maximo_eze

AR
Streamer
159 matches tracked 91 matches in 30 days

How does maximo_eze play?

Rating 1.00 K/R 0.73 ADR 79.2 from 159 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 64%
1.00
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 59%
Rating distribution from 159 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 15% good 1.10 to 1.29 16% normal 0.90 to 1.09 25% weak 0.75 to 0.89 17% very weak below 0.75 24%
Player type
Goes in first and opens the round
More first kills per match than the level 5 average. Higher headshot rate than the level 5 average. Rarely on the AWP.
EntryHeadshotsRifler
better than most on level 5 about average weaker than most
Level 5

Compared with 724 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so well above the average (10%).

Rounds with first kill 12%+2 pp · Ø 10% better than 80%
Opening duels won 49%−1 pp · Ø 50% better than 52%

Clutch

Weakness
Last one alive

30% of 1v1s won and so clearly below the average (38%).

Clutch 1v1 won 30%−8 pp · Ø 38% better than 17%
Clutch 1v2 won 25%+4 pp · Ø 21% better than 74%
Clutch kills per match 1.3−0.4 · Ø 1.7 better than 24%

Weapons and aim

Average
Where do the kills come from?

56% headshots and so well above the average (44%).

Headshot rate 56%+12 pp · Ø 44% better than 96%
AWP share of kills 4%−7 pp · Ø 11% better than 25%
K/D 0.96−0.02 · Ø 0.98 better than 50%
Pistol kills per match 2.7
Knife kills 1 in 159 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.3% of rounds and so clearly above the average (3.8%).

2K rounds 13.3%+0.3 pp · Ø 13.0% better than 64%
3K rounds 4.3%+0.5 pp · Ø 3.8% better than 76%
MVPs per match 2.20.0 · Ø 2.2 right on the average
4Ks and aces 35x 4K, 1 ace in 159 matches

Utility and deaths

Average
Nades, flashes and deaths

0.44 enemies flashed per round and so well above the average (0.24).

Utility hit rate 29%−6 pp · Ø 35% better than 20%
Utility damage per round 3.2−0.7 · Ø 3.9 better than 34%
Enemies flashed per round 0.44+0.20 · Ø 0.24 better than 88%
Deaths per round 76%+3 pp · Ø 73% better than 23%

Progress

One value per month, dashed line is the level 5 average
Whether maximo_eze is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 159 matches, all from the last 3 months.

Kills per round (K/R)

0.72
AugSepOct

Best month: August 2026 with 0.80.

Patterns

From the last 159 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −95 ELO
54 matches · 46% win rate
In match 4 of the day −70 ELO
20 matches · 45% win rate
Between 6:00 and 12:00 −90 ELO, win rate 45%
On Saturdays −283 ELO, win rate 30%

maximo_eze loses the most ELO on Dust 2: −95 ELO, 46% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 31 · Anubis
  2. Recorded match no. 100 · Cache
  3. Longest win streak: 5 wins in a row · Mirage
  4. Highest rating in a match: 2.11 · Mirage

Maps in detail

from the last 159 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage57
58% better than 77%
0.74 better than 66%
79.0 better than 57%
1.02 better than 67%
53% of 321 duels better than 75%
24% of 34 situations better than 18%
Dust 254
46% better than 41%
0.71 right on the average
77.3 better than 44%
0.96 better than 42%
45% of 280 duels better than 27%
32% of 25 situations better than 37%
Anubis19
42% better than 24%
0.73 better than 66%
78.6 better than 50%
1.00 better than 60%
49% of 93 duels right on the average
22% of 9 situations better than 17%
Nuke13
54% -
0.72 -
84.5 -
0.95-
42% of 73 duels -
80% of 5 situations -
Inferno6
83% -
0.72 -
73.5 -
1.00-
36% of 25 duels -
67% of 3 situations -
Ancient5
20% -
0.72 -
83.8 -
0.94-
52% of 31 duels -
0% of 2 situations -
Cache5
60% -
0.94 -
94.3 -
1.25-
62% of 21 duels -
17% of 6 situations -

Compared with players on the same level who have at least 15 matches on the map.

How maximo_eze plays

Across 159 matches maximo_eze averages K/R 0.73, ADR 79.2 and a rating of 1.00. Biggest strength: Headshot rate at 56%, better than 96% of level 5 players. Most room to improve: Clutch 1v1 won at 30%, better than only 17% of level 5 players. Averages 15.8 kills per match with 56% headshots. The strongest map is Mirage with a 58% win rate in 57 matches. In 54 of 159 matches the rating was 1.10 or higher (34%), in 65 it was below 0.90. In 159 matches with detailed stats: 35 4Ks and 1 ace. Best month by rating: August 2026 at 1.07. maximo_eze loses the most ELO on Dust 2 (−95 ELO, win rate 46%). Things go best on Mirage (+351 ELO, win rate 58%). Match no. 3 of the day goes best: 62% win rate, +117 ELO. Last 30 days: 91 matches, win rate 49%, net ELO +54.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 5): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.