miaumoto

Portugal
Streamer Player Viewer
187 matches tracked

How does miaumoto play?

Rating 1.05 (from 137 matches) K/R 0.74 ADR 80.9 from 187 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 61%
1.05
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 64%
Rating distribution from 137 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 19% good 1.10 to 1.29 20% normal 0.90 to 1.09 21% weak 0.75 to 0.89 16% very weak below 0.75 20%
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,001-2,249 ELO average. Rarely on the AWP.
HeadshotsRifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (129 matches).

2,001-2,249 ELO

Compared with 1,862 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

50% of opening duels won and so just below the average (51%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 50%−1 pp · Ø 51% better than 44%

Clutch

Average
Last one alive

46% of 1v1s won and so clearly above the average (39%).

Clutch 1v1 won 46%+7 pp · Ø 39% better than 85%
Clutch 1v2 won 17%−4 pp · Ø 21% better than 22%
Clutch kills per match 1.4−0.3 · Ø 1.7 better than 29%

Weapons and aim

Average
Where do the kills come from?

57% headshots and so well above the average (50%).

Headshot rate 57%+7 pp · Ø 50% better than 88%
AWP share of kills 3%−8 pp · Ø 11% better than 20%
K/D 1.03+0.01 · Ø 1.02 better than 52%
Pistol kills per match 2.9
Knife kills 3 in 187 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.8% of rounds and so clearly above the average (4.1%).

2K rounds 13.5%+0.2 pp · Ø 13.3% better than 54%
3K rounds 4.8%+0.7 pp · Ø 4.1% better than 81%
MVPs per match 2.4+0.1 · Ø 2.3 better than 63%
4Ks and aces 26x 4K, 0 aces in 129 matches

Utility and deaths

Average
Nades, flashes and deaths

0.40 enemies flashed per round and so well above the average (0.29).

Utility hit rate 38%+2 pp · Ø 36% better than 70%
Utility damage per round 4.1−0.1 · Ø 4.2 better than 47%
Enemies flashed per round 0.40+0.11 · Ø 0.29 better than 78%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
ELO +189
= Stayed the same
K/R at 0.75, Rating at 1.05, ADR at 81.1, Headshots at 57%, Win rate at 52%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Apr to Jul 2026.

Kills per round (K/R)

0.84
AprMayJunJulAugSepOct

Best month: September 2026 with 0.84. Last 3 months: 0.75 (at the start 0.72). Just above the average (0.73).

Patterns

From the last 187 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −31 ELO
27 matches · 41% win rate
In match 2 of the day +15 ELO
39 matches · 46% win rate
Between 12:00 and 18:00 −36 ELO, win rate 37%
On Saturdays −54 ELO, win rate 46%

miaumoto loses the most ELO on Anubis: −31 ELO, 41% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 6 wins in a row · Anubis
  2. Most kills in a match: 52 · Ancient
  3. Recorded match no. 100 · Anubis
  4. Reached level 10 · Dust 2
  5. Highest rating in a match: 2.08 · Mirage

Maps in detail

from the last 187 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage62
56% better than 69%
0.73 better than 47%
79.5 better than 45%
1.05 better than 60%
48% of 206 duels better than 34%
57% of 30 situations better than 92%
Ancient45
53% right on the average
0.76 better than 60%
84.1 better than 66%
1.03 right on the average
52% of 160 duels better than 56%
39% of 18 situations better than 54%
Anubis27
41% better than 17%
0.71 better than 39%
76.3 better than 30%
1.02 right on the average
38% of 74 duels better than 4%
22% of 9 situations better than 14%
Dust 224
46% better than 29%
0.77 better than 67%
80.9 better than 52%
1.10-
52% of 60 duels better than 56%
50% of 4 situations better than 80%
Cache20
55% -
0.75 -
81.3 -
1.07-
58% of 67 duels -
50% of 8 situations -
Inferno8
50% -
0.82 -
88.4 -
1.13-
50% of 24 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How miaumoto plays

Across 187 matches miaumoto averages K/R 0.74 and ADR 80.9; the rating across the 137 rated matches is 1.05. Biggest strength: Headshot rate at 57%, better than 88% of level 10 · 2,001-2,249 ELO players. Averages 16.6 kills per match with 57% headshots. The strongest map is Mirage with a 56% win rate in 62 matches. In 58 of 137 matches the rating was 1.10 or higher (42%), in 50 it was below 0.90. In 129 matches with detailed stats: 26 4Ks and 0 aces. Best month by rating: September 2026 at 1.16. miaumoto loses the most ELO on Anubis (−31 ELO, win rate 41%). Things go best on Mirage (+145 ELO, win rate 56%). Match no. 3 of the day goes best: 59% win rate, +127 ELO. Improved over the last three months: ELO +189. Unchanged in recent months: K/R at 0.75, Rating at 1.05, ADR at 81.1, Headshots at 57%, Win rate at 52%. Last 30 days: 5 matches, win rate 60%, net ELO +18.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.