meLsoo02

meLsoo02

AM
Streamer

679 followers 8 streams in 30 days 21 avg. viewers last live on Oct 15, 2026

188 matches tracked 96 matches in 30 days

How does meLsoo02 play?

Rating 1.05 K/R 0.73 ADR 77.3 from 188 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 57%
1.05
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 64%
Rating distribution from 188 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 22% good 1.10 to 1.29 19% normal 0.90 to 1.09 22% weak 0.75 to 0.89 18% very weak below 0.75 18%
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,250-2,499 ELO average. Rarely on the AWP.
HeadshotsRifler
better than most on level 10 · 2,250-2,499 ELO about average weaker than most
2,250-2,499 ELO

Compared with 2,020 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 6% of rounds and so well below the average (10%).

Rounds with first kill 6%−4 pp · Ø 10% better than 2%
Opening duels won 53%+3 pp · Ø 50% better than 64%

Clutch

Average
Last one alive

32% of 1v1s won and so clearly below the average (39%).

Clutch 1v1 won 32%−7 pp · Ø 39% better than 20%
Clutch 1v2 won 26%+5 pp · Ø 21% better than 78%
Clutch kills per match 1.8+0.1 · Ø 1.7 better than 67%

Weapons and aim

Average
Where do the kills come from?

58% headshots and so well above the average (50%).

Headshot rate 58%+8 pp · Ø 50% better than 89%
AWP share of kills 5%−6 pp · Ø 11% better than 29%
K/D 1.08+0.08 · Ø 1.00 better than 66%
Pistol kills per match 2.9
Knife kills 3 in 188 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.5% of rounds and so clearly below the average (4.0%).

2K rounds 13.5%+0.4 pp · Ø 13.1% better than 49%
3K rounds 3.5%−0.5 pp · Ø 4.0% better than 22%
MVPs per match 2.4+0.1 · Ø 2.3 better than 59%
4Ks and aces 38x 4K, 3 aces in 188 matches

Utility and deaths

Average
Nades, flashes and deaths

0.14 enemies flashed per round and so well below the average (0.29).

Utility hit rate 40%+5 pp · Ø 35% better than 81%
Utility damage per round 3.9−0.2 · Ø 4.1 better than 43%
Enemies flashed per round 0.14−0.15 · Ø 0.29 better than 11%
Deaths per round 68%−4 pp · Ø 72% better than 86%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
Whether meLsoo02 is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 188 matches, all from the last 3 months.

Kills per round (K/R)

0.75
AugSepOct

Best month: October 2026 with 0.75.

Patterns

From the last 188 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −214 ELO
41 matches · 41% win rate
On Anubis −105 ELO
36 matches · 42% win rate
On Mondays −75 ELO, win rate 43%

meLsoo02 loses the most ELO on Mirage: −214 ELO, 41% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.64 · Dust 2
  2. Recorded match no. 100 · Dust 2
  3. Longest win streak: 5 wins in a row · Anubis
  4. Most kills in a match: 34 · Anubis

Maps in detail

from the last 188 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage41
41% better than 14%
0.69 better than 27%
74.8 better than 20%
0.97 better than 29%
53% of 103 duels better than 59%
45% of 22 situations better than 71%
Anubis36
42% better than 18%
0.72 better than 38%
75.5 better than 20%
1.01 better than 39%
53% of 86 duels better than 58%
36% of 28 situations better than 45%
Dust 229
55% better than 63%
0.81 better than 81%
83.3 better than 63%
1.20 better than 91%
58% of 95 duels better than 83%
22% of 18 situations better than 12%
Inferno27
48% better than 27%
0.72 better than 35%
77.1 better than 23%
1.01 better than 30%
54% of 81 duels better than 56%
25% of 24 situations better than 19%
Ancient23
65% better than 87%
0.82 better than 86%
82.3 better than 56%
1.18 better than 91%
51% of 68 duels better than 47%
30% of 20 situations better than 32%
Nuke23
61% better than 73%
0.70 better than 27%
75.1 better than 23%
1.05 right on the average
37% of 46 duels better than 4%
29% of 14 situations better than 23%
Cache6
33% -
0.60 -
69.1 -
0.83-
55% of 11 duels -
100% of 1 situations -
Vertigo3
67% -
0.67 -
71.8 -
0.91-
71% of 7 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How meLsoo02 plays

Across 188 matches meLsoo02 averages K/R 0.73, ADR 77.3 and a rating of 1.05. Biggest strength: Headshot rate at 58%, better than 89% of level 10 · 2,250-2,499 ELO players. Most room to improve: Rounds with first kill at 6%, better than only 2% of level 10 · 2,250-2,499 ELO players. Averages 16.1 kills per match with 58% headshots. The strongest map is Ancient with a 65% win rate in 23 matches. In 79 of 188 matches the rating was 1.10 or higher (42%), in 67 it was below 0.90. In 188 matches with detailed stats: 38 4Ks and 3 aces. Best month by rating: October 2026 at 1.08. meLsoo02 loses the most ELO on Mirage (−214 ELO, win rate 41%). Things go best on Ancient (+249 ELO, win rate 65%). From match no. 5 of the day on, things go best: 56% win rate, +205 ELO. Last 30 days: 96 matches, win rate 48%, net ELO −37.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.