mini_ksionrze

Poland
Streamer
286 matches tracked 85 matches in 30 days
ELO ▲ 72
1,074
30-day peak: 1,202
Rank EU
#1,211,848
Poland #91,205 in Poland

How does mini_ksionrze play?

Rating 0.93 K/R 0.66 ADR 72.1 from 286 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 29%
0.93
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.30 ConsistencyShare of matches with a rating of 0.90 or higher. 51%
Rating distribution from 286 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 10% good 1.10 to 1.29 16% normal 0.90 to 1.09 24% weak 0.75 to 0.89 19% very weak below 0.75 31%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 5 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (244 matches).

Level 5

Compared with 1,050 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 7% of rounds and so well below the average (10%).

Rounds with first kill 7%−3 pp · Ø 10% better than 12%
Opening duels won 49%0 pp · Ø 49% right on the average

Clutch

Average
Last one alive

1.9 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 34%−4 pp · Ø 38% better than 34%
Clutch 1v2 won 25%+4 pp · Ø 21% better than 75%
Clutch kills per match 1.9+0.2 · Ø 1.7 better than 75%

Weapons and aim

Average
Where do the kills come from?

0.93 K/D and so just below the average (0.95).

Headshot rate 45%+1 pp · Ø 44% better than 58%
AWP share of kills 4%−7 pp · Ø 11% better than 22%
K/D 0.93−0.02 · Ø 0.95 better than 36%
Pistol kills per match 2.3
Knife kills 10 in 286 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 11.6% of rounds and so clearly below the average (12.7%).

2K rounds 11.6%−1.1 pp · Ø 12.7% better than 20%
3K rounds 3.3%−0.4 pp · Ø 3.7% better than 31%
MVPs per match 2.0−0.1 · Ø 2.1 better than 38%
4Ks and aces 31x 4K, 2 aces in 244 matches

Utility and deaths

Average
Nades, flashes and deaths

5.8 utility damage per round and so well above the average (3.9).

Utility hit rate 37%+2 pp · Ø 35% better than 67%
Utility damage per round 5.8+1.9 · Ø 3.9 better than 86%
Enemies flashed per round 0.28+0.04 · Ø 0.24 better than 62%
Deaths per round 71%−2 pp · Ø 73% better than 77%

Progress

One value per month, dashed line is the level 5 average
▲ Improved
K/R +0.08, Rating +0.09, ADR +6.2
= Stayed the same
Headshots at 45%, Win rate at 47%, ELO at 1,074
▼ Got worse
Nothing clear

Sep to Nov 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.68
JunJulAugSepOctNov

Best month: September 2026 with 0.73. Last 3 months: 0.69 (at the start 0.61). Just below the average (0.70).

Patterns

From the last 286 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −309 ELO
44 matches · 36% win rate
In match 4 of the day −141 ELO
31 matches · 42% win rate
On Thursdays −150 ELO, win rate 39%

mini_ksionrze loses the most ELO on Mirage: −309 ELO, 36% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 250 · Inferno
  2. Most kills in a match: 34 · Ancient
  3. Highest rating in a match: 2.28 · Mirage
  4. Longest win streak: 6 wins in a row · Inferno

Maps in detail

from the last 286 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 283
46% better than 37%
0.67 better than 32%
73.7 better than 26%
0.95 better than 40%
50% of 252 duels right on the average
31% of 54 situations better than 35%
Inferno53
57% better than 68%
0.65 better than 27%
72.8 better than 23%
0.93 better than 40%
46% of 171 duels better than 32%
26% of 31 situations better than 28%
Ancient52
50% right on the average
0.68 better than 39%
73.6 better than 26%
0.95 right on the average
49% of 179 duels right on the average
36% of 36 situations better than 47%
Mirage44
36% better than 10%
0.68 better than 35%
73.0 better than 22%
0.93 better than 33%
50% of 164 duels better than 57%
42% of 24 situations better than 63%
Nuke29
59% better than 69%
0.63 better than 14%
68.2 better than 10%
0.92 better than 28%
40% of 77 duels better than 8%
47% of 19 situations better than 68%
Cache14
43% -
0.53 -
58.8 -
0.79-
45% of 20 duels -
25% of 4 situations -
Anubis11
36% -
0.67 -
71.0 -
0.94-
50% of 40 duels -
30% of 10 situations -

Compared with players on the same level who have at least 15 matches on the map.

How mini_ksionrze plays

Across 286 matches mini_ksionrze averages K/R 0.66, ADR 72.1 and a rating of 0.93. Biggest strength: Utility damage per round at 5.8, better than 86% of level 5 players. Most room to improve: Rounds with first kill at 7%, better than only 12% of level 5 players. Averages 14.5 kills per match with 45% headshots. The strongest map is Nuke with a 59% win rate in 29 matches. In 77 of 286 matches the rating was 1.10 or higher (27%), in 141 it was below 0.90. In 244 matches with detailed stats: 31 4Ks and 2 aces. Best month by rating: September 2026 at 1.03. mini_ksionrze loses the most ELO on Mirage (−309 ELO, win rate 36%). Things go best on Nuke (+172 ELO, win rate 59%). From match no. 5 of the day on, things go best: 54% win rate, +130 ELO. Improved over the last three months: K/R +0.08, Rating +0.09, ADR +6.2. Unchanged in recent months: Headshots at 45%, Win rate at 47%, ELO at 1,074. Last 30 days: 85 matches, win rate 47%, net ELO +41.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 5): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.