mjj_cs2
How does mjj_cs2 play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (86 matches).
Compared with 2,637 players in this group, each player over up to their last 100 matches.
Opening
Average61% of opening duels won and so well above the average (52%).
Clutch
Strength58% of 1v1s won and so well above the average (39%).
Weapons and aim
Average41% headshots and so well below the average (51%).
Impact
StrengthExactly 2 kills in 15.5% of rounds and so well above the average (13.4%).
Utility and deaths
Strength6.0 utility damage per round and so well above the average (4.1).
Progress
One value per month, dashed line is the level 10 · 2,500-2,749 ELO averageSep to Oct 2026 compared with Jun to Aug 2026.
Kills per round (K/R)
Best month: August 2026 with 0.81. Last 3 months unchanged at 0.77. Slightly above the average (0.74).
Rating, 1.00 is an average match
Best month: August 2026 with 1.13. Last 3 months: 1.11 (at the start 1.12). Clearly above the average (1.04).
Damage per round (ADR)
Best month: August 2026 with 85.8. Last 3 months: 80.5 (at the start 81.1). Just below the average (80.8).
Share of headshot kills
Best month: July 2026 with 47%. Last 3 months: 40% (at the start 43%). Well below the average (51%).
Matches won (win rate)
Best month: August 2026 with 59%. Last 3 months: 55% (at the start 48%). Clearly above the average (51%).
Best month: October 2026 with 2,621. Last 3 months: 2,621 (at the start 2,472).
Rounds with first kill
Best month: August 2026 with 9%.
1v1 clutches won
Best month: August 2026 with 67%.
Patterns
From the last 126 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
mjj_cs2 loses the most ELO in match 1 of the day: −42 ELO, 41% win rate
Records and milestones
from recorded matches- Highest rating in a match: 2.15 · Mirage
- Recorded match no. 100 · Dust 2
- Most kills in a match: 42 · Ancient
- Longest win streak: 5 wins in a row · Ancient
Maps in detail
from the last 126 matchesCompared with players on the same level who have at least 15 matches on the map.
How mjj_cs2 plays
Across 126 matches mjj_cs2 averages K/R 0.77 and ADR 80.8; the rating across the 106 rated matches is 1.12. Biggest strength: Clutch 1v1 won at 58%, better than 99% of level 10 · 2,500-2,749 ELO players. Most room to improve: Headshot rate at 41%, better than only 6% of level 10 · 2,500-2,749 ELO players. Averages 16.8 kills per match with 41% headshots. The strongest map is Mirage with a 68% win rate in 31 matches. In 56 of 106 matches the rating was 1.10 or higher (53%), in 31 it was below 0.90. In 86 matches with detailed stats: 12 4Ks and 2 aces. Best month by rating: August 2026 at 1.13. mjj_cs2 loses the most ELO in match 1 of the day (−42 ELO, win rate 41%). Things go best on Mirage (+111 ELO, win rate 68%). Improved over the last three months: Win rate +7 pp, ELO +149. Got weaker: Headshots −3 pp. Unchanged in recent months: K/R at 0.77, Rating at 1.11, ADR at 80.5. Last 30 days: 11 matches, win rate 55%, net ELO +26.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.