MarQtii

Portugal
Streamer
444 matches tracked 138 matches in 30 days

How does MarQtii play?

Rating 0.98 K/R 0.69 ADR 76.0 from 444 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 19%
0.98
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 55%
Rating distribution from 443 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 15% good 1.10 to 1.29 15% normal 0.90 to 1.09 23% weak 0.75 to 0.89 18% very weak below 0.75 26%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,750-2,999 ELO average.
Clutcher
better than most on level 10 · 2,750-2,999 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (330 matches).

2,750-2,999 ELO

Compared with 12,287 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

47% of opening duels won and so clearly below the average (52%).

Rounds with first kill 8%−3 pp · Ø 11% better than 14%
Opening duels won 47%−5 pp · Ø 52% better than 12%

Clutch

Strength
Last one alive

27% of 1v2s won and so clearly above the average (21%).

Clutch 1v1 won 45%+5 pp · Ø 40% better than 81%
Clutch 1v2 won 27%+6 pp · Ø 21% better than 81%
Clutch kills per match 1.7+0.1 · Ø 1.6 better than 59%

Weapons and aim

Average
Where do the kills come from?

0.99 K/D and so slightly below the average (1.05).

Headshot rate 49%−3 pp · Ø 52% better than 34%
AWP share of kills 8%−4 pp · Ø 12% better than 45%
K/D 0.99−0.06 · Ø 1.05 better than 23%
Pistol kills per match 2.4 from the last 443
Zeus kills1 in 443 matches
Knife kills 4 in 443 matches

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 11.6% of rounds and so well below the average (13.6%).

2K rounds 11.6%−2.0 pp · Ø 13.6% better than 7%
3K rounds 4.1%−0.1 pp · Ø 4.2% better than 43%
MVPs per match 2.1−0.3 · Ø 2.4 better than 18%
4Ks and aces 47x 4K, 6 aces in 330 matches

Utility and deaths

Average
Nades, flashes and deaths

25% of nades dealing damage or blinding and so well below the average (34%).

Utility hit rate 25%−9 pp · Ø 34% better than 3%
Utility damage per round 3.2−0.8 · Ø 4.0 better than 27%
Enemies flashed per round 0.43+0.12 · Ø 0.31 better than 83%
Deaths per round 70%−1 pp · Ø 71% better than 58%

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
▲ Improved
Rating +0.06, Win rate +4 pp, ELO +80
= Stayed the same
K/R at 0.70, ADR at 75.5
▼ Got worse
Headshots −3 pp

Sep to Nov 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.72
JunJulAugSepOctNov

Best month: October 2026 with 0.72. Last 3 months: 0.70 (at the start 0.68). Clearly below the average (0.75).

Patterns

From the last 443 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −466 ELO
96 matches · 40% win rate
On Ancient −216 ELO
87 matches · 45% win rate
Between 0:00 and 6:00 −12 ELO, win rate 42%
On Sundays −353 ELO, win rate 42%

MarQtii loses the most ELO in match 1 of the day: −466 ELO, 40% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 9 wins in a row · Dust 2
  2. Highest rating in a match: 2.27 · Dust 2
  3. Most kills in a match: 35 · Cache

Maps in detail

from the last 443 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 2120
45% better than 20%
0.67 better than 14%
73.7 better than 13%
0.95 better than 15%
46% of 434 duels better than 18%
43% of 67 situations better than 63%
Anubis90
50% better than 36%
0.72 better than 35%
79.9 better than 41%
1.02 better than 38%
48% of 337 duels better than 27%
37% of 52 situations better than 45%
Ancient87
45% better than 23%
0.67 better than 12%
73.1 better than 9%
0.95 better than 17%
47% of 283 duels better than 22%
56% of 45 situations better than 88%
Mirage58
45% better than 17%
0.67 better than 14%
72.2 better than 10%
0.96 better than 20%
46% of 234 duels better than 17%
36% of 39 situations better than 42%
Cache37
54% better than 43%
0.75 better than 37%
82.7 better than 41%
1.08 better than 41%
49% of 149 duels better than 23%
44% of 27 situations better than 61%
Nuke27
67% better than 80%
0.70 better than 21%
79.2 better than 32%
0.98 better than 21%
40% of 103 duels better than 3%
50% of 18 situations better than 75%
Inferno23
52% better than 27%
0.70 better than 17%
78.3 better than 20%
1.01 better than 19%
56% of 86 duels better than 54%
55% of 11 situations better than 81%

Compared with players on the same level who have at least 15 matches on the map.

How MarQtii plays

Across 444 matches MarQtii averages K/R 0.69, ADR 76.0 and a rating of 0.98. Biggest strength: Clutch 1v1 won at 45%, better than 81% of level 10 · 2,750-2,999 ELO players. Most room to improve: Utility hit rate at 25%, better than only 3% of level 10 · 2,750-2,999 ELO players. Averages 14.8 kills per match with 49% headshots. The strongest map is Nuke with a 67% win rate in 27 matches. In 142 of 443 matches the rating was 1.10 or higher (32%), in 198 it was below 0.90. In 330 matches with detailed stats: 47 4Ks and 6 aces. Best month by rating: November 2026 at 1.04. MarQtii loses the most ELO in match 1 of the day (−466 ELO, win rate 40%). Things go best in match 3 of the day (+265 ELO, win rate 58%). Match no. 3 of the day goes best: 58% win rate, +265 ELO. Improved over the last three months: Rating +0.06, Win rate +4 pp, ELO +80. Got weaker: Headshots −3 pp. Unchanged in recent months: K/R at 0.70, ADR at 75.5. Last 30 days: 138 matches, win rate 54%, net ELO +356.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.