mark_0y

Russia
Player
209 matches tracked 42 matches in 30 days
ELO ▼ 42
1,125
30-day peak: 1,266
Rank EU
#1,087,441
Russia #305,238 in Russia

How does mark_0y play?

Rating 1.02 K/R 0.74 ADR 78.4 from 209 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 75%
1.02
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 62%
Rating distribution from 209 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 19% good 1.10 to 1.29 19% normal 0.90 to 1.09 23% weak 0.75 to 0.89 18% very weak below 0.75 20%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 5 average. More 1v1 and 1v2 wins than the level 5 average.
Multi-killsClutcher
better than most on level 5 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (42 matches).

Level 5

Compared with 664 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 11% of rounds and so clearly above the average (10%).

Rounds with first kill 11%+1 pp · Ø 10% better than 72%
Opening duels won 51%+2 pp · Ø 49% better than 70%

Clutch

Strength
Last one alive

49% of 1v1s won and so well above the average (39%).

Clutch 1v1 won 49%+10 pp · Ø 39% better than 95%
Clutch 1v2 won 24%+2 pp · Ø 22% better than 72%
Clutch kills per match 2.0+0.3 · Ø 1.7 better than 83%

Weapons and aim

Average
Where do the kills come from?

1.00 K/D and so just above the average (0.97).

Headshot rate 46%+2 pp · Ø 44% better than 65%
AWP share of kills 19%+8 pp · Ø 11% better than 82%
K/D 1.00+0.03 · Ø 0.97 better than 70%
Pistol kills per match 2.7
Zeus kills1 in 209 matches
Knife kills 4 in 209 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 4.3% of rounds and so clearly above the average (3.7%).

2K rounds 13.7%+1.0 pp · Ø 12.7% better than 77%
3K rounds 4.3%+0.6 pp · Ø 3.7% better than 80%
MVPs per match 2.1−0.1 · Ø 2.2 better than 55%
4Ks and aces 10x 4K, 1 ace in 42 matches

Utility and deaths

Weakness
Nades, flashes and deaths

20% of nades dealing damage or blinding and so well below the average (35%).

Utility hit rate 20%−15 pp · Ø 35% better than 1%
Utility damage per round 1.4−2.5 · Ø 3.9 better than 3%
Enemies flashed per round 0.05−0.20 · Ø 0.25 better than 3%
Deaths per round 74%+1 pp · Ø 73% better than 39%

Progress

One value per month, dashed line is the level 5 average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.74, Rating at 1.03, ADR at 79.2, Headshots at 46%, Win rate at 48%
▼ Got worse
ELO −236

Oct 2026 compared with Dec 2025 to Feb 2026.

Kills per round (K/R)

0.74
DecJanFebMarAprMayJunJulAugSepOct

Best month: February 2026 with 0.75. Last 3 months unchanged at 0.74. Slightly above the average (0.71).

Patterns

From the last 209 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 4 of the day −213 ELO
22 matches · 32% win rate
On Dust 2 −198 ELO
32 matches · 41% win rate
On Thursdays −122 ELO, win rate 39%

mark_0y loses the most ELO in match 4 of the day: −213 ELO, 32% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 6 wins in a row · Anubis
  2. Highest rating in a match: 2.60 · Ancient
  3. Recorded match no. 100 · Anubis
  4. Most kills in a match: 43 · Dust 2

Maps in detail

from the last 209 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage64
56% better than 70%
0.77 better than 78%
81.9 better than 69%
1.06 better than 75%
54% of 328 duels better than 77%
37% of 52 situations better than 45%
Ancient37
43% better than 24%
0.74 better than 67%
76.8 better than 40%
1.02 better than 69%
51% of 184 duels better than 60%
40% of 25 situations better than 59%
Anubis34
59% better than 80%
0.74 better than 68%
77.8 better than 45%
1.03 better than 72%
52% of 132 duels better than 64%
58% of 24 situations better than 92%
Dust 232
41% better than 20%
0.69 better than 45%
75.5 better than 36%
0.94 better than 38%
48% of 161 duels better than 43%
27% of 11 situations better than 25%
Nuke20
70% better than 93%
0.65 better than 25%
70.2 better than 19%
0.89 better than 26%
54% of 127 duels better than 77%
60% of 10 situations better than 94%
Inferno8
13% -
0.80 -
81.9 -
1.11-
60% of 42 duels -
67% of 3 situations -
Overpass8
38% -
0.91 -
94.9 -
1.25-
65% of 34 duels -
38% of 8 situations -
Train5
0% -
0.65 -
70.9 -
0.98-
48% of 21 duels -
50% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How mark_0y plays

Across 209 matches mark_0y averages K/R 0.74, ADR 78.4 and a rating of 1.02. Biggest strength: Clutch 1v1 won at 49%, better than 95% of level 5 players. Most room to improve: Utility hit rate at 20%, better than only 1% of level 5 players. Averages 16.3 kills per match with 46% headshots. The strongest map is Nuke with a 70% win rate in 20 matches. In 80 of 209 matches the rating was 1.10 or higher (38%), in 80 it was below 0.90. In 42 matches with detailed stats: 10 4Ks and 1 ace. Best month by rating: February 2026 at 1.05. mark_0y loses the most ELO in match 4 of the day (−213 ELO, win rate 32%). Things go best in match 3 of the day (+277 ELO, win rate 64%). Match no. 3 of the day goes best: 64% win rate, +277 ELO. Got weaker: ELO −236. Unchanged in recent months: K/R at 0.74, Rating at 1.03, ADR at 79.2, Headshots at 46%, Win rate at 48%. Last 30 days: 42 matches, win rate 48%, net ELO −63.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 5): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.