.1 kills per match with 55% headshots. The strongest map is Anubis with a 60% win rate in 58 matches. In 118 of 437 matches the rating was 1.10 or higher (27%), in 219 it was below 0.90. In 358 matches with detailed stats: 53 4Ks and 8 aces. Best month by rating: July 2026 at 1.05. mnf3t loses the most ELO on Nuke (−317 ELO, win rate 36%). Things go best on Ancient (+467 ELO, win rate 55%). Improved over the last three months: Headshots +4 pp, ELO +483. Got weaker: K/R −0.08, ADR −7.9. Unchanged in recent months: Win rate at 48%. Last 30 days: 161 matches, win rate 47%, net ELO +86.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.