marrczyk

Poland
Streamer

32 followers 14 streams in 30 days 2 avg. viewers last live on Nov 11, 2026

169 matches tracked 85 matches in 30 days
ELO ▲ 244
2,168
30-day peak: 2,194
Rank EU
#158,752
Poland #8,691 in Poland

How does marrczyk play?

Rating 1.22 K/R 0.85 ADR 88.7 from 169 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 95%
1.22
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.44 ConsistencyShare of matches with a rating of 0.90 or higher. 79%
Rating distribution from 169 matches
outstanding 1.80 and up 7% strong 1.30 to 1.79 32% good 1.10 to 1.29 17% normal 0.90 to 1.09 24% weak 0.75 to 0.89 8% very weak below 0.75 12%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,001-2,249 ELO average. More 1v1 and 1v2 wins than the level 10 · 2,001-2,249 ELO average.
Multi-killsClutcher
better than most on level 10 · 2,001-2,249 ELO about average weaker than most
2,001-2,249 ELO

Compared with 2,234 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

54% of opening duels won and so clearly above the average (51%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 54%+3 pp · Ø 51% better than 73%

Clutch

Strength
Last one alive

2.5 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 42%+3 pp · Ø 39% better than 70%
Clutch 1v2 won 27%+5 pp · Ø 22% better than 82%
Clutch kills per match 2.5+0.8 · Ø 1.7 better than 96%

Weapons and aim

Average
Where do the kills come from?

1.25 K/D and so well above the average (1.03).

Headshot rate 52%+3 pp · Ø 49% better than 70%
AWP share of kills 10%−2 pp · Ø 12% better than 52%
K/D 1.25+0.22 · Ø 1.03 better than 95%
Pistol kills per match 3.0
Knife kills 3 in 169 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 5.7% of rounds and so well above the average (4.1%).

2K rounds 15.5%+2.1 pp · Ø 13.4% better than 90%
3K rounds 5.7%+1.6 pp · Ø 4.1% better than 93%
MVPs per match 2.8+0.5 · Ø 2.3 better than 90%
4Ks and aces 45x 4K, 9 aces in 169 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 69% of rounds and so clearly below the average (72%). Lower is better.

Utility hit rate 38%+3 pp · Ø 35% better than 71%
Utility damage per round 3.1−1.2 · Ø 4.3 better than 24%
Enemies flashed per round 0.20−0.09 · Ø 0.29 better than 28%
Deaths per round 69%−3 pp · Ø 72% better than 80%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
Whether marrczyk is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 166 matches from the last 3 months and 3 before.

Kills per round (K/R)

0.85
AugSepOctNov

Best month: September 2026 with 0.86.

Patterns

From the last 169 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 4 of the day +42 ELO
21 matches · 48% win rate
On Thursdays −23 ELO, win rate 45%

marrczyk loses the most ELO in match 4 of the day: +42 ELO, 48% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 37 · Mirage
  2. Longest win streak: 6 wins in a row · Anubis
  3. Reached level 10 · Inferno
  4. Recorded match no. 100 · Mirage
  5. Highest rating in a match: 3.08 · Mirage

Maps in detail

from the last 169 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage71
55% better than 62%
0.92 better than 97%
93.4 better than 92%
1.33 better than 98%
55% of 277 duels better than 72%
44% of 62 situations better than 68%
Anubis26
58% better than 68%
0.89 better than 95%
90.6 better than 88%
1.26 better than 96%
54% of 125 duels better than 66%
50% of 18 situations better than 78%
Ancient22
50% right on the average
0.80 better than 78%
84.4 better than 68%
1.10 better than 74%
53% of 112 duels better than 62%
50% of 12 situations better than 81%
Dust 222
55% better than 65%
0.77 better than 65%
84.1 better than 66%
1.08 better than 64%
56% of 98 duels better than 77%
38% of 16 situations right on the average
Nuke12
42% -
0.78 -
81.1 -
1.10-
54% of 37 duels -
14% of 7 situations -
Inferno10
80% -
0.75 -
80.0 -
1.09-
40% of 42 duels -
50% of 4 situations -
Cache6
33% -
0.77 -
85.5 -
1.04-
69% of 26 duels -
25% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How marrczyk plays

Across 169 matches marrczyk averages K/R 0.85, ADR 88.7 and a rating of 1.22. Biggest strength: Rating at 1.22, better than 95% of level 10 · 2,001-2,249 ELO players. Most room to improve: Utility damage per round at 3.1, better than only 24% of level 10 · 2,001-2,249 ELO players. Averages 18.8 kills per match with 52% headshots. The strongest map is Inferno with a 80% win rate in 10 matches. In 94 of 169 matches the rating was 1.10 or higher (56%), in 35 it was below 0.90. In 169 matches with detailed stats: 45 4Ks and 9 aces. Best month by rating: October 2026 at 1.23. marrczyk loses the most ELO in match 4 of the day (+42 ELO, win rate 48%). Things go best on Mirage (+158 ELO, win rate 55%). Match no. 3 of the day goes best: 61% win rate, +103 ELO. Last 30 days: 85 matches, win rate 52%, net ELO +201.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.