miekewow

Norway
Streamer Player Viewer
497 matches tracked 47 matches in 30 days
ELO ▲ 63
2,966
30-day peak: 3,130
Rank EU ▼ 4,489 places
#10,053
Norway #94 in Norway
30 days · prev. #5,564 · best #5,055

How does miekewow play?

Rating 0.97 (from 375 matches) K/R 0.68 ADR 73.5 from 497 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 15%
0.97
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 56%
Rating distribution from 375 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 13% good 1.10 to 1.29 19% normal 0.90 to 1.09 24% weak 0.75 to 0.89 18% very weak below 0.75 26%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,750-2,999 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (275 matches).

2,750-2,999 ELO

Compared with 11,900 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

First kill in 8% of rounds and so well below the average (11%).

Rounds with first kill 8%−3 pp · Ø 11% better than 14%
Opening duels won 49%−3 pp · Ø 52% better than 23%

Clutch

Average
Last one alive

18% of 1v2s won and so slightly below the average (22%).

Clutch 1v1 won 38%−1 pp · Ø 39% better than 44%
Clutch 1v2 won 18%−4 pp · Ø 22% better than 25%
Clutch kills per match 1.5−0.1 · Ø 1.6 better than 37%

Weapons and aim

Average
Where do the kills come from?

0.99 K/D and so slightly below the average (1.04).

Headshot rate 52%0 pp · Ø 52% right on the average
AWP share of kills 6%−6 pp · Ø 12% better than 34%
K/D 0.99−0.05 · Ø 1.04 better than 22%
Pistol kills per match 2.4
Knife kills 8 in 497 matches

Impact

Weakness
Damage and big rounds

Exactly 3 kills in 2.9% of rounds and so well below the average (4.1%).

2K rounds 11.7%−1.8 pp · Ø 13.5% better than 8%
3K rounds 2.9%−1.2 pp · Ø 4.1% better than 5%
MVPs per match 2.1−0.3 · Ø 2.4 better than 18%
4Ks and aces 25x 4K, 1 ace in 275 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 68% of rounds and so clearly below the average (71%). Lower is better.

Utility hit rate 30%−4 pp · Ø 34% better than 20%
Utility damage per round 3.7−0.3 · Ø 4.0 better than 43%
Enemies flashed per round 0.33+0.02 · Ø 0.31 better than 58%
Deaths per round 68%−3 pp · Ø 71% better than 80%

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
▲ Improved
Win rate +6 pp, ELO +437
= Stayed the same
Headshots at 51%
▼ Got worse
K/R −0.06, Rating −0.09, ADR −7.2

Sep to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.64
MayJunJulAugSepOctNov

Best month: May 2026 with 0.71. Last 3 months: 0.64 (at the start 0.70). Clearly below the average (0.74).

Patterns

From the last 497 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −192 ELO
95 matches · 48% win rate
On Dust 2 −187 ELO
116 matches · 50% win rate
On Mondays −500 ELO, win rate 40%

miekewow loses the most ELO on Anubis: −192 ELO, 48% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 39 · Ancient
  2. Recorded match no. 250 · Cache
  3. Longest win streak: 6 wins in a row · Mirage
  4. Highest rating in a match: 2.02 · Mirage

Maps in detail

from the last 497 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage155
57% better than 66%
0.71 better than 29%
75.4 better than 19%
1.02 better than 38%
51% of 446 duels better than 42%
31% of 68 situations better than 26%
Dust 2116
50% better than 37%
0.67 better than 14%
71.9 better than 8%
0.98 better than 23%
51% of 281 duels better than 43%
40% of 53 situations better than 54%
Anubis95
48% better than 31%
0.66 better than 10%
75.4 better than 17%
0.94 better than 14%
47% of 302 duels better than 21%
34% of 35 situations better than 40%
Nuke60
52% better than 33%
0.66 better than 9%
71.1 better than 6%
0.93 better than 9%
51% of 143 duels better than 37%
47% of 19 situations better than 70%
Ancient29
48% better than 31%
0.63 better than 5%
72.8 better than 9%
0.84 better than 2%
42% of 96 duels better than 6%
27% of 11 situations better than 21%
Cache20
40% better than 8%
0.59 better than 1%
64.2 better than 1%
0.85 better than 2%
42% of 81 duels better than 4%
45% of 11 situations better than 64%
Inferno19
58% right on the average
0.71 better than 20%
75.0 better than 10%
0.99-
44% of 27 duels better than 6%
50% of 4 situations better than 73%

Compared with players on the same level who have at least 15 matches on the map.

How miekewow plays

Across 497 matches miekewow averages K/R 0.68 and ADR 73.5; the rating across the 375 rated matches is 0.97. Biggest strength: Deaths per round at just 68% (lower is better), better than 80% of level 10 · 2,750-2,999 ELO players. Most room to improve: 3K rounds at 2.9%, better than only 5% of level 10 · 2,750-2,999 ELO players. Averages 14.7 kills per match with 52% headshots. The strongest map is Inferno with a 58% win rate in 19 matches. In 122 of 375 matches the rating was 1.10 or higher (33%), in 164 it was below 0.90. In 275 matches with detailed stats: 25 4Ks and 1 ace. Best month by rating: June 2026 at 1.30. miekewow loses the most ELO on Anubis (−192 ELO, win rate 48%). Things go best on Mirage (+651 ELO, win rate 57%). Improved over the last three months: Win rate +6 pp, ELO +437. Got weaker: K/R −0.06, Rating −0.09, ADR −7.2. Unchanged in recent months: Headshots at 51%. Last 30 days: 47 matches, win rate 55%, net ELO +117.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.