marasgandon

MN
Player
200 matches tracked 50 matches in 30 days

How does marasgandon play?

Rating 1.08 K/R 0.77 ADR 82.0 from 200 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 76% on level 9
1.08
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 67%
Rating distribution from 200 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 16% good 1.10 to 1.29 25% normal 0.90 to 1.09 22% weak 0.75 to 0.89 17% very weak below 0.75 16%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 9 average. More first kills per match than the level 9 average. Rarely on the AWP.
Multi-killsEntryRifler
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (50 matches).

Compared with 1,682 players on level 9, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

marasgandon wins 59 of 100 opening duels. 8 percentage points above the level 9 average (51%).

Rounds with first kill 13%+3 pp better than 85%
Opening duels won 59%+8 pp better than 96%

Clutch

Average
Last one alive

marasgandon wins 24 of 100 1v1s. 14 percentage points below the level 9 average (38%).

Clutch 1v1 won 24%−14 pp better than 3%
Clutch 1v2 won 26%+5 pp better than 78%
Clutch kills per match 1.8+0.2 better than 67%

Weapons and aim

Average
Where do the kills come from?

1.08 kills per death. 0.07 above the level 9 average (1.01).

Headshot rate 50%+2 pp better than 59%
AWP share of kills 3%−7 pp better than 19%
K/D 1.08+0.07 better than 74%
Pistol kills per match 2.4
Knife kills 2 in 200 matches

Impact

Strength
Damage and big rounds

marasgandon gets exactly 3 kills in 5.9 of 100 rounds. 1.9 percentage points above the level 9 average (4.0%).

2K rounds 14.4%+1.3 pp better than 78%
3K rounds 5.9%+1.9 pp better than 97%
MVPs per match 2.4+0.2 better than 66%
4Ks and aces 17x 4K, 2 aces in 50 matches

Utility and deaths

Average
Nades, flashes and deaths

Averages 2.4 utility damage per round from HEs and mollies. 1.9 below the level 9 average (4.3).

Utility hit rate 29%−6 pp better than 13%
Utility damage per round 2.4−1.9 better than 8%
Enemies flashed per round 0.25−0.03 better than 41%
Deaths per round 71%−1 pp better than 64%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
K/R +0.10, Rating +0.13, ADR +6.3, Win rate +7 pp, ELO +94
= Stayed the same
Nothing clear
▼ Got worse
Headshots −3 pp

Aug to Oct 2026 compared with Feb to Apr 2026.

Kills per round (K/R)

0.84
FebMarAprMayJunJulAugSepOct

Best month: September 2026 with 0.88. Last 3 months: 0.85 (at the start 0.75). 0.12 above the level 9 average (0.73).

Patterns

From the last 200 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −88 ELO
21 matches · 48% win rate
In match 2 of the day −61 ELO
52 matches · 48% win rate
On Fridays −273 ELO, win rate 32%

marasgandon loses the most ELO on Ancient: −88 ELO, 48% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 6 wins in a row · Mirage
  2. Recorded match no. 100 · Anubis
  3. Most kills in a match: 37 · Mirage
  4. Highest rating in a match: 2.53 · Overpass

Maps in detail

from the last 200 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage57
60% better than 82%
0.73 on par
78.9 better than 43%
1.05 better than 62%
54% of 283 duels better than 71%
23% of 26 situations better than 12%
Dust 245
51% on par
0.71 better than 39%
76.5 better than 32%
0.99 better than 40%
52% of 168 duels better than 60%
38% of 24 situations on par
Anubis39
59% better than 73%
0.87 better than 94%
90.5 better than 90%
1.26 better than 96%
54% of 185 duels better than 66%
44% of 27 situations better than 70%
Ancient21
48% better than 37%
0.71 better than 37%
79.1 better than 40%
0.99 better than 41%
51% of 80 duels on par
10% of 10 situations better than 3%
Inferno15
47% better than 31%
0.84 better than 87%
86.6 better than 77%
1.15 better than 80%
52% of 65 duels on par
45% of 11 situations better than 70%
Nuke12
42% -
0.78 -
83.0 -
1.05-
61% of 62 duels -
40% of 15 situations -
Cache6
33% -
0.72 -
77.4 -
1.02-
62% of 26 duels -
-
Overpass5
60% -
1.03 -
103.2 -
1.40-
56% of 25 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How marasgandon plays

Across 200 matches marasgandon averages K/R 0.77, ADR 82.0 and a rating of 1.08. Biggest strength: 3K rounds at 5.9%, better than 97% of level 9 players. Most room to improve: Clutch 1v1 won at 24%, better than only 3% of level 9 players. Averages 16.6 kills per match with 50% headshots. The strongest map is Mirage with a 60% win rate in 57 matches. In 90 of 200 matches the rating was 1.10 or higher (45%), in 66 it was below 0.90. In 50 matches with detailed stats: 17 4Ks and 2 aces. Best month by rating: May 2026 at 1.23. marasgandon loses the most ELO on Ancient (−88 ELO, win rate 48%). Things go best on Anubis (+246 ELO, win rate 59%). Improved over the last three months: K/R +0.10, Rating +0.13, ADR +6.3, Win rate +7 pp, ELO +94. Got weaker: Headshots −3 pp. Last 30 days: 50 matches, win rate 58%, net ELO +118.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.