miro_tf2

Turkey
Streamer
160 matches tracked

How does miro_tf2 play?

Rating 1.05 (from 51 matches) K/R 0.10 ADR 11.4 from 160 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 55%
1.05
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.29 ConsistencyShare of matches with a rating of 0.90 or higher. 73%
Rating distribution from 51 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 18% good 1.10 to 1.29 22% normal 0.90 to 1.09 31% weak 0.75 to 0.89 12% very weak below 0.75 16%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (29 matches).

2,250-2,499 ELO

Compared with 2,150 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 9% of rounds and so clearly below the average (10%).

Rounds with first kill 9%−1 pp · Ø 10% better than 29%
Opening duels won 54%+3 pp · Ø 51% better than 71%

Clutch

Weakness
Last one alive

24% of 1v1s won and so well below the average (39%).

Clutch 1v1 won 24%−15 pp · Ø 39% better than 3%
Clutch 1v2 won 21%−1 pp · Ø 22% better than 48%
Clutch kills per match 1.3−0.4 · Ø 1.7 better than 17%

Weapons and aim

Average
Where do the kills come from?

54% headshots and so clearly above the average (50%).

Headshot rate 54%+4 pp · Ø 50% better than 73%
AWP share of kills 2%−9 pp · Ø 11% better than 11%
K/D 1.00−0.03 · Ø 1.03 better than 33%
Pistol kills per match 2.8 from the last 158
Knife kills 1 in 158 matches

Impact

Average
Damage and big rounds

2.1 MVPs per match and so clearly below the average (2.3).

2K rounds 14.3%+0.9 pp · Ø 13.4% better than 70%
3K rounds 4.6%+0.5 pp · Ø 4.1% better than 69%
MVPs per match 2.1−0.2 · Ø 2.3 better than 22%
4Ks and aces 0x 4K, 1 ace in 29 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 10% of rounds and so well below the average (72%). Lower is better.

Utility hit rate 41%+6 pp · Ø 35% better than 88%
Utility damage per round 4.1−0.1 · Ø 4.2 better than 53%
Enemies flashed per round 0.21−0.09 · Ø 0.30 better than 26%
Deaths per round 10%−62 pp · Ø 72% better than 99%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
K/R +0.66, ADR +69.2
= Stayed the same
Headshots at 55%, Win rate at 49%, ELO at 2,492
▼ Got worse
Nothing clear

Aug to Sep 2026 compared with Mar to May 2026.

Kills per round (K/R)

0.80
MarAprMayJunJulAugSepOct

Best month: September 2026 with 0.80. Last 3 months: 0.73 (at the start 0.07). Just below the average (0.74).

Patterns

From the last 158 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −117 ELO
31 matches · 42% win rate
In match 1 of the day −103 ELO
37 matches · 43% win rate
Between 18:00 and 24:00 −203 ELO, win rate 44%
On Saturdays −90 ELO, win rate 43%

miro_tf2 loses the most ELO on Anubis: −117 ELO, 42% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.93 · Dust 2
  2. Longest win streak: 5 wins in a row · Anubis
  3. Most kills in a match: 38 · Ancient

Maps in detail

from the last 158 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 241
54% better than 59%
0.71 better than 33%
73.6 better than 13%
1.09-
61% of 38 duels better than 91%
50% of 8 situations better than 83%
Mirage37
51% better than 48%
0.68 better than 20%
74.8 better than 20%
1.08-
48% of 42 duels better than 29%
29% of 7 situations better than 23%
Ancient32
50% better than 41%
0.71 better than 32%
76.2 better than 22%
0.83-
45% of 38 duels better than 16%
0% of 3 situations better than 1%
Anubis31
42% better than 17%
0.70 better than 26%
77.2 better than 26%
1.07 better than 60%
51% of 49 duels better than 43%
43% of 7 situations better than 65%
Inferno15
53% right on the average
0.73 better than 38%
81.3 better than 42%
1.15-
29% of 7 duels better than 1%
0% of 3 situations better than 1%

Compared with players on the same level who have at least 15 matches on the map.

How miro_tf2 plays

Across 160 matches miro_tf2 averages K/R 0.10 and ADR 11.4; the rating across the 51 rated matches is 1.05. Biggest strength: Deaths per round at just 10% (lower is better), better than 99% of level 10 · 2,250-2,499 ELO players. Most room to improve: Damage per round (ADR) at 11.4, better than only 1% of level 10 · 2,250-2,499 ELO players. Averages 15.4 kills per match with 54% headshots. The strongest map is Dust 2 with a 54% win rate in 41 matches. In 21 of 51 matches the rating was 1.10 or higher (41%), in 14 it was below 0.90. In 29 matches with detailed stats: 0 4Ks and 1 ace. Best month by rating: September 2026 at 1.11. miro_tf2 loses the most ELO on Anubis (−117 ELO, win rate 42%). Things go best on Dust 2 (+102 ELO, win rate 54%). Match no. 3 of the day goes best: 54% win rate, +21 ELO. Improved over the last three months: K/R +0.66, ADR +69.2. Unchanged in recent months: Headshots at 55%, Win rate at 49%, ELO at 2,492.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.