Mihalul

Russia
Streamer

LIVE 161 watching now497 followers 5 streams in 30 days 116 avg. viewers

On FACEIT since 2020 202 matches tracked 28 matches in 30 days
ELO ▼ 13
1,971
30-day peak: 2,040
Rank EU
#276,044
Russia #77,920 in Russia

How does Mihalul play?

Rating 1.02 K/R 0.74 ADR 80.2 from 202 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 52%
1.02
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 63%
Rating distribution from 202 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 18% good 1.10 to 1.29 19% normal 0.90 to 1.09 24% weak 0.75 to 0.89 16% very weak below 0.75 21%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 9 average.
Clutcher
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (73 matches).

Level 9

Compared with 1,799 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

57% of opening duels won and so well above the average (51%).

Rounds with first kill 11%+1 pp · Ø 10% better than 64%
Opening duels won 57%+6 pp · Ø 51% better than 92%

Clutch

Average
Last one alive

27% of 1v2s won and so clearly above the average (22%).

Clutch 1v1 won 42%+3 pp · Ø 39% better than 72%
Clutch 1v2 won 27%+5 pp · Ø 22% better than 85%
Clutch kills per match 1.8+0.1 · Ø 1.7 better than 66%

Weapons and aim

Average
Where do the kills come from?

44% headshots and so clearly below the average (48%).

Headshot rate 44%−4 pp · Ø 48% better than 27%
AWP share of kills 20%+9 pp · Ø 11% better than 85%
K/D 1.03+0.02 · Ø 1.01 better than 56%
Pistol kills per match 2.4

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.3% of rounds and so slightly above the average (4.0%).

2K rounds 13.3%+0.2 pp · Ø 13.1% better than 49%
3K rounds 4.3%+0.3 pp · Ø 4.0% better than 65%
MVPs per match 2.30.0 · Ø 2.3 right on the average
4Ks and aces 8x 4K, 2 aces in 73 matches

Utility and deaths

Average
Nades, flashes and deaths

2.9 utility damage per round and so well below the average (4.3).

Utility hit rate 30%−5 pp · Ø 35% better than 18%
Utility damage per round 2.9−1.4 · Ø 4.3 better than 18%
Enemies flashed per round 0.23−0.05 · Ø 0.28 better than 39%
Deaths per round 71%−1 pp · Ø 72% better than 64%

Progress

One value per month, dashed line is the level 9 average
Whether Mihalul is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 35 matches from the last 3 months and 18 before.

Kills per round (K/R)

0.74
JanFebMarAprMayJunJulAugSepOctNov

Best month: September 2026 with 0.78.

Patterns

From the last 202 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −449 ELO
63 matches · 38% win rate
On Mirage −254 ELO
68 matches · 44% win rate
Between 12:00 and 18:00 −91 ELO, win rate 44%
On Wednesdays −142 ELO, win rate 35%

Mihalul loses the most ELO in match 1 of the day: −449 ELO, 38% win rate

Records and milestones

from recorded matches
  1. Reached level 10 · Dust 2
  2. Recorded match no. 100 · Nuke
  3. Most kills in a match: 39 · Dust 2
  4. Highest rating in a match: 1.92 · Mirage
  5. Longest win streak: 6 wins in a row · Dust 2

Maps in detail

from the last 202 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage68
44% better than 27%
0.73 right on the average
79.6 better than 47%
1.00 better than 44%
52% of 264 duels better than 57%
34% of 29 situations better than 42%
Dust 256
57% better than 71%
0.76 better than 65%
83.3 better than 68%
1.09 better than 73%
62% of 200 duels better than 95%
38% of 45 situations right on the average
Ancient29
52% right on the average
0.74 right on the average
81.0 better than 49%
1.01 better than 48%
52% of 164 duels better than 58%
31% of 16 situations better than 31%
Anubis27
44% better than 29%
0.69 better than 32%
77.7 better than 36%
0.95 better than 29%
50% of 92 duels right on the average
53% of 19 situations better than 87%
Inferno16
56% better than 58%
0.71 better than 36%
76.6 better than 29%
0.99 better than 34%
50% of 70 duels better than 37%
27% of 11 situations better than 27%
Nuke5
60% -
0.75 -
75.1 -
1.02-
56% of 25 duels -
57% of 7 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Mihalul plays

Across 202 matches Mihalul averages K/R 0.74, ADR 80.2 and a rating of 1.02. Biggest strength: Opening duels won at 57%, better than 92% of level 9 players. Most room to improve: Utility hit rate at 30%, better than only 18% of level 9 players. Averages 16.3 kills per match with 44% headshots. The strongest map is Dust 2 with a 57% win rate in 56 matches. In 79 of 202 matches the rating was 1.10 or higher (39%), in 75 it was below 0.90. In 73 matches with detailed stats: 8 4Ks and 2 aces. Best month by rating: September 2026 at 1.12. Mihalul loses the most ELO in match 1 of the day (−449 ELO, win rate 38%). Things go best in match 2 of the day (+462 ELO, win rate 70%). Match no. 2 of the day goes best: 70% win rate, +462 ELO. Last 30 days: 28 matches, win rate 50%, net ELO +14.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.