MagnnuM

Åland Islands
Streamer

26,349 followers 7 streams in 30 days 78 avg. viewers last live on Nov 8, 2026

206 matches tracked 46 matches in 30 days
ELO ▼ 33
2,883
30-day peak: 2,945
Rank EU ▼ 4,997 places
#14,362
Åland Islands #8 in Åland Islands
30 days · prev. #9,365 · best #9,365

How does MagnnuM play?

Rating 1.12 (from 156 matches) K/R 0.76 ADR 77.0 from 206 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 72%
1.12
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.39 ConsistencyShare of matches with a rating of 0.90 or higher. 71%
Rating distribution from 156 matches
outstanding 1.80 and up 6% strong 1.30 to 1.79 25% good 1.10 to 1.29 23% normal 0.90 to 1.09 17% weak 0.75 to 0.89 13% very weak below 0.75 16%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,750-2,999 ELO average. Higher headshot rate than the level 10 · 2,750-2,999 ELO average.
Multi-killsHeadshots
better than most on level 10 · 2,750-2,999 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (111 matches).

2,750-2,999 ELO

Compared with 12,285 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

55% of opening duels won and so clearly above the average (52%).

Rounds with first kill 10%−1 pp · Ø 11% better than 42%
Opening duels won 55%+3 pp · Ø 52% better than 72%

Clutch

Average
Last one alive

28% of 1v2s won and so clearly above the average (21%).

Clutch 1v1 won 34%−5 pp · Ø 39% better than 24%
Clutch 1v2 won 28%+7 pp · Ø 21% better than 85%
Clutch kills per match 1.8+0.2 · Ø 1.6 better than 67%

Weapons and aim

Average
Where do the kills come from?

59% headshots and so well above the average (52%).

Headshot rate 59%+7 pp · Ø 52% better than 88%
AWP share of kills 14%+2 pp · Ø 12% better than 69%
K/D 1.12+0.07 · Ø 1.05 better than 67%
Pistol kills per match 2.6
Zeus kills1 in 206 matches
Knife kills 2 in 206 matches

Impact

Average
Damage and big rounds

2.5 MVPs per match and so slightly above the average (2.4).

2K rounds 13.6%0.0 pp · Ø 13.6% right on the average
3K rounds 4.4%+0.2 pp · Ø 4.2% better than 56%
MVPs per match 2.5+0.1 · Ø 2.4 better than 61%
4Ks and aces 30x 4K, 2 aces in 111 matches

Utility and deaths

Average
Nades, flashes and deaths

0.08 enemies flashed per round and so well below the average (0.32).

Utility hit rate 27%−7 pp · Ø 34% better than 7%
Utility damage per round 1.8−2.3 · Ø 4.1 better than 2%
Enemies flashed per round 0.08−0.24 · Ø 0.32 better than 1%
Deaths per round 68%−3 pp · Ø 71% better than 80%

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
▲ Improved
ELO +92
= Stayed the same
K/R at 0.75, ADR at 76.1, Win rate at 52%
▼ Got worse
Rating −0.10, Headshots −6 pp

Sep to Nov 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.79
JunJulAugSepOctNov

Best month: July 2026 with 0.86. Last 3 months: 0.75 (at the start 0.77). Right on the average (0.75).

Patterns

From the last 206 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −156 ELO
59 matches · 56% win rate
On Mirage −117 ELO
35 matches · 40% win rate
Between 0:00 and 6:00 −121 ELO, win rate 45%
On Sundays +57 ELO, win rate 44%

MagnnuM loses the most ELO on Dust 2: −156 ELO, 56% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 6 wins in a row · Dust 2
  2. Recorded match no. 100 · Dust 2
  3. Highest rating in a match: 2.52 · Dust 2
  4. Most kills in a match: 32 · Dust 2

Maps in detail

from the last 206 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 259
56% better than 59%
0.80 better than 71%
82.2 better than 52%
1.20 better than 86%
52% of 184 duels right on the average
38% of 40 situations right on the average
Ancient49
63% better than 80%
0.74 better than 42%
73.0 better than 9%
1.08 better than 59%
61% of 147 duels better than 91%
39% of 31 situations better than 51%
Mirage35
40% better than 7%
0.71 better than 29%
72.7 better than 11%
1.00 better than 31%
54% of 76 duels better than 62%
33% of 9 situations better than 34%
Anubis29
45% better than 22%
0.77 better than 59%
77.3 better than 27%
1.13 better than 73%
55% of 118 duels better than 65%
44% of 9 situations better than 64%
Inferno21
52% better than 27%
0.79 right on the average
78.9 better than 23%
1.09 better than 41%
57% of 42 duels better than 60%
50% of 6 situations better than 74%
Cache10
60% -
0.78 -
76.2 -
1.12-
60% of 40 duels -
33% of 9 situations -
Nuke3
33% -
0.67 -
80.5 -
0.89-
50% of 8 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How MagnnuM plays

Across 206 matches MagnnuM averages K/R 0.76 and ADR 77.0; the rating across the 156 rated matches is 1.12. Biggest strength: Headshot rate at 59%, better than 88% of level 10 · 2,750-2,999 ELO players. Most room to improve: Utility damage per round at 1.8, better than only 2% of level 10 · 2,750-2,999 ELO players. Averages 16.6 kills per match with 59% headshots. The strongest map is Ancient with a 63% win rate in 49 matches. In 84 of 156 matches the rating was 1.10 or higher (54%), in 45 it was below 0.90. In 111 matches with detailed stats: 30 4Ks and 2 aces. Best month by rating: July 2026 at 1.24. MagnnuM loses the most ELO on Dust 2 (−156 ELO, win rate 56%). Things go best on Ancient (+239 ELO, win rate 63%). From match no. 5 of the day on, things go best: 64% win rate, +178 ELO. Improved over the last three months: ELO +92. Got weaker: Rating −0.10, Headshots −6 pp. Unchanged in recent months: K/R at 0.75, ADR at 76.1, Win rate at 52%. Last 30 days: 46 matches, win rate 48%, net ELO −63.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.