Meloupp

France
Streamer
396 matches tracked
ELO ▲ 17
1,750
30-day peak: 1,759
Rank EU
#412,180
France #7,549 in France

How does Meloupp play?

Rating 0.96 (from 285 matches) K/R 0.65 ADR 70.4 from 396 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 27%
0.96
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.30 ConsistencyShare of matches with a rating of 0.90 or higher. 55%
Rating distribution from 284 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 10% good 1.10 to 1.29 18% normal 0.90 to 1.09 25% weak 0.75 to 0.89 18% very weak below 0.75 27%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 8 average. Rarely on the AWP.
ClutcherRifler
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (92 matches).

Level 8

Compared with 1,374 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 8% of rounds and so well below the average (10%).

Rounds with first kill 8%−2 pp · Ø 10% better than 19%
Opening duels won 52%+2 pp · Ø 50% better than 63%

Clutch

Strength
Last one alive

32% of 1v2s won and so well above the average (21%).

Clutch 1v1 won 42%+4 pp · Ø 38% better than 70%
Clutch 1v2 won 32%+11 pp · Ø 21% better than 95%
Clutch kills per match 2.3+0.6 · Ø 1.7 better than 93%

Weapons and aim

Average
Where do the kills come from?

44% headshots and so clearly below the average (47%).

Headshot rate 44%−3 pp · Ø 47% better than 33%
AWP share of kills 6%−5 pp · Ø 11% better than 36%
K/D 0.97−0.04 · Ø 1.01 better than 34%
Pistol kills per match 2.7
Knife kills 5 in 396 matches

Impact

Weakness
Damage and big rounds

1.8 MVPs per match and so well below the average (2.2).

2K rounds 13.3%+0.1 pp · Ø 13.2% better than 51%
3K rounds 3.3%−0.6 pp · Ø 3.9% better than 21%
MVPs per match 1.8−0.4 · Ø 2.2 better than 8%
4Ks and aces 10x 4K, 1 ace in 92 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 67% of rounds and so well below the average (72%). Lower is better.

Utility hit rate 31%−4 pp · Ø 35% better than 22%
Utility damage per round 4.0−0.2 · Ø 4.2 better than 49%
Enemies flashed per round 0.37+0.10 · Ø 0.27 better than 79%
Deaths per round 67%−5 pp · Ø 72% better than 96%

Progress

One value per month, dashed line is the level 8 average
Whether Meloupp is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 4 matches from the last 3 months and 289 before.

Kills per round (K/R)

0.68
MayJunJulAugSepOctNov

Best month: June 2026 with 0.68.

Patterns

From the last 396 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −219 ELO
66 matches · 41% win rate
On Nuke −92 ELO
49 matches · 41% win rate
On Mondays −270 ELO, win rate 36%

Meloupp loses the most ELO on Anubis: −219 ELO, 41% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 250 · Dust 2
  2. Highest rating in a match: 1.88 · Ancient
  3. Longest win streak: 8 wins in a row · Inferno
  4. Most kills in a match: 37 · Inferno

Maps in detail

from the last 396 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 2150
50% right on the average
0.64 better than 11%
67.7 better than 4%
0.93 better than 22%
48% of 407 duels better than 37%
47% of 75 situations better than 75%
Inferno73
60% better than 76%
0.65 better than 21%
71.6 better than 16%
0.96 better than 35%
48% of 135 duels better than 35%
37% of 30 situations better than 47%
Anubis66
41% better than 21%
0.63 better than 6%
72.3 better than 11%
0.94 better than 26%
54% of 196 duels better than 71%
39% of 36 situations better than 55%
Nuke49
41% better than 14%
0.69 better than 27%
72.9 better than 14%
1.03 right on the average
54% of 131 duels better than 59%
26% of 19 situations better than 21%
Ancient25
44% better than 26%
0.74 better than 55%
76.9 better than 30%
1.08 better than 75%
56% of 45 duels better than 78%
44% of 9 situations better than 66%
Mirage18
39% better than 14%
0.67 better than 21%
70.9 better than 10%
0.97-
59% of 34 duels better than 89%
50% of 8 situations better than 82%
Cache9
44% -
0.50 -
57.1 -
0.65-
27% of 15 duels -
0% of 2 situations -
Overpass5
40% -
0.71 -
75.5 -
0.74-
50% of 2 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How Meloupp plays

Across 396 matches Meloupp averages K/R 0.65 and ADR 70.4; the rating across the 285 rated matches is 0.96. Biggest strength: Deaths per round at just 67% (lower is better), better than 96% of level 8 players. Most room to improve: Damage per round (ADR) at 70.4, better than only 5% of level 8 players. Averages 14.2 kills per match with 44% headshots. The strongest map is Inferno with a 60% win rate in 73 matches. In 85 of 284 matches the rating was 1.10 or higher (30%), in 127 it was below 0.90. In 92 matches with detailed stats: 10 4Ks and 1 ace. Best month by rating: June 2026 at 1.08. Meloupp loses the most ELO on Anubis (−219 ELO, win rate 41%). Things go best on Inferno (+371 ELO, win rate 60%). Last 30 days: 4 matches, win rate 25%, net ELO −9.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.