meramics

Ukraine
Streamer

105 followers 10 streams in 30 days 3 avg. viewers last live on Oct 26, 2026

520 matches tracked 61 matches in 30 days
ELO ▲ 18
3,396
30-day peak: 3,455
Rank EU ▼ 52 places
#1,854
Ukraine #133 in Ukraine
30 days · prev. #1,802 · best #1,603

How does meramics play?

Rating 1.10 (from 383 matches) K/R 0.78 ADR 83.7 from 520 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 62%
1.10
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 70%
Rating distribution from 383 matches
outstanding 1.80 and up 6% strong 1.30 to 1.79 22% good 1.10 to 1.29 22% normal 0.90 to 1.09 20% weak 0.75 to 0.89 15% very weak below 0.75 15%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 3,000-3,499 ELO average. Rarely on the AWP.
Multi-killsRifler
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (220 matches).

3,000-3,499 ELO

Compared with 7,387 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

54% of opening duels won and so slightly above the average (52%).

Rounds with first kill 11%0 pp · Ø 11% right on the average
Opening duels won 54%+2 pp · Ø 52% better than 62%

Clutch

Average
Last one alive

27% of 1v2s won and so clearly above the average (22%).

Clutch 1v1 won 38%−1 pp · Ø 39% better than 42%
Clutch 1v2 won 27%+5 pp · Ø 22% better than 81%
Clutch kills per match 1.60.0 · Ø 1.6 right on the average

Weapons and aim

Average
Where do the kills come from?

56% headshots and so clearly above the average (53%).

Headshot rate 56%+3 pp · Ø 53% better than 68%
AWP share of kills 4%−8 pp · Ø 12% better than 26%
K/D 1.11+0.06 · Ø 1.05 better than 59%
Pistol kills per match 2.7
Knife kills 3 in 520 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 15.0% of rounds and so clearly above the average (13.5%).

2K rounds 15.0%+1.5 pp · Ø 13.5% better than 76%
3K rounds 4.7%+0.5 pp · Ø 4.2% better than 65%
MVPs per match 2.6+0.2 · Ø 2.4 better than 68%
4Ks and aces 47x 4K, 9 aces in 220 matches

Utility and deaths

Average
Nades, flashes and deaths

3.0 utility damage per round and so well below the average (3.9).

Utility hit rate 34%0 pp · Ø 34% right on the average
Utility damage per round 3.0−0.9 · Ø 3.9 better than 22%
Enemies flashed per round 0.28−0.04 · Ø 0.32 better than 39%
Deaths per round 70%−1 pp · Ø 71% better than 52%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
K/R +0.04, Rating +0.11, Win rate +5 pp, ELO +61
= Stayed the same
ADR at 85.5
▼ Got worse
Headshots −2 pp

Aug to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.78
MayJunJulAugSepOct

Best month: August 2026 with 0.82. Last 3 months: 0.80 (at the start 0.76). Clearly above the average (0.75).

Patterns

From the last 520 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −338 ELO
127 matches · 54% win rate
From match 5 of the day −145 ELO
115 matches · 50% win rate
Between 0:00 and 6:00 −130 ELO, win rate 48%
On Fridays −384 ELO, win rate 49%

meramics loses the most ELO on Dust 2: −338 ELO, 54% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 500 · Mirage
  2. Highest rating in a match: 2.54 · Anubis
  3. Longest win streak: 8 wins in a row · Ancient
  4. Most kills in a match: 38 · Mirage

Maps in detail

from the last 520 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage167
57% better than 61%
0.76 right on the average
84.0 better than 59%
1.08 better than 55%
52% of 582 duels better than 46%
33% of 51 situations better than 33%
Dust 2127
54% better than 47%
0.76 right on the average
80.2 better than 41%
1.09 better than 55%
49% of 402 duels better than 31%
34% of 47 situations better than 37%
Ancient124
62% better than 73%
0.80 better than 70%
85.7 better than 67%
1.16 better than 79%
53% of 442 duels better than 54%
46% of 52 situations better than 71%
Anubis63
56% right on the average
0.84 better than 84%
88.8 better than 83%
1.15 better than 76%
51% of 256 duels better than 41%
50% of 14 situations better than 77%
Cache15
27% better than 1%
0.69 better than 12%
78.4 better than 21%
0.92 better than 4%
53% of 99 duels better than 41%
0% of 4 situations better than 2%
Nuke13
46% -
0.79 -
83.6 -
1.06-
61% of 46 duels -
43% of 7 situations -
Inferno5
60% -
0.71 -
76.3 -
1.06-
69% of 16 duels -
100% of 1 situations -
Overpass5
60% -
0.68 -
69.5 -
0.93-
38% of 8 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How meramics plays

Across 520 matches meramics averages K/R 0.78 and ADR 83.7; the rating across the 383 rated matches is 1.10. Most room to improve: Utility damage per round at 3.0, better than only 22% of level 10 · 3,000-3,499 ELO players. Averages 16.8 kills per match with 56% headshots. The strongest map is Ancient with a 62% win rate in 124 matches. In 190 of 383 matches the rating was 1.10 or higher (50%), in 115 it was below 0.90. In 220 matches with detailed stats: 47 4Ks and 9 aces. Best month by rating: September 2026 at 1.16. meramics loses the most ELO on Dust 2 (−338 ELO, win rate 54%). Things go best on Ancient (+275 ELO, win rate 62%). Match no. 1 of the day goes best: 61% win rate, −112 ELO. Improved over the last three months: K/R +0.04, Rating +0.11, Win rate +5 pp, ELO +61. Got weaker: Headshots −2 pp. Unchanged in recent months: ADR at 85.5. Last 30 days: 61 matches, win rate 59%, net ELO −72.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.