mattiii5

mattiii5

HR
Streamer

49 followers 5 streams in 30 days 1 avg. viewers last live on Oct 17, 2026

111 matches tracked 22 matches in 30 days

How does mattiii5 play?

Rating 1.16 K/R 0.83 ADR 88.4 from 111 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 95%
1.16
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.46 ConsistencyShare of matches with a rating of 0.90 or higher. 69%
Rating distribution from 111 matches
outstanding 1.80 and up 9% strong 1.30 to 1.79 24% good 1.10 to 1.29 16% normal 0.90 to 1.09 20% weak 0.75 to 0.89 16% very weak below 0.75 14%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 7 average. Higher headshot rate than the level 7 average. More damage per round than the level 7 average.
Multi-killsHeadshotsDamage
better than most on level 7 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (34 matches).

Level 7

Compared with 1,184 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

50% of opening duels won and so right on the average (50%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 50%0 pp · Ø 50% right on the average

Clutch

Average
Last one alive

2.1 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 31%−7 pp · Ø 38% better than 19%
Clutch 1v2 won 23%+1 pp · Ø 22% better than 63%
Clutch kills per match 2.1+0.5 · Ø 1.6 better than 85%

Weapons and aim

Strength
Where do the kills come from?

60% headshots and so well above the average (46%).

Headshot rate 60%+14 pp · Ø 46% better than 98%
AWP share of kills 5%−6 pp · Ø 11% better than 29%
K/D 1.15+0.15 · Ø 1.00 better than 93%
Pistol kills per match 3.6
Knife kills 1 in 111 matches

Impact

Average
Damage and big rounds

2.6 MVPs per match and so well above the average (2.2).

2K rounds 12.3%−0.8 pp · Ø 13.1% better than 29%
3K rounds 4.1%+0.2 pp · Ø 3.9% better than 65%
MVPs per match 2.6+0.4 · Ø 2.2 better than 89%
4Ks and aces 10x 4K, 1 ace in 34 matches

Utility and deaths

Average
Nades, flashes and deaths

2.8 utility damage per round and so well below the average (4.2).

Utility hit rate 34%−1 pp · Ø 35% better than 44%
Utility damage per round 2.8−1.4 · Ø 4.2 better than 18%
Enemies flashed per round 0.24−0.03 · Ø 0.27 better than 45%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 7 average
▲ Improved
Headshots +7 pp
= Stayed the same
ELO at 1,393
▼ Got worse
K/R −0.20, Rating −0.30, ADR −17.8, Win rate −13 pp

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.69
MayJunJulAugSepOct

Best month: June 2026 with 0.97. Last 3 months: 0.72 (at the start 0.92). Right on the average (0.72).

Patterns

From the last 111 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 3 of the day −42 ELO
20 matches · 45% win rate
On Dust 2 −4 ELO
22 matches · 45% win rate
Between 12:00 and 18:00 +75 ELO, win rate 47%

mattiii5 loses the most ELO in match 3 of the day: −42 ELO, 45% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 100 · Mirage
  2. Most kills in a match: 43 · Mirage
  3. Longest win streak: 8 wins in a row · Dust 2
  4. Highest rating in a match: 2.51 · Cache

Maps in detail

from the last 111 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage33
61% better than 86%
0.88 better than 97%
89.0 better than 90%
1.24 better than 97%
58% of 190 duels better than 88%
38% of 26 situations right on the average
Dust 222
45% better than 31%
0.78 better than 78%
84.1 better than 75%
1.07 better than 74%
50% of 126 duels right on the average
38% of 8 situations right on the average
Anubis18
67% better than 93%
0.83 better than 94%
86.0 better than 85%
1.18 better than 96%
57% of 79 duels better than 84%
42% of 12 situations better than 61%
Inferno15
40% better than 16%
0.82 better than 93%
93.3 better than 97%
1.06 better than 75%
47% of 72 duels better than 30%
31% of 16 situations better than 38%
Nuke8
50% -
0.86 -
91.0 -
1.20-
50% of 38 duels -
29% of 7 situations -
Ancient7
29% -
0.56 -
69.8 -
0.75-
53% of 30 duels -
0% of 1 situations -
Cache7
57% -
1.00 -
104.1 -
1.47-
53% of 36 duels -
20% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How mattiii5 plays

Across 111 matches mattiii5 averages K/R 0.83, ADR 88.4 and a rating of 1.16. Biggest strength: Headshot rate at 60%, better than 98% of level 7 players. Most room to improve: Utility damage per round at 2.8, better than only 18% of level 7 players. Averages 18.5 kills per match with 60% headshots. The strongest map is Anubis with a 67% win rate in 18 matches. In 55 of 111 matches the rating was 1.10 or higher (50%), in 34 it was below 0.90. In 34 matches with detailed stats: 10 4Ks and 1 ace. Best month by rating: June 2026 at 1.36. mattiii5 loses the most ELO in match 3 of the day (−42 ELO, win rate 45%). Things go best in match 1 of the day (+134 ELO, win rate 66%). Match no. 1 of the day goes best: 66% win rate, +134 ELO. Improved over the last three months: Headshots +7 pp. Got weaker: K/R −0.20, Rating −0.30, ADR −17.8, Win rate −13 pp. Unchanged in recent months: ELO at 1,393. Last 30 days: 22 matches, win rate 36%, net ELO −148.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 7): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.