marabcs

Finland
Streamer Player
322 matches tracked Follow on Twitch
ELO ▲ 1
2,985
30-day peak: 2,985
Rank EU ▼ 457 places
#8,161 #207 in FI
30 days · before #7,704 · best #7,704

How does marabcs play?

Rating 1.17 (from 33 matches) K/R 0.89 ADR 93.6 from 322 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
1.17
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with at least a normal rating (0.90 and up). 79%
Rating spread from 33 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 30% good 1.10 to 1.29 18% normal 0.90 to 1.09 27% weak 0.75 to 0.89 9% very weak below 0.75 12%
Player type
Often gets several kills in one round
More 4Ks and aces per 100 rounds than the level 10 average. More first kills per match than the level 10 average. More damage per round than the level 10 average.
Multi-killsEntryDamage
better than most on level 10 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (160 matches).

Opening

Strength
The first duels of the round
Rounds with first kill 15%+5.0 pp better than 95%
Opening duels won 57%+6 pp better than 88%

Clutch

Average
Last one alive
Clutch 1v1 won 41%+2 pp better than 63%
Clutch 1v2 won 22%+1 pp better than 54%
Clutch kills per match 1.8+0.2 better than 66%

Weapons and aim

Strength
Where do the kills come from?
Headshot rate 57%+6 pp better than 83%
AWP share of kills 13%+2 pp better than 68%
K/D 1.23+0.20 better than 92%
Pistol kills per match 3.9
Knife kills 4 in 322 matches

Impact

Strength
Damage and big rounds
Rounds with 2K 17.0%+3.7 pp better than 98%
Rounds with 3K 6.0%+1.9 pp better than 96%
MVPs per match 3.0+0.7 better than 95%
4Ks and aces 55x 4K, 8 aces in 160 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 35%0 pp level
Utility damage per round 3.3−0.8 better than 28%
Enemies flashed per round 0.28−0.02 better than 45%
Rounds with a death 72%0.0 pp level

Progress

One value per month, dashed line is the Level 10 average
▲ Improved
K/R +0.06, ADR +6.0, Headshots +6 pp
= Stayed the same
ELO at 2,985
▼ Got worse
Win rate −6 pp

Aug to Sep 2026 compared with Apr to Jun 2026.

Kills per round (K/R)

0.86
NovDecJanFebMarAprMayJunJulAugSepOct

Best month: July 2026 with 0.93. Last 3 months: 0.89 (at the start 0.83).

Patterns

From the last 322 matches, each row based on 20+ matches.

Where does the ELO go?

On Ancient −61 ELO
35 matches · 51% wins
On Mirage −43 ELO
111 matches · 47% wins
On Dust 2 −32 ELO
30 matches · 60% wins

marabcs loses the most ELO on Ancient: −61 ELO, 51% wins

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.83 · Mirage
  2. Recorded match no. 250 · Mirage
  3. Most kills in a match: 54 · Nuke
  4. Longest win streak: 14 wins in a row · Anubis

Maps in detail

from the last 322 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage111
47% better than 31%
0.85 better than 88%
89.9 better than 86%
1.17–
54% of 515 duels better than 64%
43% of 56 situations better than 62%
Nuke55
56% level
0.89 better than 91%
94.9 better than 92%
1.20–
52% of 294 duels better than 47%
46% of 37 situations better than 68%
Cache39
59% –
1.02 –
103.7 –
0.81–
61% of 187 duels –
36% of 22 situations –
Ancient35
51% better than 46%
0.93 better than 98%
97.2 better than 96%
0.82–
61% of 125 duels better than 92%
45% of 22 situations better than 69%
Anubis30
53% level
0.88 better than 94%
92.1 better than 92%
1.55–
62% of 165 duels better than 93%
31% of 16 situations better than 29%
Dust 230
60% better than 78%
0.84 better than 87%
91.0 better than 89%
1.37–
54% of 156 duels better than 66%
33% of 12 situations better than 37%
Vertigo11
73% –
0.90 –
92.8 –
1.23–
62% of 52 duels –
20% of 5 situations –
Inferno9
78% –
0.92 –
93.8 –
1.05–
55% of 60 duels –
0% of 1 situations –

Compared with players on the same level who have at least 15 matches on the map.

How marabcs plays

Across 322 matches marabcs averages K/R 0.89 and ADR 93.6; the rating across the 33 rated matches is 1.17. Biggest strength: Damage per round (ADR) at 93.6. That is better than 96% of players on level 10. On average 19.6 kills per match, 57% of them headshots. The strongest map is Vertigo with a 73% win rate in 11 matches. In 17 of 33 matches the rating was 1.10 or higher (52%), in 7 it was below 0.90. In 160 matches with detailed stats: 55 4Ks and 8 aces. Best month by rating: September 2026 at 1.17. marabcs loses the most ELO on Ancient (−61 ELO, win rate 51%). Things go best on Cache (+71 ELO, win rate 59%). Improved over the last three months: K/R +0.06, ADR +6.0, Headshots +6 pp. Got weaker: Win rate −6 pp. Unchanged in recent months: ELO at 2,985. Last 30 days: 9 matches, win rate 56%, ELO balance +2.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green from better than 60 %, red up to 40 %, gray in between. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.