mesoglas

USA
Streamer
548 matches tracked 133 matches in 30 days Follow on Twitch

How does mesoglas play?

Rating 0.99 (from 305 matches) K/R 0.71 ADR 80.7 from 548 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 49% on level 7
0.99
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with at least a normal rating (0.90 and up). 58%
Rating spread from 305 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 17% good 1.10 to 1.29 14% normal 0.90 to 1.09 24% weak 0.75 to 0.89 15% very weak below 0.75 26%
Player type
Goes in first and opens the round
More first kills per match than the level 7 average.
Entry
better than most on level 7 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (305 matches).

Opening

Average
The first duels of the round
Rounds with first kill 13%+3 pp better than 89%
Opening duels won 50%0 pp level

Clutch

Average
Last one alive
Clutch 1v1 won 40%+1 pp better than 62%
Clutch 1v2 won 22%+1 pp better than 56%
Clutch kills per match 1.2−0.5 better than 13%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 48%+2 pp better than 59%
AWP share of kills 18%+7 pp better than 83%
K/D 0.98−0.02 better than 47%
Pistol kills per match 2.6
Knife kills 2 in 548 matches

Impact

Average
Damage and big rounds
Rounds with 2K 13.5%+0.3 pp better than 64%
Rounds with 3K 3.7%−0.2 pp better than 46%
MVPs per match 2.2−0.1 better than 53%
4Ks and aces 42x 4K, 6 aces in 305 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 34%−1 pp better than 44%
Utility damage per round 5.6+1.4 better than 82%
Enemies flashed per round 0.24−0.03 better than 47%
Rounds with a death 73%+1 pp better than 46%

Progress

One value per month, dashed line is the Level 7 average
▲ Improved
ELO +176
= Stayed the same
K/R at 0.72, ADR at 81.1, Headshots at 48%, Win rate at 49%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.71
MayJunJulAugSepOct

Best month: August 2026 with 0.73. Last 3 months: 0.72 (at the start 0.71).

Patterns

From the last 548 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

On Ancient −433 ELO
57 matches · 37% wins
On Anubis −270 ELO
68 matches · 41% wins
On Wednesdays −284 ELO, win rate 38%

mesoglas loses the most ELO on Ancient: −433 ELO, 37% wins

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Mirage
  2. Highest rating in a match: 2.85 · Anubis
  3. Recorded match no. 500 · Ancient
  4. Most kills in a match: 41 · Anubis

Maps in detail

from the last 548 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage170
51% better than 53%
0.71 better than 45%
79.4 better than 54%
0.98 better than 44%
49% of 966 duels better than 43%
35% of 80 situations better than 41%
Dust 2127
54% better than 65%
0.74 better than 63%
83.4 better than 74%
1.03 better than 63%
53% of 640 duels better than 72%
40% of 73 situations better than 60%
Anubis68
41% better than 21%
0.69 better than 36%
79.6 better than 53%
1.00 better than 53%
48% of 353 duels better than 35%
36% of 33 situations better than 46%
Ancient57
37% better than 10%
0.63 better than 10%
75.0 better than 24%
0.80 better than 2%
47% of 303 duels better than 32%
41% of 32 situations better than 62%
Nuke52
56% better than 59%
0.76 better than 60%
81.1 better than 56%
1.02 level
53% of 283 duels better than 62%
42% of 31 situations better than 59%
Cache42
55% -
0.78 -
88.8 -
1.11-
52% of 241 duels -
20% of 20 situations -
Inferno32
47% better than 34%
0.69 better than 40%
78.3 better than 48%
0.89 better than 16%
54% of 170 duels better than 70%
59% of 17 situations better than 91%

Compared with players on the same level who have at least 15 matches on the map.

How mesoglas plays

Across 548 matches mesoglas averages K/R 0.71 and ADR 80.7; the rating across the 305 rated matches is 0.99. Biggest strength: Rounds with first kill at 13%. That is better than 89% of players on level 7. On average 15.7 kills per match, 48% of them headshots. The strongest map is Nuke with a 56% win rate in 52 matches. In 104 of 305 matches the rating was 1.10 or higher (34%), in 127 it was below 0.90. In 305 matches with detailed stats: 42 4Ks and 6 aces. Best month by rating: August 2026 at 1.00. mesoglas loses the most ELO on Ancient (−433 ELO, win rate 37%). Things go best on Nuke (+294 ELO, win rate 56%). Improved over the last three months: ELO +176. Unchanged in recent months: K/R at 0.72, ADR at 81.1, Headshots at 48%, Win rate at 49%. Last 30 days: 133 matches, win rate 50%, ELO balance +6.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 7): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.