memeshuga_

HU
Streamer
204 matches tracked 65 matches in 30 days Follow on Twitch

How does memeshuga_ play?

Rating 0.98 (from 138 matches) K/R 0.71 ADR 74.9 from 204 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 38% on level 8
0.98
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with at least a normal rating (0.90 and up). 54%
Rating spread from 138 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 12% good 1.10 to 1.29 19% normal 0.90 to 1.09 22% weak 0.75 to 0.89 25% very weak below 0.75 21%
Player type
Hits the head
Higher headshot rate than the level 8 average. Rarely on the AWP.
HeadshotsRifler
better than most on level 8 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (138 matches).

Opening

Average
The first duels of the round
Rounds with first kill 7%−3 pp better than 9%
Opening duels won 53%+3 pp better than 72%

Clutch

Average
Last one alive
Clutch 1v1 won 28%−10 pp better than 9%
Clutch 1v2 won 16%−4 pp better than 19%
Clutch kills per match 1.5−0.1 better than 41%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 58%+11 pp better than 95%
AWP share of kills 4%−6 pp better than 24%
K/D 0.96−0.04 better than 33%
Pistol kills per match 2.9
Knife kills 1 in 204 matches

Impact

Average
Damage and big rounds
Rounds with 2K 12.1%−1.0 pp better than 22%
Rounds with 3K 3.9%0.0 pp level
MVPs per match 2.20.0 level
4Ks and aces 28x 4K, 1 ace in 138 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 30%−5 pp better than 18%
Utility damage per round 1.7−2.6 better than 3%
Enemies flashed per round 0.19−0.09 better than 27%
Rounds with a death 74%+2 pp better than 31%

Progress

One value per month, dashed line is the Level 8 average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.71, ADR at 75.3, Headshots at 58%, Win rate at 44%
▼ Got worse
ELO −127

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.64
MayJunJulAugSepOct

Best month: August 2026 with 0.74. Last 3 months unchanged at 0.71.

Patterns

From the last 204 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

On Mirage −142 ELO
56 matches · 39% wins
From match 5 of the day −109 ELO
31 matches · 39% wins
Between 0:00 and 6:00 −21 ELO, win rate 35%
On Thursdays +37 ELO, win rate 37%

memeshuga_ loses the most ELO on Mirage: −142 ELO, 39% wins

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.52 · Anubis
  2. Recorded match no. 100 · Mirage
  3. Most kills in a match: 46 · Anubis
  4. Longest win streak: 6 wins in a row · Dust 2

Maps in detail

from the last 204 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage56
39% better than 14%
0.70 better than 34%
75.9 better than 28%
0.97 better than 35%
51% of 160 duels level
26% of 31 situations better than 20%
Anubis41
54% better than 58%
0.81 better than 85%
82.7 better than 60%
1.13 better than 85%
56% of 141 duels better than 76%
38% of 29 situations level
Ancient33
48% better than 37%
0.72 better than 45%
75.1 better than 24%
0.98 better than 41%
50% of 109 duels better than 48%
39% of 18 situations better than 53%
Dust 229
41% better than 20%
0.68 better than 25%
71.0 better than 8%
0.98 better than 38%
41% of 85 duels better than 7%
22% of 18 situations better than 16%
Inferno15
47% better than 33%
0.65 better than 18%
69.3 better than 9%
0.86-
41% of 46 duels better than 9%
0% of 7 situations better than 2%
Cache13
23% -
0.61 -
64.6 -
0.85-
60% of 35 duels -
17% of 6 situations -
Nuke13
46% -
0.65 -
68.9 -
0.75-
54% of 39 duels -
38% of 8 situations -

Compared with players on the same level who have at least 15 matches on the map.

How memeshuga_ plays

Across 204 matches memeshuga_ averages K/R 0.71 and ADR 74.9; the rating across the 138 rated matches is 0.98. Biggest strength: Headshot rate at 58%. That is better than 95% of players on level 8. Most room to improve: Utility damage per round at 1.7. That is better than only 3% of players on level 8. On average 16.1 kills per match, 58% of them headshots. The strongest map is Anubis with a 54% win rate in 41 matches. In 45 of 138 matches the rating was 1.10 or higher (33%), in 63 it was below 0.90. In 138 matches with detailed stats: 28 4Ks and 1 aces. Best month by rating: August 2026 at 1.01. memeshuga_ loses the most ELO on Mirage (−142 ELO, win rate 39%). Things go best in match 4 of the day (+130 ELO, win rate 57%). Got weaker: ELO −127. Unchanged in recent months: K/R at 0.71, ADR at 75.3, Headshots at 58%, Win rate at 44%. Last 30 days: 65 matches, win rate 48%, ELO balance +3.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 8): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.