melxra1

Turkey
Streamer
482 matches tracked 95 matches in 30 days
ELO ▼ 147
1,962
30-day peak: 2,172
Rank EU
#258,402
Turkey #7,697 in Turkey

How does melxra1 play?

Rating 1.05 (from 439 matches) K/R 0.76 ADR 82.2 from 482 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 67%
1.05
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 66%
Rating distribution from 439 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 22% good 1.10 to 1.29 17% normal 0.90 to 1.09 23% weak 0.75 to 0.89 15% very weak below 0.75 20%
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (296 matches).

Level 9

Compared with 1,551 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

53% of opening duels won and so clearly above the average (50%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 53%+3 pp · Ø 50% better than 71%

Clutch

Average
Last one alive

44% of 1v1s won and so clearly above the average (38%).

Clutch 1v1 won 44%+6 pp · Ø 38% better than 80%
Clutch 1v2 won 24%+3 pp · Ø 21% better than 70%
Clutch kills per match 1.8+0.1 · Ø 1.7 better than 66%

Weapons and aim

Average
Where do the kills come from?

37% headshots and so well below the average (48%).

Headshot rate 37%−11 pp · Ø 48% better than 4%
AWP share of kills 18%+8 pp · Ø 10% better than 82%
K/D 1.05+0.07 · Ø 0.98 better than 65%
Pistol kills per match 2.7
Knife kills 2 in 482 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.2% of rounds and so slightly above the average (3.9%).

2K rounds 13.5%+0.6 pp · Ø 12.9% better than 57%
3K rounds 4.2%+0.3 pp · Ø 3.9% better than 63%
MVPs per match 2.20.0 · Ø 2.2 right on the average
4Ks and aces 51x 4K, 7 aces in 296 matches

Utility and deaths

Average
Nades, flashes and deaths

29% of nades dealing damage or blinding and so well below the average (36%).

Utility hit rate 29%−7 pp · Ø 36% better than 14%
Utility damage per round 4.7+0.5 · Ø 4.2 better than 66%
Enemies flashed per round 0.38+0.10 · Ø 0.28 better than 76%
Deaths per round 72%−1 pp · Ø 73% better than 52%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.75, ADR at 81.1
▼ Got worse
Rating −0.05, Headshots −3 pp, Win rate −6 pp, ELO −89

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.73
MayJunJulAugSepOct

Best month: June 2026 with 0.77. Last 3 months: 0.75 (at the start 0.77). Slightly above the average (0.72).

Patterns

From the last 482 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −289 ELO
90 matches · 41% win rate
On Ancient −173 ELO
40 matches · 43% win rate
Between 12:00 and 18:00 −457 ELO, win rate 43%
On Fridays −121 ELO, win rate 41%

melxra1 loses the most ELO in match 1 of the day: −289 ELO, 41% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.27 · Inferno
  2. Longest win streak: 7 wins in a row · Dust 2
  3. Recorded match no. 250 · Vertigo
  4. Most kills in a match: 40 · Dust 2
  5. Reached level 10 · Ancient

Maps in detail

from the last 482 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 2126
50% better than 45%
0.80 better than 81%
84.8 better than 75%
1.10 better than 77%
55% of 464 duels better than 74%
28% of 65 situations better than 23%
Anubis114
56% better than 65%
0.76 better than 62%
82.9 better than 64%
1.06 better than 64%
54% of 366 duels better than 67%
43% of 54 situations better than 62%
Inferno76
47% better than 30%
0.71 better than 39%
80.3 better than 49%
1.00 better than 38%
51% of 333 duels better than 44%
55% of 38 situations better than 86%
Mirage55
47% better than 37%
0.72 better than 45%
79.0 better than 46%
1.05 better than 63%
53% of 180 duels better than 65%
37% of 35 situations better than 48%
Nuke46
63% better than 71%
0.81 better than 68%
86.1 better than 67%
1.14 better than 70%
64% of 159 duels better than 94%
45% of 31 situations better than 69%
Ancient40
43% better than 22%
0.73 right on the average
80.4 right on the average
1.00 better than 47%
62% of 117 duels better than 97%
38% of 26 situations right on the average
Cache16
31% -
0.67 -
75.8 -
0.95-
52% of 44 duels -
63% of 8 situations -
Overpass5
20% -
0.71 -
73.9 -
0.99-
45% of 22 duels -
50% of 2 situations -
Vertigo4
0% -
0.53 -
68.2 -
0.64-
36% of 14 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How melxra1 plays

Across 482 matches melxra1 averages K/R 0.76 and ADR 82.2; the rating across the 439 rated matches is 1.05. Biggest strength: Clutch 1v1 won at 44%, better than 80% of level 9 players. Most room to improve: Headshot rate at 37%, better than only 4% of level 9 players. Averages 16.4 kills per match with 37% headshots. The strongest map is Nuke with a 63% win rate in 46 matches. In 187 of 439 matches the rating was 1.10 or higher (43%), in 151 it was below 0.90. In 296 matches with detailed stats: 51 4Ks and 7 aces. Best month by rating: June 2026 at 1.16. melxra1 loses the most ELO in match 1 of the day (−289 ELO, win rate 41%). Things go best on Anubis (+332 ELO, win rate 56%). Got weaker: Rating −0.05, Headshots −3 pp, Win rate −6 pp, ELO −89. Unchanged in recent months: K/R at 0.75, ADR at 81.1. Last 30 days: 95 matches, win rate 46%, net ELO −207.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.