milesikk_

Poland
Streamer Player
192 matches tracked 33 matches in 30 days
ELO ▼ 68
797
30-day peak: 938
Rank EU
#1,598,939
Poland #130,507 in Poland

How does milesikk_ play?

Rating 0.91 K/R 0.67 ADR 73.6 from 192 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 40%
0.91
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 47%
Rating distribution from 192 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 11% good 1.10 to 1.29 14% normal 0.90 to 1.09 20% weak 0.75 to 0.89 19% very weak below 0.75 34%
Player type
Goes in first and opens the round
More first kills per match than the level 3 average. Higher headshot rate than the level 3 average.
EntryHeadshots
better than most on level 3 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (187 matches).

Level 3

Compared with 495 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so well above the average (9%).

Rounds with first kill 12%+3 pp · Ø 9% better than 87%
Opening duels won 48%−1 pp · Ø 49% better than 57%

Clutch

Average
Last one alive

0.9 clutch kills per match and so well below the average (1.6).

Clutch 1v1 won 42%+7 pp · Ø 35% better than 76%
Clutch 1v2 won 22%+2 pp · Ø 20% better than 62%
Clutch kills per match 0.9−0.7 · Ø 1.6 better than 3%

Weapons and aim

Average
Where do the kills come from?

46% headshots and so clearly above the average (41%).

Headshot rate 46%+5 pp · Ø 41% better than 75%
AWP share of kills 16%+5 pp · Ø 11% better than 74%
K/D 0.87−0.06 · Ø 0.93 better than 32%
Pistol kills per match 2.2
Knife kills 5 in 192 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.5% of rounds and so just above the average (3.4%).

2K rounds 12.1%−0.1 pp · Ø 12.2% better than 48%
3K rounds 3.5%+0.1 pp · Ø 3.4% better than 58%
MVPs per match 2.00.0 · Ø 2.0 right on the average
4Ks and aces 27x 4K, 2 aces in 187 matches

Utility and deaths

Average
Nades, flashes and deaths

2.3 utility damage per round and so well below the average (3.5).

Utility hit rate 32%−1 pp · Ø 33% better than 44%
Utility damage per round 2.3−1.2 · Ø 3.5 better than 22%
Enemies flashed per round 0.15−0.07 · Ø 0.22 better than 29%
Deaths per round 76%+3 pp · Ø 73% better than 26%

Progress

One value per month, dashed line is the level 3 average
▲ Improved
Headshots +10 pp
= Stayed the same
Win rate at 49%
▼ Got worse
K/R −0.14, Rating −0.21, ADR −12.1, ELO −69

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.59
JunJulAugSepOctNov

Best month: August 2026 with 0.75. Last 3 months: 0.61 (at the start 0.75). Clearly below the average (0.68).

Patterns

From the last 192 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −189 ELO
28 matches · 36% win rate
On Ancient −122 ELO
34 matches · 41% win rate
Between 0:00 and 6:00 −196 ELO, win rate 40%
On Sundays −124 ELO, win rate 36%

milesikk_ loses the most ELO on Anubis: −189 ELO, 36% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Mirage
  2. Recorded match no. 100 · Dust 2
  3. Highest rating in a match: 1.98 · Ancient
  4. Most kills in a match: 30 · Dust 2

Maps in detail

from the last 192 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage78
49% right on the average
0.66 better than 40%
72.5 better than 34%
0.89 better than 32%
48% of 432 duels right on the average
32% of 38 situations better than 28%
Ancient34
41% better than 25%
0.70 better than 58%
79.0 better than 59%
0.96 better than 61%
48% of 172 duels right on the average
50% of 16 situations better than 79%
Anubis28
36% better than 13%
0.60 better than 13%
68.0 better than 8%
0.80 better than 9%
44% of 155 duels better than 30%
22% of 9 situations better than 15%
Dust 217
71% better than 99%
0.78 better than 91%
82.1 better than 83%
1.05 better than 84%
54% of 94 duels better than 81%
29% of 7 situations better than 28%
Nuke17
65% better than 82%
0.67 better than 28%
71.7 better than 21%
0.94 better than 34%
55% of 62 duels better than 75%
80% of 5 situations better than 99%
Inferno10
50% -
0.59 -
67.3 -
0.81-
40% of 40 duels -
50% of 2 situations -
Cache7
57% -
0.72 -
78.3 -
0.99-
49% of 35 duels -
67% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How milesikk_ plays

Across 192 matches milesikk_ averages K/R 0.67, ADR 73.6 and a rating of 0.91. Biggest strength: Rounds with first kill at 12%, better than 87% of level 3 players. Most room to improve: Utility damage per round at 2.3, better than only 22% of level 3 players. Averages 14.4 kills per match with 46% headshots. The strongest map is Dust 2 with a 71% win rate in 17 matches. In 53 of 192 matches the rating was 1.10 or higher (28%), in 101 it was below 0.90. In 187 matches with detailed stats: 27 4Ks and 2 aces. Best month by rating: August 2026 at 1.04. milesikk_ loses the most ELO on Anubis (−189 ELO, win rate 36%). Things go best in match 4 of the day (+86 ELO, win rate 54%). Match no. 4 of the day goes best: 54% win rate, +86 ELO. Improved over the last three months: Headshots +10 pp. Got weaker: K/R −0.14, Rating −0.21, ADR −12.1, ELO −69. Unchanged in recent months: Win rate at 49%. Last 30 days: 33 matches, win rate 45%, net ELO −37.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 3): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.