mldassss

Russia
Streamer
111 matches tracked

How does mldassss play?

Rating 0.96 (from 12 matches) K/R 0.71 ADR 76.8 from 111 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
0.96
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.41 ConsistencyShare of matches with at least a normal rating (0.90 and up). 58%
Rating spread from 12 matches
outstanding 1.80 and up 8% strong 1.30 to 1.79 8% good 1.10 to 1.29 0% normal 0.90 to 1.09 42% weak 0.75 to 0.89 17% very weak below 0.75 25%
better than most on level 5 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (12 matches).

Opening

The first duels of the round
Rounds with first kill 5% no comparison
Opening duels won 36% no comparison

Clutch

Last one alive
Clutch 1v1 won 38% no comparison
Clutch 1v2 won 22% no comparison
Clutch kills per match 1.6 no comparison

Weapons and aim

Average
Where do the kills come from?
Headshot rate 37%−7 pp better than 14%
AWP share of kills 17% no comparison
K/D 1.05+0.09 better than 83%
Pistol kills per match 2.5

Impact

Average
Damage and big rounds
Rounds with 2K 13.8% no comparison
Rounds with 3K 2.3% no comparison
MVPs per match 2.10.0 level
4Ks and aces 1x 4K, 0 aces in 12 matches

Utility and deaths

Strength
Nades, flashes and deaths
Utility with impact 34% no comparison
Utility damage per round 3.4 no comparison
Enemies flashed per round 0.18 no comparison
Rounds with a death 68%−5 pp better than 96%

Progress

One value per month, dashed line is the Level 5 average
Whether mldassss is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 12 matches from the last 3 months and 99 before.

Kills per round (K/R)

0.74
JunJulAugSepOct

Best month: June 2026 with 0.76.

Patterns

From the last 111 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

Nothing clear

Nothing clear

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.07 · Inferno
  2. Recorded match no. 100 · Nuke
  3. Most kills in a match: 46 · Dust 2
  4. Longest win streak: 5 wins in a row · Anubis

Maps in detail

from the last 111 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 239
51% better than 58%
0.74 better than 69%
81.3 better than 66%
0.78-
53% of 149 duels better than 74%
33% of 39 situations better than 42%
Mirage34
47% better than 43%
0.69 better than 40%
74.7 better than 33%
0.79-
51% of 118 duels better than 59%
33% of 43 situations better than 38%
Anubis15
33% better than 7%
0.62 better than 10%
66.3 better than 3%
1.05-
46% of 56 duels better than 29%
29% of 7 situations better than 24%
Nuke8
50% -
0.71 -
73.0 -
1.01-
71% of 21 duels -
0% of 5 situations -
Inferno6
17% -
0.74 -
79.0 -
2.07-
41% of 22 duels -
38% of 8 situations -
Cache4
75% -
0.85 -
93.0 -
-
50% of 10 duels -
67% of 3 situations -
Ancient3
33% -
0.56 -
65.3 -
-
44% of 9 duels -
50% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How mldassss plays

Across 111 matches mldassss averages K/R 0.71 and ADR 76.8; the rating across the 12 rated matches is 0.96. Biggest strength: Rounds with a death at only 68%, where lower is better. That is better than 96% of players on level 5. Most room to improve: Headshot rate at 37%. That is better than only 14% of players on level 5. On average 16.0 kills per match, 37% of them headshots. The strongest map is Dust 2 with a 51% win rate in 39 matches. In 2 of 12 matches the rating was 1.10 or higher (17%), in 5 it was below 0.90. In 12 matches with detailed stats: 1 4Ks and 0 aces. Best month by rating: August 2026 at 1.09. Things go best on Dust 2 (+167 ELO, win rate 51%).

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 5): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.