martixxko

Czech Republic
283 matches tracked 90 matches in 30 days
ELO ▲ 112
2,866
30-day peak: 2,955
Rank EU
#14,754
Czech Republic #132 in Czech Republic

How does martixxko play?

Rating 1.12 (from 206 matches) K/R 0.80 ADR 88.9 from 283 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 72%
1.12
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 69%
Rating distribution from 205 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 26% good 1.10 to 1.29 17% normal 0.90 to 1.09 21% weak 0.75 to 0.89 20% very weak below 0.75 11%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,750-2,999 ELO average. More first kills per match than the level 10 · 2,750-2,999 ELO average. More damage per round than the level 10 · 2,750-2,999 ELO average.
Multi-killsEntryDamage
better than most on level 10 · 2,750-2,999 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (208 matches).

2,750-2,999 ELO

Compared with 12,076 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so clearly above the average (11%).

Rounds with first kill 12%+1 pp · Ø 11% better than 71%
Opening duels won 53%+1 pp · Ø 52% better than 57%

Clutch

Average
Last one alive

34% of 1v1s won and so clearly below the average (39%).

Clutch 1v1 won 34%−5 pp · Ø 39% better than 24%
Clutch 1v2 won 22%0 pp · Ø 22% right on the average
Clutch kills per match 1.5−0.1 · Ø 1.6 better than 37%

Weapons and aim

Average
Where do the kills come from?

59% headshots and so well above the average (52%).

Headshot rate 59%+7 pp · Ø 52% better than 88%
AWP share of kills 5%−7 pp · Ø 12% better than 29%
K/D 1.05+0.01 · Ø 1.04 better than 43%
Pistol kills per match 3.3 from the last 280
Knife kills 4 in 280 matches

Impact

Strength
Damage and big rounds

Exactly 2 kills in 15.9% of rounds and so well above the average (13.5%).

2K rounds 15.9%+2.4 pp · Ø 13.5% better than 90%
3K rounds 5.0%+0.8 pp · Ø 4.2% better than 77%
MVPs per match 2.6+0.2 · Ø 2.4 better than 71%
4Ks and aces 52x 4K, 5 aces in 208 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 76% of rounds and so well above the average (71%). Lower is better.

Utility hit rate 36%+2 pp · Ø 34% better than 64%
Utility damage per round 5.7+1.7 · Ø 4.0 better than 89%
Enemies flashed per round 0.24−0.07 · Ø 0.31 better than 31%
Deaths per round 76%+5 pp · Ø 71% better than 4%

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
▲ Improved
K/R +0.13, ADR +11.8, Win rate +11 pp, ELO +291
= Stayed the same
Nothing clear
▼ Got worse
Headshots −5 pp

Sep to Nov 2026 compared with Apr to Jun 2026.

Kills per round (K/R)

0.70
AprMayJunJulAugSepOctNov

Best month: October 2026 with 0.86. Last 3 months: 0.83 (at the start 0.70). Clearly above the average (0.74).

Patterns

From the last 280 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day −47 ELO
64 matches · 50% win rate
On Ancient −8 ELO
33 matches · 48% win rate
Between 0:00 and 6:00 −142 ELO, win rate 45%
On Sundays −35 ELO, win rate 40%

martixxko loses the most ELO in match 2 of the day: −47 ELO, 50% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 40 · Nuke
  2. Highest rating in a match: 2.44 · Mirage
  3. Longest win streak: 8 wins in a row · Mirage

Maps in detail

from the last 280 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage78
59% better than 74%
0.80 better than 71%
90.4 better than 86%
1.11 better than 68%
50% of 312 duels better than 37%
54% of 24 situations better than 89%
Dust 260
55% better than 55%
0.76 better than 53%
85.8 better than 70%
1.10 better than 62%
55% of 199 duels better than 66%
36% of 14 situations better than 43%
Anubis43
58% better than 63%
0.76 better than 54%
85.2 better than 68%
1.08 better than 58%
50% of 157 duels better than 37%
25% of 16 situations better than 18%
Nuke38
58% better than 55%
0.84 better than 78%
92.0 better than 86%
1.20 better than 81%
58% of 159 duels better than 75%
42% of 12 situations better than 56%
Ancient33
48% better than 31%
0.77 better than 57%
85.5 better than 66%
1.03 better than 42%
49% of 85 duels better than 32%
10% of 10 situations better than 3%
Cache18
39% better than 6%
0.91 better than 92%
95.7 better than 88%
1.24 better than 83%
58% of 92 duels better than 71%
33% of 6 situations better than 34%
Inferno6
50% -
0.91 -
101.7 -
1.25-
50% of 36 duels -
0% of 4 situations -
Overpass3
100% -
0.64 -
78.8 -
-
-
-

Compared with players on the same level who have at least 15 matches on the map.

How martixxko plays

Across 283 matches martixxko averages K/R 0.80 and ADR 88.9; the rating across the 206 rated matches is 1.12. Biggest strength: Utility damage per round at 5.7, better than 89% of level 10 · 2,750-2,999 ELO players. Most room to improve: Deaths per round at 76%, better than only 4% of level 10 · 2,750-2,999 ELO players. Averages 17.3 kills per match with 59% headshots. The strongest map is Mirage with a 59% win rate in 78 matches. In 98 of 205 matches the rating was 1.10 or higher (48%), in 64 it was below 0.90. In 208 matches with detailed stats: 52 4Ks and 5 aces. Best month by rating: August 2026 at 1.16. martixxko loses the most ELO in match 2 of the day (−47 ELO, win rate 50%). Things go best on Mirage (+202 ELO, win rate 59%). Match no. 4 of the day goes best: 62% win rate, +103 ELO. Improved over the last three months: K/R +0.13, ADR +11.8, Win rate +11 pp, ELO +291. Got weaker: Headshots −5 pp. Last 30 days: 90 matches, win rate 56%, net ELO +183.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.