mezcs_

USA
Streamer Player
264 matches tracked
ELO
2,639
Peak across recorded matches: 2,905
Rank NA ▼ 2 places
#966
#505 in US
30 days · prev. #964 · best #956

How does mezcs_ play?

Rating 1.04 (from 44 matches) K/R 0.78 ADR 84.4 from 264 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 51% on level 10
1.04
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.30 ConsistencyShare of matches with a rating of 0.90 or higher. 64%
Rating distribution from 44 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 23% good 1.10 to 1.29 16% normal 0.90 to 1.09 25% weak 0.75 to 0.89 25% very weak below 0.75 11%
Player type
Goes in first and opens the round
More first kills per match than the level 10 average.
Entry
better than most on level 10 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (44 matches).

Compared with 2,158 players on level 10, each player over up to their last 100 matches (50+).

Opening

Strength
The first duels of the round

mezcs_ gets the first kill in 14 of 100 rounds. 3 percentage points above the level 10 average (11%).

Rounds with first kill 14%+3 pp better than 91%
Opening duels won 55%+4 pp better than 78%

Clutch

Average
Last one alive

Averages 1.3 kills per match as the last one alive. 0.3 below the level 10 average (1.6).

Clutch 1v1 won 42%+2 pp better than 69%
Clutch 1v2 won 18%−3 pp better than 28%
Clutch kills per match 1.3−0.3 better than 19%

Weapons and aim

Average
Where do the kills come from?

52 of 100 kills by mezcs_ are headshots. 1 percentage point above the level 10 average (51%).

Headshot rate 52%+1 pp better than 59%
AWP share of kills 15%+4 pp better than 72%
K/D 1.03−0.01 better than 46%
Pistol kills per match 2.8
Knife kills 5 in 264 matches

Impact

Strength
Damage and big rounds

mezcs_ gets exactly 3 kills in 4.9 of 100 rounds. 0.8 percentage points above the level 10 average (4.1%).

2K rounds 13.6%+0.2 pp better than 52%
3K rounds 4.9%+0.8 pp better than 79%
MVPs per match 2.6+0.2 better than 77%
4Ks and aces 9x 4K, 2 aces in 44 matches

Utility and deaths

Average
Nades, flashes and deaths

Averages 0.54 enemies flashed per round (54 per 100 rounds). 0.24 above the level 10 average (0.30).

Utility hit rate 31%−4 pp better than 24%
Utility damage per round 4.9+0.8 better than 71%
Enemies flashed per round 0.54+0.24 better than 95%
Deaths per round 75%+4 pp better than 12%

Progress

One value per month, dashed line is the level 10 average
▲ Improved
Win rate +16 pp, ELO +249
= Stayed the same
K/R at 0.80, ADR at 86.1
▼ Got worse
Headshots −5 pp

Aug to Sep 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.69
MayJunJulAugSepOct

Best month: August 2026 with 0.81. Last 3 months: 0.80 (at the start 0.77). 0.06 above the level 10 average (0.74).

Patterns

From the last 264 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −351 ELO
109 matches · 45% win rate
In match 3 of the day −297 ELO
40 matches · 43% win rate
Between 6:00 and 12:00 −188 ELO, win rate 44%
On Fridays −175 ELO, win rate 39%

mezcs_ loses the most ELO on Mirage: −351 ELO, 45% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 250 · Ancient
  2. Highest rating in a match: 1.78 · Mirage
  3. Most kills in a match: 36 · Dust 2
  4. Longest win streak: 8 wins in a row · Dust 2

Maps in detail

from the last 264 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage109
45% better than 23%
0.77 better than 63%
84.7 better than 69%
1.06 better than 58%
50% of 518 duels better than 40%
32% of 50 situations better than 30%
Dust 265
57% better than 67%
0.82 better than 83%
84.9 better than 69%
1.04-
54% of 249 duels better than 65%
50% of 14 situations better than 82%
Ancient35
46% better than 27%
0.75 better than 53%
81.8 better than 52%
1.09-
45% of 133 duels better than 17%
40% of 20 situations better than 55%
Anubis35
51% better than 44%
0.77 better than 63%
83.1 better than 62%
0.93-
52% of 162 duels on par
46% of 13 situations better than 72%
Nuke9
56% -
0.78 -
85.0 -
1.08-
59% of 51 duels -
0% of 6 situations -
Cache6
67% -
0.80 -
89.7 -
-
64% of 33 duels -
0% of 3 situations -
Inferno5
20% -
0.74 -
88.5 -
-
62% of 21 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How mezcs_ plays

Across 264 matches mezcs_ averages K/R 0.78 and ADR 84.4; the rating across the 44 rated matches is 1.04. Biggest strength: Rounds with first kill at 14%, better than 91% of level 10 players. Most room to improve: Deaths per round at 75%, better than only 12% of level 10 players. Averages 16.9 kills per match with 52% headshots. The strongest map is Dust 2 with a 57% win rate in 65 matches. In 17 of 44 matches the rating was 1.10 or higher (39%), in 16 it was below 0.90. In 44 matches with detailed stats: 9 4Ks and 2 aces. Best month by rating: August 2026 at 1.05. mezcs_ loses the most ELO on Mirage (−351 ELO, win rate 45%). Things go best on Dust 2 (+268 ELO, win rate 57%). Match no. 4 of the day goes best: 57% win rate, +101 ELO. Improved over the last three months: Win rate +16 pp, ELO +249. Got weaker: Headshots −5 pp. Unchanged in recent months: K/R at 0.80, ADR at 86.1. Last 30 days: 1 matches, win rate 0%, net ELO −30.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.