MaZorD147

Brazil
Streamer Player Viewer
On FACEIT since 2025 171 matches tracked 38 matches in 30 days
ELO ▲ 39
1,085
30-day peak: 1,157
Rank SA
#55,849
Brazil #29,630 in Brazil

How does MaZorD147 play?

Rating 0.87 K/R 0.61 ADR 68.6 from 171 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 12%
0.87
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 42%
Rating distribution from 171 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 8% good 1.10 to 1.29 12% normal 0.90 to 1.09 21% weak 0.75 to 0.89 20% very weak below 0.75 37%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 5 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (99 matches).

Level 5

Compared with 1,125 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

40% of opening duels won and so well below the average (49%).

Rounds with first kill 8%−2 pp · Ø 10% better than 25%
Opening duels won 40%−9 pp · Ø 49% better than 3%

Clutch

Average
Last one alive

17% of 1v2s won and so slightly below the average (21%).

Clutch 1v1 won 35%−2 pp · Ø 37% better than 39%
Clutch 1v2 won 17%−4 pp · Ø 21% better than 26%
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 51%

Weapons and aim

Average
Where do the kills come from?

0.85 K/D and so clearly below the average (0.96).

Headshot rate 40%−4 pp · Ø 44% better than 29%
AWP share of kills 2%−9 pp · Ø 11% better than 13%
K/D 0.85−0.11 · Ø 0.96 better than 12%
Pistol kills per match 2.0
Zeus kills2 in 171 matches
Knife kills 2 in 171 matches

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 9.7% of rounds and so well below the average (12.7%).

2K rounds 9.7%−3.0 pp · Ø 12.7% better than 3%
3K rounds 3.0%−0.7 pp · Ø 3.7% better than 22%
MVPs per match 1.7−0.4 · Ø 2.1 better than 9%
4Ks and aces 8x 4K, 1 ace in 99 matches

Utility and deaths

Average
Nades, flashes and deaths

0.57 enemies flashed per round and so well above the average (0.24).

Utility hit rate 33%−2 pp · Ø 35% better than 40%
Utility damage per round 3.90.0 · Ø 3.9 right on the average
Enemies flashed per round 0.57+0.33 · Ø 0.24 better than 96%
Deaths per round 71%−3 pp · Ø 74% better than 78%

Progress

One value per month, dashed line is the level 5 average
Whether MaZorD147 is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 97 matches from the last 3 months and 8 before.

Kills per round (K/R)

0.49
JanFebMarAprMayJunJulAugSepOctNov

Best month: May 2026 with 0.64.

Patterns

From the last 171 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day −57 ELO
46 matches · 39% win rate
On Inferno −52 ELO
26 matches · 46% win rate
On Thursdays −18 ELO, win rate 43%

MaZorD147 loses the most ELO in match 2 of the day: −57 ELO, 39% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.02 · Nuke
  2. Most kills in a match: 33 · Mirage
  3. Longest win streak: 8 wins in a row · Cache
  4. Recorded match no. 100 · Mirage

Maps in detail

from the last 171 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 243
53% better than 67%
0.61 better than 11%
68.9 better than 9%
0.86 better than 13%
45% of 152 duels better than 24%
31% of 16 situations better than 32%
Mirage36
50% right on the average
0.61 better than 9%
70.2 better than 12%
0.90 better than 22%
52% of 126 duels better than 65%
38% of 24 situations right on the average
Inferno26
46% better than 35%
0.52 better than 4%
62.4 better than 4%
0.75 better than 3%
38% of 97 duels better than 5%
15% of 13 situations better than 7%
Cache18
61% better than 66%
0.59 better than 7%
63.6 better than 5%
0.86 better than 9%
34% of 61 duels better than 1%
38% of 8 situations right on the average
Ancient16
31% better than 4%
0.66 better than 27%
70.3 better than 13%
0.96 better than 48%
43% of 54 duels better than 21%
30% of 10 situations better than 30%
Nuke16
44% better than 23%
0.70 better than 37%
75.4 better than 32%
1.00 right on the average
51% of 61 duels right on the average
50% of 12 situations better than 80%
Anubis9
33% -
0.55 -
72.4 -
0.74-
41% of 32 duels -
10% of 10 situations -
Overpass4
75% -
0.71 -
75.8 -
0.95-
43% of 14 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How MaZorD147 plays

Across 171 matches MaZorD147 averages K/R 0.61, ADR 68.6 and a rating of 0.87. Biggest strength: Deaths per round at just 71% (lower is better), better than 78% of level 5 players. Most room to improve: Opening duels won at 40%, better than only 3% of level 5 players. Averages 12.7 kills per match with 40% headshots. The strongest map is Cache with a 61% win rate in 18 matches. In 36 of 171 matches the rating was 1.10 or higher (21%), in 99 it was below 0.90. In 99 matches with detailed stats: 8 4Ks and 1 ace. Best month by rating: June 2026 at 0.90. MaZorD147 loses the most ELO in match 2 of the day (−57 ELO, win rate 39%). Things go best in match 1 of the day (+328 ELO, win rate 61%). Match no. 1 of the day goes best: 61% win rate, +328 ELO. Last 30 days: 38 matches, win rate 47%, net ELO +7.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 5): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.