matt_fps_

Belgium
Streamer
201 matches tracked
ELO ▲ 21
1,548
30-day peak: 1,575
Rank EU
#587,244
Belgium #1,970 in Belgium

How does matt_fps_ play?

Rating 0.96 (from 90 matches) K/R 0.74 ADR 81.3 from 201 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 30%
0.96
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 51%
Rating distribution from 90 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 16% good 1.10 to 1.29 14% normal 0.90 to 1.09 20% weak 0.75 to 0.89 18% very weak below 0.75 31%
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (60 matches).

Level 8

Compared with 1,421 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

50% of opening duels won and so right on the average (50%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 50%0 pp · Ø 50% right on the average

Clutch

Weakness
Last one alive

1.2 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 32%−5 pp · Ø 37% better than 21%
Clutch 1v2 won 22%0 pp · Ø 22% right on the average
Clutch kills per match 1.2−0.5 · Ø 1.7 better than 13%

Weapons and aim

Average
Where do the kills come from?

1.02 K/D and so just above the average (1.00).

Headshot rate 46%−1 pp · Ø 47% better than 44%
AWP share of kills 6%−5 pp · Ø 11% better than 37%
K/D 1.02+0.02 · Ø 1.00 better than 59%
Pistol kills per match 2.7
Knife kills 1 in 201 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.0% of rounds and so clearly below the average (3.9%).

2K rounds 12.9%−0.3 pp · Ø 13.2% better than 45%
3K rounds 3.0%−0.9 pp · Ø 3.9% better than 14%
MVPs per match 2.20.0 · Ø 2.2 right on the average
4Ks and aces 10x 4K, 0 aces in 60 matches

Utility and deaths

Average
Nades, flashes and deaths

44% of nades dealing damage or blinding and so well above the average (35%).

Utility hit rate 44%+9 pp · Ø 35% better than 95%
Utility damage per round 5.9+1.6 · Ø 4.3 better than 85%
Enemies flashed per round 0.11−0.16 · Ø 0.27 better than 9%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 8 average
▲ Improved
Headshots +6 pp, Win rate +10 pp, ELO +59
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.17, Rating −0.17, ADR −14.8

Sep to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.63
MayJunJulAugSepOctNov

Best month: May 2026 with 0.79. Last 3 months: 0.60 (at the start 0.77). Well below the average (0.72).

Patterns

From the last 201 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

From match 5 of the day −75 ELO
21 matches · 43% win rate
On Mirage −61 ELO
25 matches · 36% win rate
Between 18:00 and 24:00 −190 ELO, win rate 45%
On Thursdays −202 ELO, win rate 32%

matt_fps_ loses the most ELO from match 5 of the day: −75 ELO, 43% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.05 · Dust 2
  2. Longest win streak: 7 wins in a row · Dust 2
  3. Recorded match no. 100 · Dust 2
  4. Most kills in a match: 48 · Cache

Maps in detail

from the last 201 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 256
55% better than 65%
0.71 better than 42%
78.6 better than 43%
0.94 better than 24%
50% of 120 duels better than 46%
30% of 10 situations better than 28%
Anubis35
51% better than 55%
0.69 better than 33%
78.5 better than 46%
0.93-
46% of 46 duels better than 25%
29% of 7 situations better than 28%
Cache33
52% -
0.78 -
87.4 -
0.96-
42% of 67 duels -
25% of 4 situations -
Inferno31
42% better than 21%
0.76 better than 72%
81.5 better than 63%
0.96 better than 35%
49% of 67 duels better than 38%
50% of 8 situations better than 79%
Mirage25
36% better than 8%
0.78 better than 76%
81.9 better than 62%
1.07-
63% of 71 duels better than 97%
17% of 6 situations better than 6%
Ancient11
73% -
0.76 -
86.3 -
0.89-
42% of 26 duels -
67% of 3 situations -
Nuke7
29% -
0.68 -
74.9 -
0.84-
47% of 15 duels -
100% of 2 situations -
Overpass3
67% -
0.78 -
85.0 -
-
-
-

Compared with players on the same level who have at least 15 matches on the map.

How matt_fps_ plays

Across 201 matches matt_fps_ averages K/R 0.74 and ADR 81.3; the rating across the 90 rated matches is 0.96. Biggest strength: Utility hit rate at 44%, better than 95% of level 8 players. Most room to improve: 3K rounds at 3.0%, better than only 14% of level 8 players. Averages 16.5 kills per match with 46% headshots. The strongest map is Ancient with a 73% win rate in 11 matches. In 28 of 90 matches the rating was 1.10 or higher (31%), in 44 it was below 0.90. In 60 matches with detailed stats: 10 4Ks and 0 aces. Best month by rating: July 2026 at 1.01. matt_fps_ loses the most ELO from match 5 of the day (−75 ELO, win rate 43%). Things go best on Dust 2 (+194 ELO, win rate 55%). Improved over the last three months: Headshots +6 pp, Win rate +10 pp, ELO +59. Got weaker: K/R −0.17, Rating −0.17, ADR −14.8. Last 30 days: 4 matches, win rate 75%, net ELO +43.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.