MaisonTG

USA

170 followers 35 streams in 30 days 5 avg. viewers last live on Nov 4, 2026

312 matches tracked 62 matches in 30 days
ELO ▲ 152
2,201
30-day peak: 2,201
Rank NA ▲ 3,317 places
#4,368
USA #2,374 in USA
30 days · prev. #7,685 · best #4,301

How does MaisonTG play?

Rating 0.93 (from 200 matches) K/R 0.67 ADR 76.4 from 312 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 13%
0.93
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 51%
Rating distribution from 200 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 15% good 1.10 to 1.29 15% normal 0.90 to 1.09 21% weak 0.75 to 0.89 18% very weak below 0.75 31%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (142 matches).

2,001-2,249 ELO

Compared with 2,098 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

44% of opening duels won and so well below the average (51%).

Rounds with first kill 12%+2 pp · Ø 10% better than 75%
Opening duels won 44%−7 pp · Ø 51% better than 6%

Clutch

Average
Last one alive

32% of 1v2s won and so well above the average (22%).

Clutch 1v1 won 35%−4 pp · Ø 39% better than 32%
Clutch 1v2 won 32%+10 pp · Ø 22% better than 95%
Clutch kills per match 1.2−0.5 · Ø 1.7 better than 12%

Weapons and aim

Average
Where do the kills come from?

0.89 K/D and so clearly below the average (1.03).

Headshot rate 49%0 pp · Ø 49% right on the average
AWP share of kills 1%−11 pp · Ø 12% better than 5%
K/D 0.89−0.14 · Ø 1.03 better than 8%
Pistol kills per match 2.6

Impact

Average
Damage and big rounds

1.9 MVPs per match and so well below the average (2.3).

2K rounds 12.6%−0.8 pp · Ø 13.4% better than 28%
3K rounds 3.8%−0.3 pp · Ø 4.1% better than 37%
MVPs per match 1.9−0.4 · Ø 2.3 better than 10%
4Ks and aces 23x 4K, 2 aces in 142 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 76% of rounds and so well above the average (72%). Lower is better.

Utility hit rate 33%−2 pp · Ø 35% better than 34%
Utility damage per round 3.2−1.0 · Ø 4.2 better than 25%
Enemies flashed per round 0.37+0.09 · Ø 0.28 better than 73%
Deaths per round 76%+4 pp · Ø 72% better than 8%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
K/R +0.07, Rating +0.14, ADR +6.5, Headshots +2 pp, Win rate +5 pp, ELO +197
= Stayed the same
Nothing clear
▼ Got worse
Nothing clear

Sep to Nov 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.70
MayJunJulAugSepOctNov

Best month: September 2026 with 0.79. Last 3 months: 0.71 (at the start 0.64). Slightly below the average (0.74).

Patterns

From the last 312 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 3 of the day −307 ELO
49 matches · 47% win rate
On Dust 2 −89 ELO
76 matches · 53% win rate
On Fridays −199 ELO, win rate 42%

MaisonTG loses the most ELO in match 3 of the day: −307 ELO, 47% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 250 · Dust 2
  2. Highest rating in a match: 2.39 · Anubis
  3. Longest win streak: 10 wins in a row · Mirage
  4. Most kills in a match: 32 · Cache

Maps in detail

from the last 312 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage98
52% better than 55%
0.67 better than 17%
75.1 better than 22%
0.92 better than 15%
44% of 381 duels better than 14%
42% of 31 situations better than 61%
Dust 276
53% better than 59%
0.64 better than 9%
73.6 better than 15%
0.91 better than 12%
40% of 286 duels better than 5%
36% of 22 situations better than 44%
Ancient58
59% better than 74%
0.71 better than 33%
81.7 better than 52%
1.01 better than 44%
48% of 251 duels better than 31%
30% of 20 situations better than 31%
Anubis39
54% better than 60%
0.71 better than 34%
78.3 better than 33%
0.92 better than 14%
38% of 159 duels better than 2%
55% of 11 situations better than 87%
Nuke19
37% better than 7%
0.67 better than 15%
78.6 better than 32%
0.88-
46% of 79 duels better than 15%
50% of 2 situations better than 76%
Cache12
33% -
0.71 -
79.7 -
0.86-
47% of 49 duels -
17% of 6 situations -
Inferno6
83% -
0.64 -
71.9 -
0.63-
21% of 14 duels -
0% of 1 situations -
Overpass4
50% -
0.47 -
55.4 -
-
-
-

Compared with players on the same level who have at least 15 matches on the map.

How MaisonTG plays

Across 312 matches MaisonTG averages K/R 0.67 and ADR 76.4; the rating across the 200 rated matches is 0.93. Biggest strength: Rounds with first kill at 12%, better than 75% of level 10 · 2,001-2,249 ELO players. Most room to improve: Opening duels won at 44%, better than only 6% of level 10 · 2,001-2,249 ELO players. Averages 14.6 kills per match with 49% headshots. The strongest map is Ancient with a 59% win rate in 58 matches. In 60 of 200 matches the rating was 1.10 or higher (30%), in 98 it was below 0.90. In 142 matches with detailed stats: 23 4Ks and 2 aces. Best month by rating: September 2026 at 1.06. MaisonTG loses the most ELO in match 3 of the day (−307 ELO, win rate 47%). Things go best from match 5 of the day (+158 ELO, win rate 63%). From match no. 5 of the day on, things go best: 63% win rate, +158 ELO. Improved over the last three months: K/R +0.07, Rating +0.14, ADR +6.5, Headshots +2 pp, Win rate +5 pp, ELO +197. Last 30 days: 62 matches, win rate 56%, net ELO +182.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.