MalarioCS

Germany
Streamer
210 matches tracked 15 matches in 30 days
ELO ▼ 85
2,568
30-day peak: 2,653
Rank EU
#45,082
Germany #1,126 in Germany

How does MalarioCS play?

Rating 1.39 (from 106 matches) K/R 0.96 ADR 97.5 from 210 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 99%
1.39
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.44 ConsistencyShare of matches with a rating of 0.90 or higher. 87%
Rating distribution from 106 matches
outstanding 1.80 and up 17% strong 1.30 to 1.79 44% good 1.10 to 1.29 14% normal 0.90 to 1.09 11% weak 0.75 to 0.89 6% very weak below 0.75 8%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,500-2,749 ELO average. More 4Ks and aces per 100 rounds than the level 10 · 2,500-2,749 ELO average. More first kills per match than the level 10 · 2,500-2,749 ELO average.
AWPerMulti-killsEntry
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (75 matches).

2,500-2,749 ELO

Compared with 2,669 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 20% of rounds and so well above the average (11%).

Rounds with first kill 20%+9 pp · Ø 11% better than 99%
Opening duels won 63%+11 pp · Ø 52% better than 98%

Clutch

Strength
Last one alive

48% of 1v1s won and so clearly above the average (39%).

Clutch 1v1 won 48%+9 pp · Ø 39% better than 91%
Clutch 1v2 won 22%+1 pp · Ø 21% better than 52%
Clutch kills per match 1.9+0.3 · Ø 1.6 better than 75%

Weapons and aim

Average
Where do the kills come from?

1.42 K/D and so well above the average (1.04).

Headshot rate 43%−8 pp · Ø 51% better than 11%
AWP share of kills 46%+34 pp · Ø 12% better than 99%
K/D 1.42+0.38 · Ø 1.04 better than 99%
Pistol kills per match 4.2
Knife kills 2 in 210 matches

Impact

Strength
Damage and big rounds

3.7 MVPs per match and so well above the average (2.4).

2K rounds 17.6%+4.1 pp · Ø 13.5% better than 98%
3K rounds 7.4%+3.2 pp · Ø 4.2% better than 99%
MVPs per match 3.7+1.3 · Ø 2.4 better than 99%
4Ks and aces 33x 4K, 3 aces in 75 matches

Utility and deaths

Average
Nades, flashes and deaths

5.5 utility damage per round and so well above the average (4.2).

Utility hit rate 31%−4 pp · Ø 35% better than 25%
Utility damage per round 5.5+1.3 · Ø 4.2 better than 85%
Enemies flashed per round 0.28−0.02 · Ø 0.30 better than 46%
Deaths per round 68%−3 pp · Ø 71% better than 84%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
ELO +57
= Stayed the same
K/R at 0.97, ADR at 96.7, Win rate at 53%
▼ Got worse
Headshots −6 pp

Sep to Nov 2026 compared with Mar to May 2026.

Kills per round (K/R)

1.03
MarAprMayJunJulAugSepOctNov

Best month: November 2026 with 1.03. Last 3 months: 0.97 (at the start 0.95). Well above the average (0.74).

Patterns

From the last 210 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Cache −159 ELO
23 matches · 39% win rate
On Inferno −16 ELO
37 matches · 51% win rate
On Wednesdays −120 ELO, win rate 42%

MalarioCS loses the most ELO on Cache: −159 ELO, 39% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.47 · Anubis
  2. Recorded match no. 100 · Inferno
  3. Most kills in a match: 56 · Anubis
  4. Longest win streak: 5 wins in a row · Cache

Maps in detail

from the last 210 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Anubis59
61% better than 76%
1.04 better than 99%
104.4 better than 99%
1.61 better than 99%
67% of 229 duels better than 99%
71% of 24 situations better than 98%
Inferno37
51% better than 35%
0.96 better than 96%
95.3 better than 87%
1.34 better than 94%
66% of 151 duels better than 95%
27% of 11 situations better than 22%
Ancient35
51% better than 44%
0.86 better than 89%
89.4 better than 81%
1.22 better than 90%
60% of 99 duels better than 89%
40% of 10 situations better than 56%
Dust 231
48% better than 33%
0.90 better than 95%
94.4 better than 93%
1.31 better than 97%
60% of 116 duels better than 88%
47% of 15 situations better than 73%
Cache23
39% better than 8%
0.96 better than 98%
99.2 better than 95%
1.25-
56% of 81 duels better than 66%
60% of 5 situations better than 90%
Nuke10
40% -
1.00 -
94.4 -
1.44-
79% of 38 duels -
33% of 6 situations -
Overpass10
60% -
1.02 -
104.6 -
1.56-
69% of 16 duels -
0% of 2 situations -
Mirage3
67% -
0.97 -
84.5 -
1.40-
43% of 7 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How MalarioCS plays

Across 210 matches MalarioCS averages K/R 0.96 and ADR 97.5; the rating across the 106 rated matches is 1.39. Biggest strength: Rating at 1.39, better than 99% of level 10 · 2,500-2,749 ELO players. Most room to improve: Headshot rate at 43%, better than only 11% of level 10 · 2,500-2,749 ELO players. Averages 21.9 kills per match with 43% headshots. The strongest map is Anubis with a 61% win rate in 59 matches. In 80 of 106 matches the rating was 1.10 or higher (75%), in 14 it was below 0.90. In 75 matches with detailed stats: 33 4Ks and 3 aces. Best month by rating: November 2026 at 1.51. MalarioCS loses the most ELO on Cache (−159 ELO, win rate 39%). Things go best on Anubis (+149 ELO, win rate 61%). Match no. 3 of the day goes best: 58% win rate, +53 ELO. Improved over the last three months: ELO +57. Got weaker: Headshots −6 pp. Unchanged in recent months: K/R at 0.97, ADR at 96.7, Win rate at 53%. Last 30 days: 15 matches, win rate 47%, net ELO −66.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.