mishellycs

Japan
Streamer

1,069 followers 2 streams in 30 days 23 avg. viewers last live on Oct 14, 2026

141 matches tracked
ELO ▼ 21
2,183
30-day peak: 2,204
Rank EU
#147,698
Japan #4,128 in Japan

How does mishellycs play?

Rating 0.99 (from 17 matches) K/R 0.73 ADR 78.8 from 141 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
0.99
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.52 ConsistencyShare of matches with a rating of 0.90 or higher. 59%
Rating distribution from 17 matches
outstanding 1.80 and up 6% strong 1.30 to 1.79 18% good 1.10 to 1.29 18% normal 0.90 to 1.09 18% weak 0.75 to 0.89 6% very weak below 0.75 35%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,001-2,249 ELO average. Rarely on the AWP.
Multi-killsRifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (17 matches).

2,001-2,249 ELO

Compared with 2,069 players in this group, each player over up to their last 100 matches.

Opening

The first duels of the round
Rounds with first kill 10% no comparison
Opening duels won 44% no comparison

Clutch

Last one alive
Clutch 1v1 won 33% no comparison
Clutch 1v2 won 33% no comparison
Clutch kills per match 0.8 no comparison

Weapons and aim

Average
Where do the kills come from?

44% headshots and so clearly below the average (49%).

Headshot rate 44%−5 pp · Ø 49% better than 21%
AWP share of kills 0% no comparison
K/D 0.97−0.06 · Ø 1.03 better than 28%
Pistol kills per match 2.8

Impact

Average
Damage and big rounds

2.1 MVPs per match and so clearly below the average (2.3).

2K rounds 13.5% no comparison
3K rounds 3.6% no comparison
MVPs per match 2.1−0.2 · Ø 2.3 better than 27%
4Ks and aces 4x 4K, 0 aces in 17 matches

Utility and deaths

Weakness
Nades, flashes and deaths

Died in 76% of rounds and so well above the average (72%). Lower is better.

Utility hit rate 45% no comparison
Utility damage per round 6.5 no comparison
Enemies flashed per round 0.30 no comparison
Deaths per round 76%+4 pp · Ø 72% better than 9%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
Whether mishellycs is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 17 matches from the last 3 months and 121 before.

Kills per round (K/R)

0.69
MarAprMayJunJulAugSepOctNov

Best month: May 2026 with 0.79.

Patterns

From the last 141 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

From match 5 of the day −67 ELO
22 matches · 41% win rate
On Fridays −40 ELO, win rate 48%

mishellycs loses the most ELO from match 5 of the day: −67 ELO, 41% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.45 · Ancient
  2. Recorded match no. 100 · Ancient
  3. Longest win streak: 9 wins in a row · Ancient
  4. Most kills in a match: 33 · Ancient

Maps in detail

from the last 141 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient48
69% better than 94%
0.74 right on the average
75.2 better than 18%
1.32-
59% of 22 duels better than 87%
67% of 3 situations better than 97%
Inferno40
53% better than 54%
0.75 better than 46%
81.1 better than 44%
0.82-
20% of 15 duels better than 1%
0% of 2 situations better than 1%
Anubis20
55% better than 60%
0.68 better than 21%
71.4 better than 8%
0.84-
50% of 14 duels better than 42%
25% of 4 situations better than 19%
Overpass17
59% -
0.72 -
81.3 -
-
-
-
Mirage7
29% -
0.58 -
77.2 -
0.63-
40% of 5 duels -
-
Cache4
50% -
0.80 -
83.3 -
1.34-
40% of 10 duels -
-
Dust 23
33% -
0.43 -
56.0 -
0.34-
42% of 12 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How mishellycs plays

Across 141 matches mishellycs averages K/R 0.73 and ADR 78.8; the rating across the 17 rated matches is 0.99. Most room to improve: Deaths per round at 76%, better than only 9% of level 10 · 2,001-2,249 ELO players. Averages 15.6 kills per match with 44% headshots. The strongest map is Ancient with a 69% win rate in 48 matches. In 7 of 17 matches the rating was 1.10 or higher (41%), in 7 it was below 0.90. In 17 matches with detailed stats: 4 4Ks and 0 aces. Best month by rating: September 2026 at 1.08. mishellycs loses the most ELO from match 5 of the day (−67 ELO, win rate 41%). Things go best on Ancient (+193 ELO, win rate 69%). Match no. 3 of the day goes best: 63% win rate, +91 ELO. Last 30 days: 5 matches, win rate 40%, net ELO −22.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.