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Milosh600_

Poland
Streamer Player Viewer
107 matches tracked

How does Milosh600_ play?

Rating 1.21 K/R 0.85 ADR 89.0 from 107 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 96%
1.21
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 79%
Rating distribution from 107 matches
outstanding 1.80 and up 8% strong 1.30 to 1.79 30% good 1.10 to 1.29 19% normal 0.90 to 1.09 21% weak 0.75 to 0.89 14% very weak below 0.75 7%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 8 average. More damage per round than the level 8 average.
Multi-killsDamage
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (92 matches).

Level 8

Compared with 1,647 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

54% of opening duels won and so clearly above the average (51%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 54%+3 pp · Ø 51% better than 80%

Clutch

Average
Last one alive

51% of 1v1s won and so well above the average (39%).

Clutch 1v1 won 51%+12 pp · Ø 39% better than 96%
Clutch 1v2 won 12%−9 pp · Ø 21% better than 5%
Clutch kills per match 1.9+0.2 · Ø 1.7 better than 72%

Weapons and aim

Average
Where do the kills come from?

1.26 K/D and so well above the average (1.01).

Headshot rate 47%−1 pp · Ø 48% better than 50%
AWP share of kills 5%−6 pp · Ø 11% better than 28%
K/D 1.26+0.25 · Ø 1.01 better than 97%
Pistol kills per match 2.8

Impact

Strength
Damage and big rounds

2.9 MVPs per match and so well above the average (2.2).

2K rounds 14.6%+1.3 pp · Ø 13.3% better than 80%
3K rounds 5.5%+1.6 pp · Ø 3.9% better than 93%
MVPs per match 2.9+0.7 · Ø 2.2 better than 96%
4Ks and aces 21x 4K, 3 aces in 92 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 68% of rounds and so well below the average (72%). Lower is better.

Utility hit rate 36%+1 pp · Ø 35% better than 58%
Utility damage per round 2.8−1.4 · Ø 4.2 better than 17%
Enemies flashed per round 0.11−0.16 · Ø 0.27 better than 10%
Deaths per round 68%−4 pp · Ø 72% better than 92%

Patterns

From the last 107 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

Between 12:00 and 18:00 +104 ELO, win rate 55%
On Wednesdays +65 ELO, win rate 55%

No clear pattern

Records and milestones

from recorded matches
  1. Recorded match no. 100 · Mirage
  2. Most kills in a match: 40 · Dust 2
  3. Longest win streak: 7 wins in a row · Anubis
  4. Highest rating in a match: 2.39 · Dust 2

Maps in detail

from the last 107 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage35
60% better than 81%
0.85 better than 91%
90.2 better than 89%
1.21 better than 93%
57% of 131 duels better than 84%
52% of 21 situations better than 86%
Dust 223
65% better than 91%
0.83 better than 89%
87.7 better than 84%
1.16 better than 89%
49% of 90 duels better than 41%
42% of 19 situations better than 62%
Anubis14
50% -
0.90 -
92.7 -
1.27-
58% of 60 duels -
50% of 10 situations -
Nuke11
64% -
0.86 -
85.4 -
1.23-
48% of 48 duels -
44% of 9 situations -
Inferno10
70% -
0.79 -
83.9 -
1.10-
62% of 39 duels -
63% of 8 situations -
Ancient8
50% -
0.87 -
88.6 -
1.23-
47% of 30 duels -
0% of 3 situations -
Cache4
50% -
0.94 -
95.1 -
1.38-
62% of 13 duels -
60% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Milosh600_ plays

Across 107 matches Milosh600_ averages K/R 0.85, ADR 89.0 and a rating of 1.21. Biggest strength: K/D at 1.26, better than 97% of level 8 players. Most room to improve: Utility damage per round at 2.8, better than only 17% of level 8 players. Averages 18.5 kills per match with 47% headshots. The strongest map is Inferno with a 70% win rate in 10 matches. In 61 of 107 matches the rating was 1.10 or higher (57%), in 23 it was below 0.90. In 92 matches with detailed stats: 21 4Ks and 3 aces. Things go best on Mirage (+183 ELO, win rate 60%).

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.