MBK4666

KR
Streamer Viewer
44 matches tracked

How does MBK4666 play?

Rating 1.06 K/R 0.79 ADR 85.1 from 44 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 87%
1.06
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 70%
Rating distribution from 44 matches
outstanding 1.80 and up 7% strong 1.30 to 1.79 14% good 1.10 to 1.29 25% normal 0.90 to 1.09 25% weak 0.75 to 0.89 14% very weak below 0.75 16%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 5 average.
Clutcher
better than most on level 5 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (41 matches).

Level 5

Compared with 767 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

51% of opening duels won and so just above the average (50%).

Rounds with first kill 9%−1 pp · Ø 10% better than 41%
Opening duels won 51%+1 pp · Ø 50% better than 70%

Clutch

Average
Last one alive

2.1 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 38%0 pp · Ø 38% right on the average
Clutch 1v2 won 25%+4 pp · Ø 21% better than 78%
Clutch kills per match 2.1+0.5 · Ø 1.6 better than 89%

Weapons and aim

Average
Where do the kills come from?

1.05 K/D and so slightly above the average (0.97).

Headshot rate 40%−4 pp · Ø 44% better than 29%
AWP share of kills 7%−4 pp · Ø 11% better than 41%
K/D 1.05+0.08 · Ø 0.97 better than 84%
Pistol kills per match 2.7

Impact

Strength
Damage and big rounds

Exactly 2 kills in 14.6% of rounds and so clearly above the average (12.8%).

2K rounds 14.6%+1.8 pp · Ø 12.8% better than 90%
3K rounds 4.5%+0.8 pp · Ø 3.7% better than 85%
MVPs per match 2.3+0.1 · Ø 2.2 better than 75%
4Ks and aces 8x 4K, 1 ace in 41 matches

Utility and deaths

Average
Nades, flashes and deaths

2.8 utility damage per round and so well below the average (3.9).

Utility hit rate 34%−1 pp · Ø 35% better than 47%
Utility damage per round 2.8−1.1 · Ø 3.9 better than 26%
Enemies flashed per round 0.19−0.05 · Ø 0.24 better than 36%
Deaths per round 75%+2 pp · Ø 73% better than 33%

Progress

One value per month, dashed line is the level 5 average
Whether MBK4666 is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 42 matches from the last 3 months and 2 before.

Kills per round (K/R)

0.75
JulAugSepOct

Patterns

Soon this shows where MBK4666 loses ELO and when things go best. It takes 20 matches on one map or at one time of day. Closest so far: Mirage with 16 of 20.

Records and milestones

from recorded matches
  1. Most kills in a match: 32 · Dust 2
  2. Longest win streak: 5 wins in a row · Mirage
  3. Highest rating in a match: 1.96 · Ancient

Maps in detail

from the last 44 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage16
50% better than 55%
0.76 better than 79%
84.5 better than 83%
0.99 better than 59%
41% of 61 duels better than 14%
30% of 10 situations better than 32%
Dust 211
27% -
0.75 -
82.8 -
1.02-
58% of 45 duels -
33% of 12 situations -
Anubis5
40% -
0.77 -
82.2 -
1.09-
46% of 13 duels -
100% of 3 situations -
Ancient4
75% -
0.97 -
102.9 -
1.44-
33% of 6 duels -
50% of 4 situations -
Inferno4
75% -
0.96 -
94.5 -
1.38-
58% of 12 duels -
0% of 1 situations -
Nuke4
50% -
0.73 -
75.9 -
0.91-
67% of 15 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How MBK4666 plays

Across 44 matches MBK4666 averages K/R 0.79, ADR 85.1 and a rating of 1.06. Biggest strength: Rating at 1.06, better than 87% of level 5 players. Averages 16.5 kills per match with 40% headshots. The strongest map is Mirage with a 50% win rate in 16 matches. In 20 of 44 matches the rating was 1.10 or higher (45%), in 13 it was below 0.90. In 41 matches with detailed stats: 8 4Ks and 1 ace.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 5): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.