Miodekk__

Poland
Streamer
193 matches tracked 81 matches in 30 days
ELO ▼ 35
1,476
30-day peak: 1,613
Rank EU
#651,267
Poland #43,015 in Poland

How does Miodekk__ play?

Rating 1.03 K/R 0.73 ADR 81.7 from 193 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 66%
1.03
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 64%
Rating distribution from 193 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 17% good 1.10 to 1.29 26% normal 0.90 to 1.09 20% weak 0.75 to 0.89 16% very weak below 0.75 20%
better than most on level 7 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (152 matches).

Level 7

Compared with 1,064 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 9% of rounds and so clearly below the average (10%).

Rounds with first kill 9%−1 pp · Ø 10% better than 35%
Opening duels won 50%0 pp · Ø 50% right on the average

Clutch

Average
Last one alive

41% of 1v1s won and so just above the average (39%).

Clutch 1v1 won 41%+2 pp · Ø 39% better than 67%
Clutch 1v2 won 23%+2 pp · Ø 21% better than 62%
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 48%

Weapons and aim

Average
Where do the kills come from?

1.05 K/D and so slightly above the average (1.00).

Headshot rate 48%+2 pp · Ø 46% better than 61%
AWP share of kills 5%−6 pp · Ø 11% better than 31%
K/D 1.05+0.05 · Ø 1.00 better than 74%
Pistol kills per match 2.4
Knife kills 2 in 193 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.1% of rounds and so slightly above the average (3.8%).

2K rounds 13.2%0.0 pp · Ø 13.2% right on the average
3K rounds 4.1%+0.3 pp · Ø 3.8% better than 62%
MVPs per match 2.1−0.2 · Ø 2.3 better than 39%
4Ks and aces 21x 4K, 1 ace in 152 matches

Utility and deaths

Average
Nades, flashes and deaths

27% of nades dealing damage or blinding and so well below the average (35%).

Utility hit rate 27%−8 pp · Ø 35% better than 8%
Utility damage per round 2.8−1.3 · Ø 4.1 better than 22%
Enemies flashed per round 0.21−0.06 · Ø 0.27 better than 39%
Deaths per round 70%−2 pp · Ø 72% better than 82%

Progress

One value per month, dashed line is the level 7 average
▲ Improved
Headshots +4 pp, ELO +87
= Stayed the same
ADR at 82.3
▼ Got worse
K/R −0.05, Rating −0.08, Win rate −17 pp

Sep to Oct 2026 compared with Mar to May 2026.

Kills per round (K/R)

0.73
MarAprMayJunJulAugSepOctNov

Best month: March 2026 with 0.78. Last 3 months: 0.73 (at the start 0.78). Just above the average (0.72).

Patterns

From the last 193 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −236 ELO
27 matches · 30% win rate
In match 1 of the day −102 ELO
69 matches · 43% win rate
On Mondays −60 ELO, win rate 37%

Miodekk__ loses the most ELO on Anubis: −236 ELO, 30% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 11 wins in a row · Dust 2
  2. Recorded match no. 100 · Dust 2
  3. Most kills in a match: 32 · Nuke
  4. Highest rating in a match: 2.10 · Nuke

Maps in detail

from the last 193 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage58
50% right on the average
0.70 better than 38%
82.3 better than 65%
0.98 better than 43%
46% of 228 duels better than 26%
45% of 29 situations better than 71%
Dust 237
68% better than 95%
0.74 better than 60%
81.8 better than 62%
1.06 better than 70%
51% of 118 duels better than 54%
27% of 22 situations better than 24%
Anubis27
30% better than 5%
0.73 right on the average
80.7 better than 58%
1.01 better than 54%
54% of 114 duels better than 72%
31% of 16 situations better than 29%
Ancient25
64% better than 89%
0.76 better than 64%
80.8 right on the average
1.10 better than 79%
61% of 103 duels better than 96%
50% of 20 situations better than 81%
Nuke22
50% better than 37%
0.73 right on the average
82.3 better than 63%
1.02 right on the average
51% of 86 duels right on the average
27% of 11 situations better than 21%
Inferno14
43% -
0.82 -
85.9 -
1.18-
59% of 44 duels -
50% of 6 situations -
Cache8
50% -
0.68 -
75.3 -
0.95-
42% of 38 duels -
25% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Miodekk__ plays

Across 193 matches Miodekk__ averages K/R 0.73, ADR 81.7 and a rating of 1.03. Biggest strength: Deaths per round at just 70% (lower is better), better than 82% of level 7 players. Most room to improve: Utility hit rate at 27%, better than only 8% of level 7 players. Averages 16.2 kills per match with 48% headshots. The strongest map is Dust 2 with a 68% win rate in 37 matches. In 86 of 193 matches the rating was 1.10 or higher (45%), in 69 it was below 0.90. In 152 matches with detailed stats: 21 4Ks and 1 ace. Best month by rating: March 2026 at 1.12. Miodekk__ loses the most ELO on Anubis (−236 ELO, win rate 30%). Things go best on Dust 2 (+329 ELO, win rate 68%). From match no. 5 of the day on, things go best: 67% win rate, +285 ELO. Improved over the last three months: Headshots +4 pp, ELO +87. Got weaker: K/R −0.05, Rating −0.08, Win rate −17 pp. Unchanged in recent months: ADR at 82.3. Last 30 days: 81 matches, win rate 47%, net ELO −6.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 7): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.