mcll999

Argentina
Streamer Player

13 followers 4 streams in 30 days 1 avg. viewers last live on Nov 11, 2026

370 matches tracked 12 matches in 30 days
ELO ▼ 8
1,988
30-day peak: 2,014
Rank EU
#269,706
Argentina #2,405 in Argentina

How does mcll999 play?

Rating 1.04 (from 285 matches) K/R 0.77 ADR 82.0 from 370 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 61%
1.04
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 66%
Rating distribution from 285 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 20% good 1.10 to 1.29 18% normal 0.90 to 1.09 26% weak 0.75 to 0.89 14% very weak below 0.75 20%
Player type
Goes in first and opens the round
More first kills per match than the level 9 average. Higher headshot rate than the level 9 average.
EntryHeadshots
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (93 matches).

Level 9

Compared with 1,906 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 15% of rounds and so well above the average (10%).

Rounds with first kill 15%+5 pp · Ø 10% better than 96%
Opening duels won 53%+2 pp · Ø 51% better than 71%

Clutch

Average
Last one alive

41% of 1v2s won and so well above the average (22%).

Clutch 1v1 won 51%+12 pp · Ø 39% better than 96%
Clutch 1v2 won 41%+19 pp · Ø 22% better than 99%
Clutch kills per match 1.2−0.5 · Ø 1.7 better than 12%

Weapons and aim

Average
Where do the kills come from?

56% headshots and so well above the average (48%).

Headshot rate 56%+8 pp · Ø 48% better than 90%
AWP share of kills 8%−3 pp · Ø 11% better than 43%
K/D 1.01−0.02 · Ø 1.03 better than 49%
Pistol kills per match 3.4
Knife kills 2 in 370 matches

Impact

Strength
Damage and big rounds

Exactly 2 kills in 14.7% of rounds and so clearly above the average (13.4%).

2K rounds 14.7%+1.3 pp · Ø 13.4% better than 82%
3K rounds 4.7%+0.7 pp · Ø 4.0% better than 79%
MVPs per match 2.5+0.2 · Ø 2.3 better than 76%
4Ks and aces 20x 4K, 1 ace in 93 matches

Utility and deaths

Average
Nades, flashes and deaths

0.52 enemies flashed per round and so well above the average (0.28).

Utility hit rate 29%−7 pp · Ø 36% better than 13%
Utility damage per round 4.2−0.1 · Ø 4.3 better than 53%
Enemies flashed per round 0.52+0.24 · Ø 0.28 better than 94%
Deaths per round 76%+4 pp · Ø 72% better than 10%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
Headshots +6 pp
= Stayed the same
K/R at 0.77, Rating at 1.02, ADR at 84.9
▼ Got worse
Win rate −10 pp, ELO −65

Sep to Nov 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.72
JunJulAugSepOctNov

Best month: September 2026 with 0.86. Last 3 months unchanged at 0.77. Slightly above the average (0.74).

Patterns

From the last 370 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 4 of the day −229 ELO
45 matches · 36% win rate
On Inferno −197 ELO
37 matches · 35% win rate
Between 0:00 and 6:00 −73 ELO, win rate 40%
On Sundays −290 ELO, win rate 43%

mcll999 loses the most ELO in match 4 of the day: −229 ELO, 36% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 250 · Ancient
  2. Reached level 10 · Ancient
  3. Most kills in a match: 47 · Mirage
  4. Longest win streak: 7 wins in a row · Inferno
  5. Highest rating in a match: 2.45 · Inferno

Maps in detail

from the last 370 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient87
56% better than 66%
0.82 better than 89%
88.2 better than 84%
1.08 better than 73%
56% of 338 duels better than 76%
33% of 36 situations better than 37%
Anubis85
51% better than 51%
0.74 better than 55%
80.8 better than 53%
1.03 better than 56%
50% of 359 duels right on the average
44% of 34 situations better than 67%
Dust 262
50% better than 45%
0.73 right on the average
76.2 better than 29%
1.02 right on the average
49% of 258 duels better than 42%
33% of 27 situations better than 37%
Mirage44
48% better than 41%
0.81 better than 84%
85.5 better than 77%
1.07 better than 67%
51% of 253 duels better than 55%
50% of 20 situations better than 81%
Inferno37
35% better than 7%
0.74 better than 54%
80.2 better than 48%
1.00 better than 39%
52% of 156 duels right on the average
67% of 12 situations better than 95%
Cache23
61% better than 74%
0.73 better than 44%
77.5 better than 33%
0.99 better than 38%
48% of 124 duels better than 28%
0% of 4 situations better than 2%
Nuke16
31% better than 3%
0.73 better than 39%
78.5 better than 37%
1.03-
50% of 86 duels better than 39%
20% of 5 situations better than 11%
Overpass12
50% -
0.79 -
81.0 -
1.09-
62% of 39 duels -
33% of 3 situations -
Vertigo4
50% -
0.80 -
83.8 -
1.14-
40% of 25 duels -
100% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How mcll999 plays

Across 370 matches mcll999 averages K/R 0.77 and ADR 82.0; the rating across the 285 rated matches is 1.04. Biggest strength: Rounds with first kill at 15%, better than 96% of level 9 players. Most room to improve: Deaths per round at 76%, better than only 10% of level 9 players. Averages 16.9 kills per match with 56% headshots. The strongest map is Cache with a 61% win rate in 23 matches. In 114 of 285 matches the rating was 1.10 or higher (40%), in 98 it was below 0.90. In 93 matches with detailed stats: 20 4Ks and 1 ace. Best month by rating: June 2026 at 1.13. mcll999 loses the most ELO in match 4 of the day (−229 ELO, win rate 36%). Things go best on Ancient (+347 ELO, win rate 56%). Improved over the last three months: Headshots +6 pp. Got weaker: Win rate −10 pp, ELO −65. Unchanged in recent months: K/R at 0.77, Rating at 1.02, ADR at 84.9. Last 30 days: 12 matches, win rate 50%, net ELO +17.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.