mallowcs

Germany
Streamer

138 followers 1 stream in 30 days 1 avg. viewers last live on Nov 6, 2026

204 matches tracked 22 matches in 30 days
ELO ▲ 28
2,952
30-day peak: 2,980
Rank EU ▼ 1,799 places
#11,146
Germany #253 in Germany
30 days · prev. #9,347 · best #9,347

How does mallowcs play?

Rating 1.02 (from 106 matches) K/R 0.69 ADR 72.4 from 204 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 34%
1.02
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 59%
Rating distribution from 105 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 13% good 1.10 to 1.29 23% normal 0.90 to 1.09 19% weak 0.75 to 0.89 19% very weak below 0.75 22%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,750-2,999 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (77 matches).

2,750-2,999 ELO

Compared with 12,285 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

46% of opening duels won and so well below the average (52%).

Rounds with first kill 8%−3 pp · Ø 11% better than 14%
Opening duels won 46%−6 pp · Ø 52% better than 8%

Clutch

Strength
Last one alive

48% of 1v1s won and so clearly above the average (39%).

Clutch 1v1 won 48%+9 pp · Ø 39% better than 90%
Clutch 1v2 won 26%+5 pp · Ø 21% better than 76%
Clutch kills per match 1.4−0.2 · Ø 1.6 better than 27%

Weapons and aim

Average
Where do the kills come from?

48% headshots and so clearly below the average (52%).

Headshot rate 48%−4 pp · Ø 52% better than 28%
AWP share of kills 5%−7 pp · Ø 12% better than 29%
K/D 1.050.00 · Ø 1.05 right on the average
Pistol kills per match 2.9 from the last 203

Impact

Weakness
Damage and big rounds

Exactly 3 kills in 3.1% of rounds and so well below the average (4.2%).

2K rounds 12.6%−1.0 pp · Ø 13.6% better than 22%
3K rounds 3.1%−1.1 pp · Ø 4.2% better than 8%
MVPs per match 2.3−0.1 · Ø 2.4 better than 39%
4Ks and aces 9x 4K, 3 aces in 77 matches

Utility and deaths

Strength
Nades, flashes and deaths

43% of nades dealing damage or blinding and so well above the average (34%).

Utility hit rate 43%+9 pp · Ø 34% better than 96%
Utility damage per round 5.9+1.8 · Ø 4.1 better than 91%
Enemies flashed per round 0.25−0.07 · Ø 0.32 better than 33%
Deaths per round 66%−5 pp · Ø 71% better than 93%

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
▲ Improved
ADR +11.4, Headshots +5 pp, ELO +114
= Stayed the same
K/R at 0.72
▼ Got worse
Win rate −4 pp

Sep to Nov 2026 compared with Mar to May 2026.

Kills per round (K/R)

0.71
MarAprMayJunJulAugSepOctNov

Best month: March 2026 with 0.78. Last 3 months: 0.72 (at the start 0.69). Slightly below the average (0.75).

Patterns

From the last 203 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Nuke −133 ELO
20 matches · 50% win rate
On Anubis −10 ELO
44 matches · 57% win rate
On Tuesdays +87 ELO, win rate 52%

mallowcs loses the most ELO on Nuke: −133 ELO, 50% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.82 · Ancient
  2. Most kills in a match: 31 · Dust 2
  3. Longest win streak: 6 wins in a row · Anubis

Maps in detail

from the last 203 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient55
60% better than 72%
0.71 better than 27%
73.5 better than 10%
1.13 better than 73%
52% of 86 duels right on the average
53% of 15 situations better than 84%
Anubis44
57% better than 60%
0.68 better than 17%
71.6 better than 7%
0.95 better than 16%
42% of 50 duels better than 7%
67% of 3 situations better than 96%
Inferno29
62% better than 61%
0.70 better than 17%
72.7 better than 4%
0.93-
55% of 31 duels right on the average
40% of 5 situations right on the average
Cache21
62% better than 66%
0.69 better than 15%
73.7 better than 10%
1.02 better than 25%
55% of 73 duels better than 56%
36% of 11 situations better than 39%
Nuke20
50% better than 30%
0.74 better than 35%
76.6 better than 22%
1.03-
43% of 70 duels better than 8%
20% of 5 situations better than 12%
Overpass18
61% -
0.66 -
66.8 -
-
-
-
Dust 214
50% -
0.64 -
69.9 -
0.91-
44% of 50 duels -
33% of 6 situations -

Compared with players on the same level who have at least 15 matches on the map.

How mallowcs plays

Across 204 matches mallowcs averages K/R 0.69 and ADR 72.4; the rating across the 106 rated matches is 1.02. Biggest strength: Utility hit rate at 43%, better than 96% of level 10 · 2,750-2,999 ELO players. Most room to improve: Damage per round (ADR) at 72.4, better than only 5% of level 10 · 2,750-2,999 ELO players. Averages 14.8 kills per match with 48% headshots. The strongest map is Inferno with a 62% win rate in 29 matches. In 42 of 105 matches the rating was 1.10 or higher (40%), in 43 it was below 0.90. In 77 matches with detailed stats: 9 4Ks and 3 aces. Best month by rating: October 2026 at 1.08. mallowcs loses the most ELO on Nuke (−133 ELO, win rate 50%). Things go best on Ancient (+238 ELO, win rate 60%). From match no. 5 of the day on, things go best: 69% win rate, +163 ELO. Improved over the last three months: ADR +11.4, Headshots +5 pp, ELO +114. Got weaker: Win rate −4 pp. Unchanged in recent months: K/R at 0.72. Last 30 days: 22 matches, win rate 64%, net ELO +51.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.