mirozt

Finland
Streamer

880 followers 23 streams in 30 days 15 avg. viewers last live on Oct 18, 2026

512 matches tracked 132 matches in 30 days
ELO ▼ 293
2,268
30-day peak: 2,636
Rank EU
#108,302
Finland #2,825 in Finland

How does mirozt play?

Rating 1.11 (from 412 matches) K/R 0.84 ADR 90.4 from 512 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 78%
1.11
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.43 ConsistencyShare of matches with a rating of 0.90 or higher. 68%
Rating distribution from 412 matches
outstanding 1.80 and up 6% strong 1.30 to 1.79 24% good 1.10 to 1.29 20% normal 0.90 to 1.09 18% weak 0.75 to 0.89 12% very weak below 0.75 20%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,250-2,499 ELO average. More first kills per match than the level 10 · 2,250-2,499 ELO average. More damage per round than the level 10 · 2,250-2,499 ELO average.
Multi-killsEntryDamage
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (311 matches).

2,250-2,499 ELO

Compared with 2,012 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 16% of rounds and so well above the average (10%).

Rounds with first kill 16%+6 pp · Ø 10% better than 98%
Opening duels won 51%0 pp · Ø 51% right on the average

Clutch

Average
Last one alive

1.3 clutch kills per match and so well below the average (1.6).

Clutch 1v1 won 41%+2 pp · Ø 39% better than 64%
Clutch 1v2 won 25%+4 pp · Ø 21% better than 73%
Clutch kills per match 1.3−0.3 · Ø 1.6 better than 18%

Weapons and aim

Average
Where do the kills come from?

55% headshots and so clearly above the average (51%).

Headshot rate 55%+4 pp · Ø 51% better than 79%
AWP share of kills 8%−3 pp · Ø 11% better than 44%
K/D 1.08+0.06 · Ø 1.02 better than 66%
Pistol kills per match 3.3
Knife kills 15 in 512 matches

Impact

Strength
Damage and big rounds

Exactly 2 kills in 15.4% of rounds and so well above the average (13.3%).

2K rounds 15.4%+2.1 pp · Ø 13.3% better than 89%
3K rounds 5.0%+1.0 pp · Ø 4.0% better than 82%
MVPs per match 2.7+0.4 · Ø 2.3 better than 85%
4Ks and aces 82x 4K, 9 aces in 311 matches

Utility and deaths

Weakness
Nades, flashes and deaths

1.8 utility damage per round and so well below the average (4.1).

Utility hit rate 30%−5 pp · Ø 35% better than 18%
Utility damage per round 1.8−2.3 · Ø 4.1 better than 2%
Enemies flashed per round 0.15−0.15 · Ø 0.30 better than 13%
Deaths per round 78%+6 pp · Ø 72% better than 2%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Headshots +7 pp
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.07, Rating −0.10, ADR −4.8, Win rate −5 pp, ELO −275

Aug to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.87
MayJunJulAugSepOct

Best month: July 2026 with 0.92. Last 3 months: 0.81 (at the start 0.88). Clearly above the average (0.73).

Patterns

From the last 512 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Nuke −276 ELO
83 matches · 42% win rate
On Anubis −265 ELO
43 matches · 40% win rate
Between 12:00 and 18:00 −328 ELO, win rate 45%
On Thursdays −431 ELO, win rate 41%

mirozt loses the most ELO on Nuke: −276 ELO, 42% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 500 · Nuke
  2. Highest rating in a match: 2.68 · Inferno
  3. Most kills in a match: 42 · Mirage
  4. Longest win streak: 6 wins in a row · Mirage

Maps in detail

from the last 512 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage130
55% better than 63%
0.85 better than 89%
91.4 better than 90%
1.14 better than 80%
55% of 716 duels better than 71%
35% of 60 situations better than 39%
Ancient125
54% better than 59%
0.85 better than 89%
92.3 better than 93%
1.11 better than 75%
53% of 595 duels better than 59%
35% of 43 situations better than 42%
Nuke83
42% better than 12%
0.90 better than 92%
94.2 better than 91%
1.21 better than 85%
54% of 415 duels better than 57%
48% of 31 situations better than 73%
Dust 257
44% better than 21%
0.76 better than 59%
84.1 better than 67%
1.02 better than 43%
53% of 340 duels better than 60%
33% of 18 situations better than 36%
Anubis43
40% better than 16%
0.77 better than 66%
85.2 better than 73%
0.98 better than 29%
44% of 270 duels better than 14%
36% of 11 situations better than 44%
Inferno30
53% better than 40%
0.80 better than 70%
85.5 better than 65%
1.03 better than 38%
53% of 167 duels right on the average
64% of 11 situations better than 94%
Cache29
55% -
0.82 -
86.3 -
1.11-
50% of 158 duels -
22% of 9 situations -
Overpass10
50% -
0.93 -
95.7 -
1.03-
67% of 12 duels -
0% of 1 situations -
Vertigo5
60% -
1.13 -
110.6 -
1.57-
59% of 27 duels -
50% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How mirozt plays

Across 512 matches mirozt averages K/R 0.84 and ADR 90.4; the rating across the 412 rated matches is 1.11. Biggest strength: Rounds with first kill at 16%, better than 98% of level 10 · 2,250-2,499 ELO players. Most room to improve: Utility damage per round at 1.8, better than only 2% of level 10 · 2,250-2,499 ELO players. Averages 18.2 kills per match with 55% headshots. The strongest map is Mirage with a 55% win rate in 130 matches. In 205 of 412 matches the rating was 1.10 or higher (50%), in 133 it was below 0.90. In 311 matches with detailed stats: 82 4Ks and 9 aces. Best month by rating: July 2026 at 1.24. mirozt loses the most ELO on Nuke (−276 ELO, win rate 42%). Things go best from match 5 of the day (+337 ELO, win rate 57%). From match no. 5 of the day on, things go best: 57% win rate, +337 ELO. Improved over the last three months: Headshots +7 pp. Got weaker: K/R −0.07, Rating −0.10, ADR −4.8, Win rate −5 pp, ELO −275. Last 30 days: 132 matches, win rate 45%, net ELO −353.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.