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magyatt

Poland
Moderator Streamer Player Viewer

1 follower 2 streams in 30 days 1 avg. viewers last live on Oct 30, 2026

80 matches tracked 18 matches in 30 days
ELO ▲ 15
706
30-day peak: 749
Rank EU
#1,752,610
Poland #145,106 in Poland

How does magyatt play?

Rating 0.95 (from 68 matches) K/R 0.67 ADR 76.6 from 80 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 60%
0.95
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 56%
Rating distribution from 68 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 13% good 1.10 to 1.29 16% normal 0.90 to 1.09 26% weak 0.75 to 0.89 19% very weak below 0.75 25%
better than most on level 2 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (60 matches).

Level 2

Compared with 682 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

51% of opening duels won and so clearly above the average (46%).

Rounds with first kill 8%−1 pp · Ø 9% better than 36%
Opening duels won 51%+5 pp · Ø 46% better than 79%

Clutch

Strength
Last one alive

30% of 1v2s won and so well above the average (20%).

Clutch 1v1 won 47%+9 pp · Ø 38% better than 91%
Clutch 1v2 won 30%+10 pp · Ø 20% better than 94%
Clutch kills per match 1.5−0.1 · Ø 1.6 better than 47%

Weapons and aim

Average
Where do the kills come from?

39% headshots and so just below the average (40%).

Headshot rate 39%−1 pp · Ø 40% better than 39%
AWP share of kills 7%−5 pp · Ø 12% better than 43%
K/D 0.910.00 · Ø 0.91 right on the average
Pistol kills per match 1.9

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.9% of rounds and so well above the average (12.3%).

2K rounds 14.9%+2.6 pp · Ø 12.3% better than 96%
3K rounds 3.3%−0.1 pp · Ø 3.4% better than 50%
MVPs per match 2.1+0.2 · Ø 1.9 better than 69%
4Ks and aces 7x 4K, 0 aces in 60 matches

Utility and deaths

Strength
Nades, flashes and deaths

0.71 enemies flashed per round and so well above the average (0.20).

Utility hit rate 37%+4 pp · Ø 33% better than 75%
Utility damage per round 4.6+1.4 · Ø 3.2 better than 76%
Enemies flashed per round 0.71+0.51 · Ø 0.20 better than 99%
Deaths per round 74%0 pp · Ø 74% right on the average

Progress

One value per month, dashed line is the level 2 average
▲ Improved
K/R +0.13, Rating +0.21, ADR +9.2, Headshots +5 pp, Win rate +18 pp
= Stayed the same
ELO at 706
▼ Got worse
Nothing clear

Sep to Nov 2026 compared with Feb to Jul 2026.

Kills per round (K/R)

0.69
FebMarAprMayJunJulAugSepOctNov

Best month: August 2026 with 0.75. Last 3 months: 0.70 (at the start 0.57). Slightly above the average (0.67).

Patterns

From the last 80 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day −149 ELO
25 matches · 36% win rate
On Mirage −23 ELO
35 matches · 49% win rate

magyatt loses the most ELO in match 2 of the day: −149 ELO, 36% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 41 · Mirage
  2. Longest win streak: 5 wins in a row · Cache
  3. Highest rating in a match: 1.76 · Dust 2

Maps in detail

from the last 80 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage35
49% better than 52%
0.68 right on the average
79.2 better than 68%
0.96 better than 58%
59% of 104 duels better than 95%
40% of 10 situations better than 61%
Ancient11
27% -
0.59 -
71.3 -
0.89-
57% of 28 duels -
33% of 6 situations -
Cache9
22% -
0.69 -
81.6 -
0.94-
35% of 31 duels -
44% of 9 situations -
Dust 28
75% -
0.79 -
85.4 -
1.11-
47% of 19 duels -
78% of 9 situations -
Anubis7
29% -
0.59 -
61.2 -
0.89-
67% of 9 duels -
0% of 1 situations -
Inferno4
50% -
0.66 -
77.9 -
0.88-
7% of 15 duels -
0% of 1 situations -
Nuke4
50% -
0.66 -
73.1 -
0.91-
25% of 8 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How magyatt plays

Across 80 matches magyatt averages K/R 0.67 and ADR 76.6; the rating across the 68 rated matches is 0.95. Biggest strength: Clutch 1v1 won at 47%, better than 91% of level 2 players. Averages 14.6 kills per match with 39% headshots. The strongest map is Mirage with a 49% win rate in 35 matches. In 20 of 68 matches the rating was 1.10 or higher (29%), in 30 it was below 0.90. In 60 matches with detailed stats: 7 4Ks and 0 aces. Best month by rating: August 2026 at 0.99. magyatt loses the most ELO in match 2 of the day (−149 ELO, win rate 36%). Things go best in match 1 of the day (+69 ELO, win rate 52%). Match no. 1 of the day goes best: 52% win rate, +69 ELO. Improved over the last three months: K/R +0.13, Rating +0.21, ADR +9.2, Headshots +5 pp, Win rate +18 pp. Unchanged in recent months: ELO at 706. Last 30 days: 18 matches, win rate 50%, net ELO −6.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 2): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.