metnos

Denmark
Streamer
76 matches tracked
ELO ▲ 29
1,257
30-day peak: 1,257
Rank EU
#856,301
Denmark #14,147 in Denmark

How does metnos play?

Rating 1.16 (from 56 matches) K/R 0.75 ADR 79.3 from 76 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 97%
1.16
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.40 ConsistencyShare of matches with a rating of 0.90 or higher. 71%
Rating distribution from 56 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 34% good 1.10 to 1.29 25% normal 0.90 to 1.09 7% weak 0.75 to 0.89 9% very weak below 0.75 20%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 6 average. More 1v1 and 1v2 wins than the level 6 average.
AWPerClutcher
better than most on level 6 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (56 matches).

Level 6

Compared with 949 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

63% of opening duels won and so well above the average (50%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 63%+13 pp · Ø 50% better than 99%

Clutch

Average
Last one alive

2.8 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 31%−8 pp · Ø 39% better than 21%
Clutch 1v2 won 37%+15 pp · Ø 22% better than 99%
Clutch kills per match 2.8+1.1 · Ø 1.7 better than 99%

Weapons and aim

Average
Where do the kills come from?

1.19 K/D and so clearly above the average (1.00).

Headshot rate 43%−2 pp · Ø 45% better than 38%
AWP share of kills 23%+12 pp · Ø 11% better than 90%
K/D 1.19+0.19 · Ø 1.00 better than 98%
Pistol kills per match 2.4

Impact

Average
Damage and big rounds

Exactly 3 kills in 5.1% of rounds and so well above the average (4.0%).

2K rounds 13.6%+0.4 pp · Ø 13.2% better than 70%
3K rounds 5.1%+1.1 pp · Ø 4.0% better than 94%
MVPs per match 2.1−0.1 · Ø 2.2 better than 44%
4Ks and aces 9x 4K, 2 aces in 56 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 63% of rounds and so well below the average (73%). Lower is better.

Utility hit rate 35%0 pp · Ø 35% right on the average
Utility damage per round 3.1−0.8 · Ø 3.9 better than 27%
Enemies flashed per round 0.21−0.04 · Ø 0.25 better than 37%
Deaths per round 63%−10 pp · Ø 73% better than 99%

Progress

One value per month, dashed line is the level 6 average
▲ Improved
K/R +0.14, ADR +9.5, Win rate +6 pp, ELO +447
= Stayed the same
Nothing clear
▼ Got worse
Headshots −5 pp

Aug to Oct 2026 compared with Jan to Feb 2026.

Kills per round (K/R)

0.63
JanFebMarAprMayJunJulAugSepOct

Best month: August 2026 with 0.84. Last 3 months: 0.78 (at the start 0.64). Clearly above the average (0.73).

Patterns

From the last 76 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day +14 ELO
31 matches · 52% win rate

metnos loses the most ELO in match 1 of the day: +14 ELO, 52% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 6 wins in a row · Nuke
  2. Most kills in a match: 40 · Mirage
  3. Highest rating in a match: 2.05 · Anubis

Maps in detail

from the last 76 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 221
62% better than 87%
0.74 better than 65%
83.8 better than 75%
1.29-
67% of 48 duels better than 99%
40% of 10 situations better than 59%
Mirage16
56% better than 72%
0.66 better than 25%
69.5 better than 10%
1.01-
62% of 42 duels better than 96%
14% of 14 situations better than 6%
Anubis10
80% -
0.74 -
76.2 -
1.20-
54% of 26 duels -
67% of 3 situations -
Nuke10
40% -
0.77 -
81.2 -
1.10-
57% of 35 duels -
22% of 9 situations -
Inferno9
44% -
0.73 -
78.4 -
1.04-
68% of 28 duels -
29% of 7 situations -
Ancient6
67% -
0.94 -
90.7 -
1.32-
76% of 17 duels -
33% of 6 situations -
Cache3
67% -
0.91 -
82.5 -
1.37-
62% of 13 duels -
50% of 6 situations -

Compared with players on the same level who have at least 15 matches on the map.

How metnos plays

Across 76 matches metnos averages K/R 0.75 and ADR 79.3; the rating across the 56 rated matches is 1.16. Biggest strength: Opening duels won at 63%, better than 99% of level 6 players. Most room to improve: Clutch 1v1 won at 31%, better than only 21% of level 6 players. Averages 16.6 kills per match with 43% headshots. The strongest map is Anubis with a 80% win rate in 10 matches. In 36 of 56 matches the rating was 1.10 or higher (64%), in 16 it was below 0.90. In 56 matches with detailed stats: 9 4Ks and 2 aces. Best month by rating: August 2026 at 1.23. metnos loses the most ELO in match 1 of the day (+14 ELO, win rate 52%). Things go best on Dust 2 (+4 ELO, win rate 62%). Improved over the last three months: K/R +0.14, ADR +9.5, Win rate +6 pp, ELO +447. Got weaker: Headshots −5 pp. Last 30 days: 2 matches, win rate 100%, net ELO +51.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 6): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.