maximum_cs2
Name history of maximum_cs2
Periods based on our observations - a change may have happened a little earlier. The oldest name was already in use before our records began.
How does maximum_cs2 play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (131 matches).
Compared with 1,799 players in this group, each player over up to their last 100 matches.
Opening
WeaknessFirst kill in 6% of rounds and so well below the average (10%).
Clutch
Average33% of 1v1s won and so clearly below the average (39%).
Weapons and aim
Average53% headshots and so clearly above the average (48%).
Impact
Average2.0 MVPs per match and so well below the average (2.3).
Utility and deaths
Average30% of nades dealing damage or blinding and so clearly below the average (35%).
Progress
One value per month, dashed line is the level 9 averageSep to Nov 2026 compared with Mar to Aug 2026.
Kills per round (K/R)
Best month: September 2026 with 0.75. Last 3 months: 0.71 (at the start 0.67). Just below the average (0.73).
Rating, 1.00 is an average match
Best month: September 2026 with 1.06. Last 3 months: 0.99 (at the start 0.92). Just below the average (1.01).
Damage per round (ADR)
Best month: September 2026 with 80.9. Last 3 months: 76.9 (at the start 72.8). Slightly below the average (79.9).
Share of headshot kills
Best month: March 2026 with 59%. Last 3 months: 52% (at the start 56%). Clearly above the average (48%).
Matches won (win rate)
Best month: September 2026 with 53%. Last 3 months: 45% (at the start 52%). Clearly below the average (50%).
Best month: October 2026 with 2,172. Last 3 months: 1,872 (at the start 2,140).
Rounds with first kill
Best month: August 2026 with 8%.
1v1 clutches won
Best month: October 2026 with 40%.
Patterns
From the last 148 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
maximum_cs2 loses the most ELO in match 1 of the day: −284 ELO, 40% win rate
Records and milestones
from recorded matches- Highest rating in a match: 2.07 · Mirage
- Recorded match no. 100 · Mirage
- Most kills in a match: 38 · Inferno
- Longest win streak: 5 wins in a row · Mirage
Maps in detail
from the last 148 matchesCompared with players on the same level who have at least 15 matches on the map.
How maximum_cs2 plays
Across 148 matches maximum_cs2 averages K/R 0.70, ADR 76.0 and a rating of 0.98. Biggest strength: Headshot rate at 53%, better than 78% of level 9 players. Most room to improve: Rounds with first kill at 6%, better than only 2% of level 9 players. Averages 16.1 kills per match with 53% headshots. The strongest map is Ancient with a 63% win rate in 16 matches. In 54 of 148 matches the rating was 1.10 or higher (36%), in 67 it was below 0.90. In 131 matches with detailed stats: 16 4Ks and 0 aces. Best month by rating: September 2026 at 1.06. maximum_cs2 loses the most ELO in match 1 of the day (−284 ELO, win rate 40%). Things go best on Anubis (+62 ELO, win rate 56%). Match no. 3 of the day goes best: 57% win rate, +56 ELO. Improved over the last three months: K/R +0.04, Rating +0.07, ADR +4.1. Got weaker: Headshots −4 pp, Win rate −7 pp, ELO −268. Last 30 days: 38 matches, win rate 34%, net ELO −220.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.