Marromx

Mexico
Streamer

509 followers 13 streams in 30 days 17 avg. viewers last live on Nov 1, 2026

FACEIT verified FACEIT verified 330 matches tracked 79 matches in 30 days
ELO ▼ 80
2,737
30-day peak: 2,857
Rank NA ▲ 254 places
#702
Mexico #11 in Mexico
30 days · prev. #956 · best #588

How does Marromx play?

Rating 1.15 (from 309 matches) K/R 0.82 ADR 91.1 from 330 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 83%
1.15
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 74%
Rating distribution from 309 matches
outstanding 1.80 and up 7% strong 1.30 to 1.79 23% good 1.10 to 1.29 23% normal 0.90 to 1.09 21% weak 0.75 to 0.89 12% very weak below 0.75 14%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,500-2,749 ELO average. More first kills per match than the level 10 · 2,500-2,749 ELO average. More damage per round than the level 10 · 2,500-2,749 ELO average.
Multi-killsEntryDamage
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (203 matches).

2,500-2,749 ELO

Compared with 2,562 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 13% of rounds and so well above the average (11%).

Rounds with first kill 13%+2 pp · Ø 11% better than 83%
Opening duels won 55%+3 pp · Ø 52% better than 75%

Clutch

Average
Last one alive

24% of 1v2s won and so just above the average (22%).

Clutch 1v1 won 38%0 pp · Ø 38% right on the average
Clutch 1v2 won 24%+2 pp · Ø 22% better than 66%
Clutch kills per match 1.5−0.1 · Ø 1.6 better than 37%

Weapons and aim

Average
Where do the kills come from?

1.14 K/D and so clearly above the average (1.04).

Headshot rate 51%0 pp · Ø 51% right on the average
AWP share of kills 3%−9 pp · Ø 12% better than 18%
K/D 1.14+0.10 · Ø 1.04 better than 76%
Pistol kills per match 2.7
Knife kills 5 in 330 matches

Impact

Strength
Damage and big rounds

Exactly 2 kills in 16.5% of rounds and so well above the average (13.5%).

2K rounds 16.5%+3.0 pp · Ø 13.5% better than 95%
3K rounds 4.8%+0.6 pp · Ø 4.2% better than 73%
MVPs per match 2.7+0.3 · Ø 2.4 better than 81%
4Ks and aces 50x 4K, 4 aces in 203 matches

Utility and deaths

Average
Nades, flashes and deaths

6.2 utility damage per round and so well above the average (4.1).

Utility hit rate 37%+2 pp · Ø 35% better than 69%
Utility damage per round 6.2+2.1 · Ø 4.1 better than 92%
Enemies flashed per round 0.29−0.01 · Ø 0.30 better than 50%
Deaths per round 72%+1 pp · Ø 71% better than 38%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.84, Rating at 1.15, ADR at 92.6
▼ Got worse
Headshots −3 pp, Win rate −5 pp, ELO −193

Sep to Nov 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.81
JunJulAugSepOctNov

Best month: September 2026 with 0.87. Last 3 months: 0.84 (at the start 0.81). Clearly above the average (0.75).

Patterns

From the last 330 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −245 ELO
60 matches · 42% win rate
On Anubis −120 ELO
34 matches · 50% win rate
Between 0:00 and 6:00 −508 ELO, win rate 47%
On Thursdays −165 ELO, win rate 42%

Marromx loses the most ELO on Ancient: −245 ELO, 42% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 250 · Dust 2
  2. Highest rating in a match: 2.15 · Mirage
  3. Longest win streak: 13 wins in a row · Dust 2
  4. Most kills in a match: 49 · Ancient

Maps in detail

from the last 330 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage108
56% better than 64%
0.85 better than 87%
94.6 better than 93%
1.19 better than 87%
57% of 530 duels better than 79%
41% of 46 situations better than 60%
Dust 267
52% better than 47%
0.80 better than 74%
86.8 better than 76%
1.13 better than 75%
50% of 257 duels better than 39%
31% of 35 situations better than 29%
Ancient60
42% better than 16%
0.83 better than 82%
93.6 better than 91%
1.13 better than 76%
54% of 314 duels better than 63%
47% of 30 situations better than 75%
Inferno37
65% better than 73%
0.80 better than 63%
88.0 better than 70%
1.13 better than 60%
53% of 181 duels better than 36%
21% of 19 situations better than 12%
Anubis34
50% better than 36%
0.78 better than 67%
86.9 better than 78%
1.08 better than 61%
51% of 142 duels better than 43%
25% of 20 situations better than 19%
Nuke14
43% -
0.76 -
85.1 -
1.06-
58% of 71 duels -
50% of 8 situations -
Cache10
70% -
0.95 -
99.4 -
1.40-
66% of 47 duels -
75% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Marromx plays

Across 330 matches Marromx averages K/R 0.82 and ADR 91.1; the rating across the 309 rated matches is 1.15. Biggest strength: Utility damage per round at 6.2, better than 92% of level 10 · 2,500-2,749 ELO players. Averages 18.0 kills per match with 51% headshots. The strongest map is Cache with a 70% win rate in 10 matches. In 164 of 309 matches the rating was 1.10 or higher (53%), in 81 it was below 0.90. In 203 matches with detailed stats: 50 4Ks and 4 aces. Best month by rating: June 2026 at 1.24. Marromx loses the most ELO on Ancient (−245 ELO, win rate 42%). Things go best on Inferno (+47 ELO, win rate 65%). Got weaker: Headshots −3 pp, Win rate −5 pp, ELO −193. Unchanged in recent months: K/R at 0.84, Rating at 1.15, ADR at 92.6. Last 30 days: 79 matches, win rate 49%, net ELO −53.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.