man3rich

China
Streamer
273 matches tracked 83 matches in 30 days

How does man3rich play?

Rating 1.07 K/R 0.74 ADR 78.3 from 273 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 74%
1.07
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 67%
Rating distribution from 273 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 25% good 1.10 to 1.29 18% normal 0.90 to 1.09 23% weak 0.75 to 0.89 18% very weak below 0.75 15%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 8 average.
Clutcher
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (251 matches).

Level 8

Compared with 1,553 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 8% of rounds and so well below the average (10%).

Rounds with first kill 8%−2 pp · Ø 10% better than 19%
Opening duels won 54%+4 pp · Ø 50% better than 78%

Clutch

Average
Last one alive

2.5 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 44%+6 pp · Ø 38% better than 82%
Clutch 1v2 won 16%−5 pp · Ø 21% better than 19%
Clutch kills per match 2.5+0.8 · Ø 1.7 better than 95%

Weapons and aim

Average
Where do the kills come from?

40% headshots and so well below the average (47%).

Headshot rate 40%−7 pp · Ø 47% better than 15%
AWP share of kills 21%+10 pp · Ø 11% better than 88%
K/D 1.12+0.12 · Ø 1.00 better than 85%
Pistol kills per match 2.3
Zeus kills1 in 273 matches
Knife kills 16 in 273 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.7% of rounds and so slightly below the average (4.0%).

2K rounds 13.4%+0.3 pp · Ø 13.1% better than 54%
3K rounds 3.7%−0.3 pp · Ø 4.0% better than 39%
MVPs per match 2.2−0.1 · Ø 2.3 better than 45%
4Ks and aces 39x 4K, 7 aces in 251 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 66% of rounds and so well below the average (72%). Lower is better.

Utility hit rate 29%−6 pp · Ø 35% better than 13%
Utility damage per round 4.3+0.1 · Ø 4.2 better than 58%
Enemies flashed per round 0.38+0.11 · Ø 0.27 better than 79%
Deaths per round 66%−6 pp · Ø 72% better than 98%

Progress

One value per month, dashed line is the level 8 average
▲ Improved
Headshots +2 pp, ELO +490
= Stayed the same
K/R at 0.74, Rating at 1.07, Win rate at 53%
▼ Got worse
ADR −6.1

Sep to Nov 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.74
JunJulAugSepOctNov

Best month: July 2026 with 0.96. Last 3 months: 0.74 (at the start 0.77). Just above the average (0.73).

Patterns

From the last 273 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −227 ELO
73 matches · 48% win rate
In match 1 of the day −160 ELO
62 matches · 45% win rate
On Tuesdays −280 ELO, win rate 25%

man3rich loses the most ELO on Mirage: −227 ELO, 48% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 250 · Ancient
  2. Most kills in a match: 55 · Dust 2
  3. Longest win streak: 7 wins in a row · Nuke
  4. Highest rating in a match: 2.11 · Mirage

Maps in detail

from the last 273 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage73
48% better than 42%
0.72 better than 45%
76.9 better than 34%
1.03 better than 57%
55% of 253 duels better than 76%
34% of 67 situations better than 42%
Anubis55
64% better than 87%
0.78 better than 69%
80.2 better than 48%
1.13 better than 80%
56% of 183 duels better than 78%
57% of 46 situations better than 91%
Dust 245
51% better than 52%
0.73 right on the average
78.6 better than 41%
1.08 better than 73%
58% of 156 duels better than 86%
43% of 49 situations better than 66%
Nuke45
51% better than 42%
0.79 better than 71%
81.5 better than 56%
1.13 better than 79%
54% of 122 duels better than 63%
51% of 39 situations better than 78%
Ancient22
55% better than 62%
0.73 right on the average
76.0 better than 26%
1.06 better than 68%
57% of 65 duels better than 83%
33% of 24 situations better than 41%
Inferno21
48% better than 36%
0.64 better than 14%
70.9 better than 10%
0.91 better than 18%
52% of 60 duels better than 57%
55% of 11 situations better than 86%
Cache11
55% -
0.73 -
80.3 -
1.08-
47% of 45 duels -
36% of 11 situations -

Compared with players on the same level who have at least 15 matches on the map.

How man3rich plays

Across 273 matches man3rich averages K/R 0.74, ADR 78.3 and a rating of 1.07. Biggest strength: Deaths per round at just 66% (lower is better), better than 98% of level 8 players. Most room to improve: Utility hit rate at 29%, better than only 13% of level 8 players. Averages 16.4 kills per match with 40% headshots. The strongest map is Anubis with a 64% win rate in 55 matches. In 120 of 273 matches the rating was 1.10 or higher (44%), in 90 it was below 0.90. In 251 matches with detailed stats: 39 4Ks and 7 aces. Best month by rating: July 2026 at 1.29. man3rich loses the most ELO on Mirage (−227 ELO, win rate 48%). Things go best on Anubis (+211 ELO, win rate 64%). Match no. 2 of the day goes best: 67% win rate, +165 ELO. Improved over the last three months: Headshots +2 pp, ELO +490. Got weaker: ADR −6.1. Unchanged in recent months: K/R at 0.74, Rating at 1.07, Win rate at 53%. Last 30 days: 83 matches, win rate 51%, net ELO +90.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.