MalemonTV

Brazil
Streamer Player

347 followers 3 streams in 30 days 1 avg. viewers last live on Oct 2, 2026

144 matches tracked 21 matches in 30 days
ELO ▼ 119
949
30-day peak: 1,090
Rank SA
#66,545
Brazil #34,142 in Brazil

How does MalemonTV play?

Rating 0.96 K/R 0.68 ADR 76.3 from 144 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 53%
0.96
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 54%
Rating distribution from 144 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 10% good 1.10 to 1.29 18% normal 0.90 to 1.09 24% weak 0.75 to 0.89 17% very weak below 0.75 28%
Player type
Clicks heads
Higher headshot rate than the level 4 average. Rarely on the AWP.
HeadshotsRifler
better than most on level 4 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (102 matches).

Level 4

Compared with 630 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 10% of rounds and so right on the average (10%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 49%+1 pp · Ø 48% better than 55%

Clutch

Average
Last one alive

33% of 1v1s won and so clearly below the average (38%).

Clutch 1v1 won 33%−5 pp · Ø 38% better than 28%
Clutch 1v2 won 17%−3 pp · Ø 20% better than 28%
Clutch kills per match 1.8+0.2 · Ø 1.6 better than 68%

Weapons and aim

Average
Where do the kills come from?

54% headshots and so well above the average (43%).

Headshot rate 54%+11 pp · Ø 43% better than 93%
AWP share of kills 3%−8 pp · Ø 11% better than 20%
K/D 0.96+0.01 · Ø 0.95 better than 57%
Pistol kills per match 2.6
Knife kills 6 in 144 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.0% of rounds and so clearly below the average (3.6%).

2K rounds 13.3%+0.8 pp · Ø 12.5% better than 71%
3K rounds 3.0%−0.6 pp · Ø 3.6% better than 29%
MVPs per match 2.0−0.1 · Ø 2.1 better than 47%
4Ks and aces 15x 4K, 1 ace in 102 matches

Utility and deaths

Strength
Nades, flashes and deaths

0.64 enemies flashed per round and so well above the average (0.24).

Utility hit rate 35%+1 pp · Ø 34% better than 57%
Utility damage per round 6.4+2.6 · Ø 3.8 better than 91%
Enemies flashed per round 0.64+0.40 · Ø 0.24 better than 98%
Deaths per round 71%−2 pp · Ø 73% better than 78%

Progress

One value per month, dashed line is the level 4 average
▲ Improved
K/R +0.04, ADR +7.2
= Stayed the same
Rating at 0.97
▼ Got worse
Headshots −6 pp, Win rate −9 pp, ELO −121

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.65
MayJunJulAugSepOct

Best month: September 2026 with 0.71. Last 3 months: 0.69 (at the start 0.65). Just below the average (0.70).

Patterns

From the last 144 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day −101 ELO
39 matches · 38% win rate
On Dust 2 −90 ELO
22 matches · 41% win rate
On Fridays −120 ELO, win rate 40%

MalemonTV loses the most ELO in match 2 of the day: −101 ELO, 38% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 100 · Ancient
  2. Highest rating in a match: 2.36 · Inferno
  3. Most kills in a match: 35 · Dust 2
  4. Longest win streak: 6 wins in a row · Ancient

Maps in detail

from the last 144 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage36
50% right on the average
0.70 better than 54%
77.5 better than 56%
0.99 better than 63%
49% of 168 duels right on the average
42% of 31 situations better than 65%
Inferno27
52% better than 52%
0.71 better than 66%
79.6 better than 67%
1.01 better than 72%
54% of 136 duels better than 82%
50% of 18 situations better than 80%
Ancient26
54% better than 62%
0.64 better than 23%
72.3 better than 24%
0.93 better than 44%
49% of 76 duels better than 58%
29% of 21 situations better than 31%
Dust 222
41% better than 21%
0.63 better than 18%
71.6 better than 21%
0.86 better than 16%
54% of 82 duels better than 78%
24% of 17 situations better than 18%
Anubis14
64% -
0.73 -
80.4 -
1.03-
48% of 65 duels -
31% of 13 situations -
Cache12
33% -
0.67 -
76.3 -
0.94-
46% of 46 duels -
17% of 6 situations -
Nuke5
40% -
0.67 -
77.8 -
0.93-
44% of 34 duels -
20% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How MalemonTV plays

Across 144 matches MalemonTV averages K/R 0.68, ADR 76.3 and a rating of 0.96. Biggest strength: Headshot rate at 54%, better than 93% of level 4 players. Averages 15.2 kills per match with 54% headshots. The strongest map is Anubis with a 64% win rate in 14 matches. In 43 of 144 matches the rating was 1.10 or higher (30%), in 66 it was below 0.90. In 102 matches with detailed stats: 15 4Ks and 1 ace. Best month by rating: September 2026 at 1.00. MalemonTV loses the most ELO in match 2 of the day (−101 ELO, win rate 38%). Things go best in match 1 of the day (+333 ELO, win rate 65%). Match no. 1 of the day goes best: 65% win rate, +333 ELO. Improved over the last three months: K/R +0.04, ADR +7.2. Got weaker: Headshots −6 pp, Win rate −9 pp, ELO −121. Unchanged in recent months: Rating at 0.97. Last 30 days: 21 matches, win rate 43%, net ELO −90.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 4): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.