merckexe

China
Streamer Player
386 matches tracked 104 matches in 30 days

How does merckexe play?

Rating 1.04 K/R 0.74 ADR 82.8 from 386 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 63%
1.04
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 63%
Rating distribution from 386 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 19% good 1.10 to 1.29 20% normal 0.90 to 1.09 23% weak 0.75 to 0.89 19% very weak below 0.75 18%
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (325 matches).

Level 9

Compared with 1,636 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

52% of opening duels won and so just above the average (51%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 52%+1 pp · Ø 51% better than 62%

Clutch

Average
Last one alive

34% of 1v1s won and so clearly below the average (39%).

Clutch 1v1 won 34%−5 pp · Ø 39% better than 29%
Clutch 1v2 won 21%0 pp · Ø 21% right on the average
Clutch kills per match 1.8+0.2 · Ø 1.6 better than 66%

Weapons and aim

Average
Where do the kills come from?

1.05 K/D and so just above the average (1.01).

Headshot rate 46%−2 pp · Ø 48% better than 37%
AWP share of kills 8%−3 pp · Ø 11% better than 42%
K/D 1.05+0.04 · Ø 1.01 better than 66%
Pistol kills per match 3.0

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.2% of rounds and so just above the average (4.0%).

2K rounds 13.2%−0.1 pp · Ø 13.3% better than 49%
3K rounds 4.2%+0.2 pp · Ø 4.0% better than 60%
MVPs per match 2.2−0.1 · Ø 2.3 better than 43%
4Ks and aces 45x 4K, 4 aces in 325 matches

Utility and deaths

Average
Nades, flashes and deaths

5.2 utility damage per round and so well above the average (4.2).

Utility hit rate 39%+4 pp · Ø 35% better than 78%
Utility damage per round 5.2+1.0 · Ø 4.2 better than 78%
Enemies flashed per round 0.32+0.04 · Ø 0.28 better than 66%
Deaths per round 71%−1 pp · Ø 72% better than 66%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
ELO +189
= Stayed the same
K/R at 0.74, Rating at 1.04, ADR at 82.8, Headshots at 46%, Win rate at 49%
▼ Got worse
Nothing clear

Sep to Nov 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.78
JunJulAugSepOctNov

Best month: June 2026 with 0.82. Last 3 months: 0.74 (at the start 0.75). Just above the average (0.73).

Patterns

From the last 386 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Inferno −255 ELO
31 matches · 45% win rate
In match 1 of the day −57 ELO
86 matches · 42% win rate
Between 12:00 and 18:00 −437 ELO, win rate 43%
On Mondays −275 ELO, win rate 31%

merckexe loses the most ELO on Inferno: −255 ELO, 45% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 37 · Cache
  2. Highest rating in a match: 2.36 · Anubis
  3. Recorded match no. 250 · Mirage
  4. Reached level 10 · Mirage
  5. Longest win streak: 7 wins in a row · Ancient

Maps in detail

from the last 386 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage111
51% better than 52%
0.75 better than 60%
83.6 better than 69%
1.05 better than 62%
53% of 505 duels better than 64%
39% of 62 situations better than 55%
Ancient92
50% right on the average
0.76 better than 65%
84.1 better than 71%
1.07 better than 71%
51% of 376 duels right on the average
44% of 63 situations better than 68%
Anubis74
51% better than 53%
0.74 better than 55%
82.8 better than 62%
1.03 better than 55%
53% of 346 duels better than 61%
32% of 44 situations better than 38%
Dust 260
53% better than 60%
0.71 better than 38%
79.0 better than 41%
0.99 better than 38%
49% of 282 duels better than 39%
32% of 34 situations better than 33%
Inferno31
45% better than 28%
0.72 better than 47%
80.0 right on the average
1.01 better than 46%
45% of 136 duels better than 17%
50% of 14 situations better than 78%
Cache11
36% -
0.87 -
95.0 -
1.14-
54% of 72 duels -
27% of 11 situations -
Nuke5
20% -
0.63 -
70.7 -
0.80-
42% of 19 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How merckexe plays

Across 386 matches merckexe averages K/R 0.74, ADR 82.8 and a rating of 1.04. Biggest strength: Utility hit rate at 39%, better than 78% of level 9 players. Averages 16.6 kills per match with 46% headshots. The strongest map is Dust 2 with a 53% win rate in 60 matches. In 158 of 386 matches the rating was 1.10 or higher (41%), in 141 it was below 0.90. In 325 matches with detailed stats: 45 4Ks and 4 aces. Best month by rating: June 2026 at 1.12. merckexe loses the most ELO on Inferno (−255 ELO, win rate 45%). Things go best on Anubis (+165 ELO, win rate 51%). Match no. 2 of the day goes best: 56% win rate, +139 ELO. Improved over the last three months: ELO +189. Unchanged in recent months: K/R at 0.74, Rating at 1.04, ADR at 82.8, Headshots at 46%, Win rate at 49%. Last 30 days: 104 matches, win rate 52%, net ELO +169.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.