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How does marcuscsa_ play?

K/R 0.83 ADR 89.5 from 127 matches
Player type
Deals serious damage
More damage per round than the level 9 average.
Damage
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (0 matches).

Level 9

Compared with 1,991 players in this group, each player over up to their last 100 matches.

Weapons and aim

Strength
Where do the kills come from?

1.13 K/D and so clearly above the average (1.01).

Headshot rate 53%+4 pp · Ø 49% better than 80%
K/D 1.13+0.12 · Ø 1.01 better than 85%
Pistol kills per match 3.5
Knife kills 3 in 127 matches

Impact

Strength
Damage and big rounds

2.7 MVPs per match and so well above the average (2.3).

MVPs per match 2.7+0.4 · Ø 2.3 better than 88%

Utility and deaths

Average
Nades, flashes and deaths

Died in 74% of rounds and so clearly above the average (72%). Lower is better.

Deaths per round 74%+2 pp · Ø 72% better than 27%

Progress

One value per month, dashed line is the level 9 average
Whether marcuscsa_ is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 0 matches from the last 3 months and 127 before.

Kills per round (K/R)

0.83
AprMayJunJulAugSepOctNov

Patterns

From the last 127 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 3 of the day −129 ELO
20 matches · 35% win rate
On Dust 2 −27 ELO
23 matches · 48% win rate

marcuscsa_ loses the most ELO in match 3 of the day: −129 ELO, 35% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 100 · Ancient
  2. Longest win streak: 5 wins in a row · Ancient
  3. Most kills in a match: 42 · Inferno

Maps in detail

from the last 127 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage40
60% better than 83%
0.79 better than 75%
86.3 better than 79%
-
-
-
Ancient27
41% better than 22%
0.89 better than 96%
98.3 better than 98%
-
-
-
Dust 223
48% better than 40%
0.80 better than 80%
83.3 better than 64%
-
-
-
Inferno16
44% better than 24%
0.84 better than 90%
88.2 better than 81%
-
-
-
Anubis10
80% -
0.77 -
90.3 -
-
-
-
Nuke8
63% -
0.90 -
87.2 -
-
-
-

Compared with players on the same level who have at least 15 matches on the map.

How marcuscsa_ plays

Biggest strength: Damage per round (ADR) at 89.5, better than 91% of level 9 players. Averages 18.8 kills per match with 53% headshots. The strongest map is Anubis with a 80% win rate in 10 matches. marcuscsa_ loses the most ELO in match 3 of the day (−129 ELO, win rate 35%). Things go best on Mirage (+75 ELO, win rate 60%).

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.