Mehu_Tiiviste

Finland
Player
89 matches tracked
ELO ▼ 46
851
30-day peak: 897
Rank EU
#1,576,225
Finland #27,401 in Finland

How does Mehu_Tiiviste play?

Rating 0.77 K/R 0.54 ADR 64.8 from 89 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 4%
0.77
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 35%
Rating distribution from 89 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 4% good 1.10 to 1.29 10% normal 0.90 to 1.09 18% weak 0.75 to 0.89 16% very weak below 0.75 49%
better than most on level 3 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (28 matches).

Level 3

Compared with 545 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

51% of opening duels won and so clearly above the average (48%).

Rounds with first kill 8%−1 pp · Ø 9% better than 34%
Opening duels won 51%+3 pp · Ø 48% better than 80%

Clutch

Average
Last one alive

11% of 1v2s won and so well below the average (23%).

Clutch 1v1 won 46%+8 pp · Ø 38% better than 91%
Clutch 1v2 won 11%−12 pp · Ø 23% better than 7%
Clutch kills per match 1.5−0.1 · Ø 1.6 better than 48%

Weapons and aim

Weakness
Where do the kills come from?

0.73 K/D and so well below the average (0.95).

Headshot rate 31%−10 pp · Ø 41% better than 5%
AWP share of kills 10%−2 pp · Ø 12% better than 54%
K/D 0.73−0.22 · Ø 0.95 better than 3%
Pistol kills per match 2.0
Knife kills 3 in 89 matches

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 9.4% of rounds and so well below the average (12.4%).

2K rounds 9.4%−3.0 pp · Ø 12.4% better than 5%
3K rounds 3.1%−0.6 pp · Ø 3.7% better than 41%
MVPs per match 1.6−0.5 · Ø 2.1 better than 12%
4Ks and aces 2x 4K, 1 ace in 28 matches

Utility and deaths

Average
Nades, flashes and deaths

43% of nades dealing damage or blinding and so well above the average (33%).

Utility hit rate 43%+10 pp · Ø 33% better than 95%
Utility damage per round 4.2+0.6 · Ø 3.6 better than 62%
Enemies flashed per round 0.11−0.12 · Ø 0.23 better than 18%
Deaths per round 75%+2 pp · Ø 73% better than 41%

Progress

One value per month, dashed line is the level 3 average
Whether Mehu_Tiiviste is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 13 matches from the last 3 months and 33 before.

Kills per round (K/R)

0.63
DecJanFebMarAprMayJunJulAugSepOctNov

Best month: September 2026 with 0.63.

Patterns

From the last 89 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −29 ELO
27 matches · 48% win rate

Mehu_Tiiviste loses the most ELO on Mirage: −29 ELO, 48% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 36 · Mirage
  2. Highest rating in a match: 1.85 · Ancient
  3. Longest win streak: 8 wins in a row · Nuke

Maps in detail

from the last 89 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage27
48% right on the average
0.51 better than 1%
61.1 better than 2%
0.73 better than 2%
43% of 77 duels better than 27%
29% of 24 situations better than 28%
Nuke18
39% better than 13%
0.60 better than 12%
69.2 better than 16%
0.82 better than 13%
51% of 74 duels better than 59%
43% of 14 situations better than 62%
Dust 214
50% -
0.54 -
64.9 -
0.75-
57% of 44 duels -
43% of 7 situations -
Anubis12
42% -
0.60 -
66.0 -
0.88-
52% of 31 duels -
63% of 8 situations -
Ancient9
44% -
0.53 -
66.8 -
0.77-
46% of 28 duels -
0% of 3 situations -
Inferno3
33% -
0.65 -
88.8 -
0.86-
31% of 13 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Mehu_Tiiviste plays

Across 89 matches Mehu_Tiiviste averages K/R 0.54, ADR 64.8 and a rating of 0.77. Biggest strength: Utility hit rate at 43%, better than 95% of level 3 players. Most room to improve: K/D at 0.73, better than only 3% of level 3 players. Averages 12.0 kills per match with 31% headshots. The strongest map is Dust 2 with a 50% win rate in 14 matches. In 15 of 89 matches the rating was 1.10 or higher (17%), in 58 it was below 0.90. In 28 matches with detailed stats: 2 4Ks and 1 ace. Best month by rating: September 2026 at 0.98. Mehu_Tiiviste loses the most ELO on Mirage (−29 ELO, win rate 48%). Last 30 days: 5 matches, win rate 20%, net ELO −64.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 3): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.