mainSmaiL

Ukraine
Streamer

86 followers 19 streams in 30 days 3 avg. viewers last live on Nov 1, 2026

209 matches tracked 59 matches in 30 days
ELO ▲ 25
1,881
30-day peak: 1,967
Rank EU
#320,880
Ukraine #13,061 in Ukraine

How does mainSmaiL play?

Rating 0.98 (from 110 matches) K/R 0.76 ADR 83.2 from 209 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 34%
0.98
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 54%
Rating distribution from 110 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 15% good 1.10 to 1.29 19% normal 0.90 to 1.09 18% weak 0.75 to 0.89 20% very weak below 0.75 26%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 9 average.
AWPer
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (92 matches).

Level 9

Compared with 1,636 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 11% of rounds and so clearly above the average (10%).

Rounds with first kill 11%+1 pp · Ø 10% better than 62%
Opening duels won 52%+1 pp · Ø 51% better than 62%

Clutch

Weakness
Last one alive

9% of 1v2s won and so well below the average (21%).

Clutch 1v1 won 29%−10 pp · Ø 39% better than 10%
Clutch 1v2 won 9%−12 pp · Ø 21% better than 1%
Clutch kills per match 1.5−0.1 · Ø 1.6 better than 37%

Weapons and aim

Average
Where do the kills come from?

38% headshots and so well below the average (48%).

Headshot rate 38%−10 pp · Ø 48% better than 5%
AWP share of kills 35%+24 pp · Ø 11% better than 98%
K/D 1.04+0.03 · Ø 1.01 better than 63%
Pistol kills per match 2.8
Knife kills 2 in 209 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 12.6% of rounds and so slightly below the average (13.3%).

2K rounds 12.6%−0.7 pp · Ø 13.3% better than 30%
3K rounds 3.6%−0.4 pp · Ø 4.0% better than 33%
MVPs per match 2.30.0 · Ø 2.3 right on the average
4Ks and aces 12x 4K, 1 ace in 92 matches

Utility and deaths

Average
Nades, flashes and deaths

3.4 utility damage per round and so well below the average (4.2).

Utility hit rate 34%−1 pp · Ø 35% better than 44%
Utility damage per round 3.4−0.8 · Ø 4.2 better than 31%
Enemies flashed per round 0.29+0.01 · Ø 0.28 better than 58%
Deaths per round 73%+1 pp · Ø 72% better than 41%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
Nothing clear
= Stayed the same
Headshots at 39%, Win rate at 46%
▼ Got worse
K/R −0.11, Rating −0.33, ADR −8.3, ELO −114

Sep to Nov 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.69
MayJunJulAugSepOctNov

Best month: July 2026 with 0.99. Last 3 months: 0.70 (at the start 0.81). Slightly below the average (0.73).

Patterns

From the last 209 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −479 ELO
50 matches · 28% win rate
On Ancient −134 ELO
33 matches · 42% win rate
On Wednesdays −82 ELO, win rate 35%

mainSmaiL loses the most ELO in match 1 of the day: −479 ELO, 28% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 43 · Anubis
  2. Highest rating in a match: 1.85 · Anubis
  3. Recorded match no. 100 · Dust 2
  4. Longest win streak: 5 wins in a row · Anubis

Maps in detail

from the last 209 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 257
54% better than 64%
0.78 better than 74%
86.2 better than 79%
0.98 better than 34%
54% of 169 duels better than 69%
14% of 21 situations better than 4%
Mirage42
50% right on the average
0.74 better than 55%
80.7 better than 54%
0.92 better than 18%
48% of 99 duels better than 34%
29% of 14 situations better than 27%
Anubis37
43% better than 24%
0.74 better than 55%
83.2 better than 64%
0.96 better than 28%
51% of 105 duels right on the average
38% of 8 situations right on the average
Ancient33
42% better than 23%
0.77 better than 70%
84.5 better than 74%
1.03 better than 57%
53% of 107 duels better than 62%
14% of 14 situations better than 5%
Inferno22
41% better than 18%
0.76 better than 66%
80.4 better than 52%
0.99-
54% of 54 duels better than 59%
43% of 14 situations better than 62%
Nuke14
43% -
0.77 -
81.5 -
1.06-
56% of 27 duels -
29% of 7 situations -
Overpass3
33% -
0.69 -
82.9 -
-
-
-

Compared with players on the same level who have at least 15 matches on the map.

How mainSmaiL plays

Across 209 matches mainSmaiL averages K/R 0.76 and ADR 83.2; the rating across the 110 rated matches is 0.98. Most room to improve: Headshot rate at 38%, better than only 5% of level 9 players. Averages 17.4 kills per match with 38% headshots. The strongest map is Dust 2 with a 54% win rate in 57 matches. In 39 of 110 matches the rating was 1.10 or higher (35%), in 51 it was below 0.90. In 92 matches with detailed stats: 12 4Ks and 1 ace. Best month by rating: July 2026 at 1.39. mainSmaiL loses the most ELO in match 1 of the day (−479 ELO, win rate 28%). Things go best in match 4 of the day (+154 ELO, win rate 57%). Match no. 4 of the day goes best: 57% win rate, +154 ELO. Got weaker: K/R −0.11, Rating −0.33, ADR −8.3, ELO −114. Unchanged in recent months: Headshots at 39%, Win rate at 46%. Last 30 days: 59 matches, win rate 47%, net ELO −31.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.