milesyo0

CD
Streamer
146 matches tracked 20 matches in 30 days Follow on Twitch

How does milesyo0 play?

Rating 1.22 (from 27 matches) K/R 0.79 ADR 86.7 from 146 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 96% on level 10
1.22
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.42 ConsistencyShare of matches with at least a normal rating (0.90 and up). 78%
Rating spread from 27 matches
outstanding 1.80 and up 11% strong 1.30 to 1.79 30% good 1.10 to 1.29 19% normal 0.90 to 1.09 19% weak 0.75 to 0.89 7% very weak below 0.75 15%
Player type
Often gets several kills in one round
More 4Ks and aces per 100 rounds than the level 10 average. More 1v1 and 1v2 wins than the level 10 average. More first kills per match than the level 10 average.
Multi-killsClutcherEntry
better than most on level 10 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (64 matches).

Opening

Average
The first duels of the round
Rounds with first kill 12%+1 pp better than 73%
Opening duels won 55%+4 pp better than 78%

Clutch

Average
Last one alive
Clutch 1v1 won 42%+3 pp better than 70%
Clutch 1v2 won 15%−6 pp better than 14%
Clutch kills per match 2.3+0.7 better than 94%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 50%−1 pp better than 46%
AWP share of kills 13%+2 pp better than 67%
K/D 1.14+0.11 better than 81%
Pistol kills per match 3.0
Knife kills 1 in 146 matches

Impact

Strength
Damage and big rounds
Rounds with 2K 15.6%+2.3 pp better than 91%
Rounds with 3K 5.1%+1.0 pp better than 84%
MVPs per match 2.5+0.2 better than 69%
4Ks and aces 17x 4K, 2 aces in 64 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 39%+4 pp better than 79%
Utility damage per round 6.1+2.0 better than 90%
Enemies flashed per round 0.09−0.21 better than 3%
Rounds with a death 69%−2 pp better than 77%

Progress

One value per month, dashed line is the Level 10 average
▲ Improved
K/R +0.07, ADR +6.0, Headshots +6 pp, Win rate +7 pp, ELO +90
= Stayed the same
Nothing clear
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.82
MayJunJulAugSepOct

Best month: September 2026 with 0.86. Last 3 months: 0.83 (at the start 0.76).

Patterns

From the last 146 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

On Anubis −68 ELO
21 matches · 43% wins
In match 3 of the day −46 ELO
24 matches · 38% wins
Between 18:00 and 24:00 −115 ELO, win rate 44%

milesyo0 loses the most ELO on Anubis: −68 ELO, 43% wins

Records and milestones

from recorded matches
  1. Most kills in a match: 49 · Nuke
  2. Highest rating in a match: 2.39 · Cache
  3. Recorded match no. 100 · Mirage
  4. Longest win streak: 5 wins in a row · Inferno

Maps in detail

from the last 146 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Inferno32
47% better than 25%
0.76 better than 58%
84.9 better than 65%
1.20-
60% of 93 duels better than 85%
37% of 19 situations better than 42%
Cache31
58% -
0.80 -
90.5 -
1.17-
56% of 81 duels -
17% of 6 situations -
Mirage27
52% level
0.86 better than 92%
87.8 better than 81%
1.45-
62% of 93 duels better than 95%
47% of 17 situations better than 77%
Anubis21
43% better than 18%
0.79 better than 73%
84.9 better than 70%
1.37-
53% of 72 duels better than 59%
53% of 17 situations better than 83%
Ancient15
53% level
0.70 better than 27%
82.3 better than 54%
1.06-
58% of 38 duels better than 83%
20% of 5 situations better than 12%
Nuke9
56% -
0.81 -
94.0 -
1.06-
48% of 71 duels -
14% of 7 situations -
Overpass5
60% -
0.75 -
73.8 -
-
75% of 4 duels -
100% of 1 situations -
Dust 23
33% -
0.68 -
71.7 -
1.34-
50% of 2 duels -
100% of 1 situations -
Vertigo3
100% -
0.95 -
97.7 -
1.23-
58% of 12 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How milesyo0 plays

Across 146 matches milesyo0 averages K/R 0.79 and ADR 86.7; the rating across the 27 rated matches is 1.22. Biggest strength: Rating at 1.22. That is better than 96% of players on level 10. On average 17.9 kills per match, 50% of them headshots. The strongest map is Cache with a 58% win rate in 31 matches. In 16 of 27 matches the rating was 1.10 or higher (59%), in 6 it was below 0.90. In 64 matches with detailed stats: 17 4Ks and 2 aces. Best month by rating: September 2026 at 1.27. milesyo0 loses the most ELO on Anubis (−68 ELO, win rate 43%). Things go best on Mirage (+40 ELO, win rate 52%). Improved over the last three months: K/R +0.07, ADR +6.0, Headshots +6 pp, Win rate +7 pp, ELO +90. Last 30 days: 20 matches, win rate 65%, ELO balance +195.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.