mezcs_
How does mezcs_ play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (44 matches).
Compared with 2,158 players on level 10, each player over up to their last 100 matches (50+).
Opening
Strengthmezcs_ gets the first kill in 14 of 100 rounds. 3 percentage points above the level 10 average (11%).
Clutch
AverageAverages 1.3 kills per match as the last one alive. 0.3 below the level 10 average (1.6).
Weapons and aim
Average52 of 100 kills by mezcs_ are headshots. 1 percentage point above the level 10 average (51%).
Impact
Strengthmezcs_ gets exactly 3 kills in 4.9 of 100 rounds. 0.8 percentage points above the level 10 average (4.1%).
Utility and deaths
AverageAverages 0.54 enemies flashed per round (54 per 100 rounds). 0.24 above the level 10 average (0.30).
Progress
One value per month, dashed line is the level 10 averageAug to Sep 2026 compared with Jun to Jul 2026.
Kills per round (K/R)
Best month: August 2026 with 0.81. Last 3 months: 0.80 (at the start 0.77). 0.06 above the level 10 average (0.74).
Rating, 1.00 is an average match
Best month: August 2026 with 1.05.
Damage per round (ADR)
Best month: August 2026 with 87.8. Last 3 months: 86.1 (at the start 83.9). 5.5 above the level 10 average (80.6).
Share of headshot kills
Best month: June 2026 with 53%. Last 3 months: 48% (at the start 53%). 3 percentage points below the level 10 average (51%).
Matches won (win rate)
Best month: August 2026 with 62%. Last 3 months: 62% (at the start 46%). 11 percentage points above the level 10 average (51%).
Best month: July 2026 with 2,905. Last 3 months: 2,639 (at the start 2,390).
Rounds with first kill
Best month: September 2026 with 16%.
1v1 clutches won
Best month: August 2026 with 43%.
Patterns
From the last 264 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
mezcs_ loses the most ELO on Mirage: −351 ELO, 45% win rate
Records and milestones
from recorded matches- Recorded match no. 250 · Ancient
- Highest rating in a match: 1.78 · Mirage
- Most kills in a match: 36 · Dust 2
- Longest win streak: 8 wins in a row · Dust 2
Maps in detail
from the last 264 matchesCompared with players on the same level who have at least 15 matches on the map.
How mezcs_ plays
Across 264 matches mezcs_ averages K/R 0.78 and ADR 84.4; the rating across the 44 rated matches is 1.04. Biggest strength: Rounds with first kill at 14%, better than 91% of level 10 players. Most room to improve: Deaths per round at 75%, better than only 12% of level 10 players. Averages 16.9 kills per match with 52% headshots. The strongest map is Dust 2 with a 57% win rate in 65 matches. In 17 of 44 matches the rating was 1.10 or higher (39%), in 16 it was below 0.90. In 44 matches with detailed stats: 9 4Ks and 2 aces. Best month by rating: August 2026 at 1.05. mezcs_ loses the most ELO on Mirage (−351 ELO, win rate 45%). Things go best on Dust 2 (+268 ELO, win rate 57%). Match no. 4 of the day goes best: 57% win rate, +101 ELO. Improved over the last three months: Win rate +16 pp, ELO +249. Got weaker: Headshots −5 pp. Unchanged in recent months: K/R at 0.80, ADR at 86.1. Last 30 days: 1 matches, win rate 0%, net ELO −30.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.